Carmela Diavolo Posted August 24, 2012 Share Posted August 24, 2012 Hello, I have just bought a Mesh kit, so I have built a basic Torus and tried to add the UV map to the Sculpt Texture, as I did with normal prims, but it doesn't work. What am I doing wrong? My viewer is the latest.Thanks :) Link to comment Share on other sites More sharing options...
0 Rolig Loon Posted August 24, 2012 Share Posted August 24, 2012 If you bought a mesh kit, it doesn't have a UV map. Mesh is imported as a collada (dae) file, from which the mesh object is created in world. You should be able to simply rez the object. If you have a TGA file in the kit, it's a texture to apply to your object (assuming that it doesn't have texture already baked onto it). You only need a UV map if you are making a sculpty. See http://community.secondlife.com/t5/English-Knowledge-Base/Uploading-a-mesh-model/ta-p/974185 for information about uploading a mesh model. Link to comment Share on other sites More sharing options...
0 Carmela Diavolo Posted August 24, 2012 Author Share Posted August 24, 2012 Wow, thanks a lot! The creator called it UV map: I believe everyone have to learn more about Mesh Link to comment Share on other sites More sharing options...
0 Lindal Kidd Posted August 24, 2012 Share Posted August 24, 2012 There MIGHT be a UV map in the kit. If so, it's not intended to be used in Second Life. Instead, it's a template that you load into Photoshop or GIMP to use as a guide for creating your own custom texture for the mesh object. Think of it a clothing template for a mesh object, instead of an avatar. Mesh objects do not use sculpt maps. Sculpt maps are a way of "faking" an organic, mesh-like object using a displacement mapping technique. 2 Link to comment Share on other sites More sharing options...
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Carmela Diavolo
Hello, I have just bought a Mesh kit, so I have built a basic Torus and tried to add the UV map to the Sculpt Texture, as I did with normal prims, but it doesn't work. What am I doing wrong? My viewer is the latest.
Thanks :)
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