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Secondlife and Originality


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altought Second Life is very flexible in terms of possibilities, we are limited by the tools we have available to create something original.

for example the system avatar has a constrain of how many sliders you can move and how much you can move them, a sim has a constrain of how many prims you can use, how high you can go.

mesh has a constrain of how much detail you can use.

we have to create the most original things we can between those boundaries.

in terms of user imagination, not many are interested in originality, some would like to recreate a scene that already exist in rl, some would like to represent another reality by making it slightly different from rl, such as floating islands, or cyborg extremities, the people that adventure into something completely original are usually artists, or engineers, that want to go beyond anything that resembles any experience that thay may had in rl.

most people are comfortable with something they already are familiar with. why going thru the hassle to learn something from scratch when the things they already know work perfectly well?

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