dustty Posted August 22, 2014 Share Posted August 22, 2014 In the process of learning blender I have a mesh model textured with a uv map I made in Gimp.. In 3d view (textured) I have it lit fairly well, selected and actually looks decent. Following this wiki..http://wiki.blender.org/index.php/Doc:2.6/Manual/Data_System/Files/Import/COLLADA, I am trying to export the model.. .In the SL preview window in the uploader I see nothing. What is wrong? Link to comment Share on other sites More sharing options...
dustty Posted August 22, 2014 Author Share Posted August 22, 2014 I think what I did wrong was using an imported visual model made in in SL and had faces transparent.. Essentialy I just imported planes into blender.. Link to comment Share on other sites More sharing options...
Nalates Urriah Posted August 23, 2014 Share Posted August 23, 2014 From your description I couldn't really understand what the problem was. Often a picture helps. Link to comment Share on other sites More sharing options...
Min Barzane Posted August 23, 2014 Share Posted August 23, 2014 Properies tab,shading,activate backface cooling,that will let you see wich way your faces are turned,you most likly have flipped normals so your model is "inside out",if so edit mode,tools shelf,UV/shading tab,flip normals and than export to collada,should be fixed Link to comment Share on other sites More sharing options...
Coby Foden Posted August 24, 2014 Share Posted August 24, 2014 Min Barzane wrote: Properies tab,shading,activate backface cooling,that will let you see wich way your faces are turned Backface culling (not cooling). :matte-motes-big-grin: Link to comment Share on other sites More sharing options...
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