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How do I turn off Legacy Shiny?


FluorideSting
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Howdy, I'm having a little trouble getting the higher guality shiny effect in Sl to work properly.

I just performed a clean reinstall last night and did a quick set-up of my options.

Here is a screencap of my settings right now --> http://imageshack.us/a/img24/112/xcl3.jpg

Now according to what little info I could find, having Atmospheric Shaders and Lighting and Shadows turned on should be the main requirement to see the better shiny effect like in this image. --> ShinyLevels

But all I'm still getting is the old Legacy shiny effect, the one with the ever present horizon line and silver metallic hue.

Can anyone tell me what I'm missing? In my graphics options? Perhaps a debug setting?

A number of months ago I did have the new shiny effect working, but I don't remember how. Then one update it went away and I havent been able to get it back since. I'd also like to get the quality shiny working on Firestorm as well.

(NOTE: At the time of writing this I wasn't aware that the shiny system has just undergone another upgrade.)

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The shiny setting is based on the individual object's Materials and texture settings. You have to have mod rights for the individual items, and set the "shine' to zero there, then use the new Materials settings. It involves using a specular map, not the old 4-level shiny settings.

http://community.secondlife.com/t5/English-Knowledge-Base/Materials-Normal-and-Specular-Mapping/ta-p/2034625

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As Ceera said, one must use the materials on objects (Diffuse map, Normal map, Specular map) to see the new shiny. The old shiny is just a general environmental reflection on objects.  With Specular map one can finely adjust individually the amounts of specular shininess (called "Glossiness" in the viewer ) and environmental reflection.

One can do many other things concerning specular shininess by playing with normal map's alpha channel and specular map's alpha channel.


Some helpful links about materials:

http://community.secondlife.com/t5/Building-and-Texturing-Forum/Normal-amp-Specular-Maps/td-p/1642365

http://community.secondlife.com/t5/Building-and-Texturing-Forum/Advice-Advanced-Lighting-Model-No-Effect-On-Materials-Applied-In/td-p/2068965

http://community.secondlife.com/t5/Building-and-Texturing-Forum/Materials-Support-and-Tips/td-p/2055049

http://community.secondlife.com/t5/Merchants/New-materials-are-here-any-merchants-got-anything-neat-and-ideas/td-p/2058503

http://wiki.secondlife.com/wiki/Material_Data

 

 

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"A number of months ago I did have the new shiny effect working" - Materials didn't exist months ago.

You guys aren't clicking his link. That's the regular V2/3 shiny. Before that, in V1, shiny made the entire object look like a hunk of polished metal, without the focused spot.

 

not_materials.jpg

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"Materials didn't exist months ago." - Well in light of this new (to me) information, what I had working months ago wasn't the even newer materials system, I didn't even know that it had undergone another upgrade at all.

So does this mean that this new Normal & Specular Map system has replaced the V2/3 shiny entirely?

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FluorideSting wrote:

"Materials didn't exist months ago." - Well in light of this new (to me) information, what I had working months ago wasn't the even newer materials system, I didn't even know that it had undergone another upgrade at all.

So does this mean that this new Normal & Specular Map system has replaced the V2/3 shiny entirely?

You can grab the materials viewer to test it, but it sounds to me like you're looking for the V3 shiny, like in my screenshot... Which your graphics settings should give you.

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FluorideSting wrote:

 

So does this mean that this new Normal & Specular Map system has replaced the V2/3 shiny entirely?

Yes and no.

In the new material system rollout, you can still set the shininess to one of the "old" settings instead of using a map. This only works if you have permissions to edit the object in question of course.

Shininess is now part of the "advanced lighting model", so you can't turn off "bump and shiny" alone in your graphic preferences, like you could before. If you turn it off you turn off a whole lot more, like shadows.

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