Trifina Posted May 12, 2013 Posted May 12, 2013 Starting a few days ago, when wearing high heels the back part of my foot (the deformed part) is showing. This spike-like appendage used to be invisible, I think it's covered by 'invisiprims' or something. At first I thought it was just one pair, but I see all of my shoes do it. I just bought some new shoes, and they do it too. Is anyone else having this problem? Is it me? Some setting I messed up? Or is this an unpleasant artifact of the new bakery that's under construction?
Jade Nova Posted May 12, 2013 Posted May 12, 2013 To my knowledge invisiprims don't even work anymore since alpha layers came out. The only time I've noticed the shape showing is when it's using an alpha channel somewhere and it's in front of something else with an alpha channel, or a piece of mesh. ;o
Dresden Ceriano Posted May 12, 2013 Posted May 12, 2013 I believe something to do with Deferred Rendering breaks invisiprims... the easiest way to fix that is to just wear an appropriate alpha layer. Here's a free pack of various ones that might come in handy... link. ...Dres
Trifina Posted May 12, 2013 Author Posted May 12, 2013 Thanks Dres, I'll try those. I figured out it's the "Advanced Lighting Model" in Firestorm that gets switched on when you go to 'Ultra'.
Dresden Ceriano Posted May 12, 2013 Posted May 12, 2013 Trifina wrote: Thanks Dres, I'll try those. I figured out it's the "Advanced Lighting Model" in Firestorm that gets switched on when you go to 'Ultra'. Yes and the thing about it is, if you turn Advanced Lighting off, your alphas will once again work for you, but anyone else that has it turned on will see the same thing you did before you turned it off... something to keep in mind. ...Dres
SNAKE Topaz Posted May 14, 2013 Posted May 14, 2013 I believe invisable prims don't work anymore. Alpha layers is the solution for this problem. :matte-motes-little-laugh:
jwenting Posted May 15, 2013 Posted May 15, 2013 Dresden Ceriano wrote: Trifina wrote: Thanks Dres, I'll try those. I figured out it's the "Advanced Lighting Model" in Firestorm that gets switched on when you go to 'Ultra'. Yes and the thing about it is, if you turn Advanced Lighting off, your alphas will once again work for you, but anyone else that has it turned on will see the same thing you did before you turned it off... something to keep in mind. ...Dres the alphas work fine, but many of them don't account for areas near attachment borders. I've had to replace my mesh feet because they, even though they fit perfectly without advanced lighting, are about 5% too wide when I have advanced lighting turned on. but only on two out of the 3 shapes I use them on. Go figure.
Rhys Goode Posted May 15, 2013 Posted May 15, 2013 I have lots of older shoes that use invisprims, and invisiprims do not work with advanced graphics. They look fine with advanced graphics turned off, but show my deformed heels with it on. So, I looked around on marketplace for a set of free alpha-masks, and spent some time finding a mask to work with each of my old shoes. Now they look fine with or without advanced graphics. Well, they look better with it on, invisiprims never did interact well with the alpha chanell on other objects, and that probolem goes away when you use the alpha mask and advaced rendering with a pair of old shoes.
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