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Uploading sculpties temporarily


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Sorry, but that's impossible.

 

A sculpt map is just a specialized form of image, like a JPG.  The data that forms colors instead forms a pattern of XYZ data instead.  And you have to have that data IN the SL inventory database before it can be rendered in SL -- that means uploading it.


You can easily upload a sculpt per 26 students for 1 us dollar.  The cost is small enough that nobody should fret about it.  It only gets bad when you upload lots of textures because you can't line them up.  What you should do in that case is while you make the sculpt, have the GNUtexture on it so you can see where exactly each block is on the sculpt.  Then you can use that texture as a layer in a grpahics program and create a perfect matching texture for that sculpt before paying to upload either the sculpt or the texture.

 

No, there's no way to get free uploads. 

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Of course that's possible! Either way is by using the temporary upload feature in third party viewers, but as soon as server-side baking of avatar textures goes live (approximately in a few months), this feature will be broken.

The other way is by using the local bitmaps feature that is also available in the official viewer. When you select the UV map texture for the sculpty, choose to load the file from local disc instead of inventory and you will be able to apply it to the prim. But this also has a disadvantage: Other people cannot see it. That means they would have to look at the same monitor. Temporary uploads as mentioned first can be seen by other people, but as already said: It's soon going to be broken.

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