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Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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11-30-2012 03:12 PM
Seems like this would solve alot of problems in SL with troublemakers. I'm sure this question has been presented before and I wonder why that is not possible. I can derender a whole region at a keystroke, why can't it just do that for the possessions of muted residents automatically, rather than havingf to derender each new object they spawn. Input?
Re: Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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Reply to Edfred Jungsten - view message
11-30-2012 06:38 PM
I'd always thought that muting someone did automatically mute all their objects. It certainly used to.
You mention how you can "derender a whole region at a keystroke," whch suggests to me you're using a TPV -- could it be an issue with that viewer?
Re: Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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Reply to Innula Zenovka - view message
12-01-2012 07:53 AM
Innula Zenovka wrote:I'd always thought that muting someone did automatically mute all their objects. It certainly used to.
You mention how you can "derender a whole region at a keystroke," whch suggests to me you're using a TPV -- could it be an issue with that viewer?
Last August we started delving into the (failed) blocking issues. I don't feel like we ever really got to the bottom of the problem, but the evidence was very strong that it was Viewer related.
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Re: Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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Reply to Innula Zenovka - view message
12-01-2012 09:21 AM
derender should work in any viewer? hold ctrl alt shift, then press 9
Re: Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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Reply to Edfred Jungsten - view message
12-01-2012 10:19 AM
@Edfred -- I was thinking of derender as most TPVS use the term -- that is, just render an eyesore completely invisible. CTRL ALT SHIFT 9 seems to cause every prim on the sim to vanish (including your hair) which seems a bit like overkill.
@Perrie -- my alt and I have just been muting each other. Certainly in Firestorm and Catznip, muting someone appears to mute their objects too.
Re: Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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Reply to Innula Zenovka - view message
12-01-2012 01:31 PM
Innula Zenovka wrote:@Edfred -- I was thinking of derender as most TPVS use the term -- that is, just render an eyesore completely invisible. CTRL ALT SHIFT 9 seems to cause every prim on the sim to vanish (including your hair) which seems a bit like overkill.
@Perrie -- my alt and I have just been muting each other. Certainly in Firestorm and Catznip, muting someone appears to mute their objects too.
That is my present experience now also. Something changed, I am assuming somewhere code, Since then, but I have no idea what. At the time of that thread, something was loopy.
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Re: Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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Reply to Innula Zenovka - view message
12-01-2012 03:00 PM
As far as I know, currently all muting stops is particles,sounds from their objects. It does not render objects by the muted resident invisible nor effect any scripts that might be targeting you from that person. I would like to see all objects from a muted person rendered invisible automatically and any of their scripts targeting my avatar (or anyones avatar in the vicinity in which might affect me) made useless by the action of muting. If I mute someone, I don't want to see any evidence they further exist aside from seeing them on radar. There's a reason there is a mute button and reasons why people are muted.
Re: Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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Reply to Perrie Juran - view message
12-01-2012 03:46 PM
Perrie Juran wrote:
Innula Zenovka wrote:@Edfred -- I was thinking of derender as most TPVS use the term -- that is, just render an eyesore completely invisible. CTRL ALT SHIFT 9 seems to cause every prim on the sim to vanish (including your hair) which seems a bit like overkill.
@Perrie -- my alt and I have just been muting each other. Certainly in Firestorm and Catznip, muting someone appears to mute their objects too.
That is my present experience now also. Something changed, I am assuming somewhere code, Since then, but I have no idea what. At the time of that thread, something was loopy.
Yes, muting is handled mostly on the viewer side, and in the past year lots of tweaks have been made to close up holes. So, in general, the newer the viewer, the better muting should work. There are still some holes left, such as llSetText and group invitations. Facelights were only added to the pile in 3.4.2, so it is still a work in progress.
Re: Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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Reply to Edfred Jungsten - view message
12-02-2012 06:39 AM
Edfred Jungsten wrote:As far as I know, currently all muting stops is particles,sounds from their objects. It does not render objects by the muted resident invisible nor effect any scripts that might be targeting you from that person. I would like to see all objects from a muted person rendered invisible automatically and any of their scripts targeting my avatar (or anyones avatar in the vicinity in which might affect me) made useless by the action of muting. If I mute someone, I don't want to see any evidence they further exist aside from seeing them on radar. There's a reason there is a mute button and reasons why people are muted.
Derendering only makes things invisible in your viewer - it doesn't eliminate their physical existence. If a blocked person's objects were derendered automatically they could trap you with objects that you couldn't see.
Re: Why can't blocking (muting) a resident also block and mute all their scripts and objects?
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Reply to Theresa Tennyson - view message
12-03-2012 10:48 PM
Correction, they should be "invisible and phantom" if theyve been derendered. Or my avatar should be phantom to them as if they no longer exist. The alternative to being safe in any public area is to stand on a non physical vehicle (so I can't be pushed), make my avatar completely invisible (so I can't be deformed), and derender the entire region (so my viewer cannot be crashed by a malicious viewer crashing object). On the bright side, I've noticed mesh is not derendered as other objects are, so many peoples hair does remain ![]()

