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Lucia Nightfire

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Posts posted by Lucia Nightfire

  1. 9 hours ago, Ceka Cianci said:

    Here is something that if they catch me off guard will have me jumping out of my skin.. They are a beautiful bug to see, once I settle down from coming across one..

    This is like the toughest bug around here that nothing will mess with..

    Frogs are about the only thing that will eat them, then spit them back out, then they are off and running again, because they don't die after the frog eats them.. hehehe

    The Red Velvet Ant, which is actually a wasp, but without wings.. People step on them and still don't kill them on the first try.. I've seen someone step on one and it get back up and take off running again.. took like three times to really kill it.. I don't kill them though.. They kill the stuff that really scares me.. Glad they are on my side!! \o/

    Oh, and the stinger on them is like really long, About as long as a stinger gets..

     

    As a kid I used to poke at these with a stick whenever I found them. I just assumed they were big ants. I had no idea about the stinger until only a few years ago.

    I also ran around outside barefoot alot. It's a miracle I only got stung by a bee once on the foot and by nothing else.

  2. 1 hour ago, gwenavive said:

    I think i'm missing something. this is to get the info of the avatar that is about to pay an object and to check if they are in the same group as the object is

    That is correct. I just used a touch example. You can call llSameGroup(<target_key>) in any event as long as the target is in the same region.

  3. 1 hour ago, gwenavive said:

    Looking at that now but only seems to be for prims unless i'm missing something?

    It's for prims and agents.

    Just make sure a group is set on the host object or it will return TRUE if the clicker does not have a group set.

    default
    {
        touch_end(integer i)
        {
            key dk = llDetectedKey(0);
            llOwnerSay("llSameGroup(" + (string)dk + ") = " + (string)llSameGroup(dk));
        }
    }

     

  4. 3 hours ago, Rowan Amore said:

    Centipedes.  Don't mind spiders or snakes or much of anything else.1407640250_R(34).jpeg.d787e99349681fc89d20f410d4086c5e.jpeg

     

    That's one of those "house centipedes". They do bite and it does have a zapping feel to it.

    They're supposed to be good for killing other pest bugs, but it isn't enough to keep me from killing them on sight.

    I had one scurry out of a dirty clothes pile a few months ago when I was picking it up. Almost ran over my foot. It dead now, heh.

    • Like 2
  5. 2 hours ago, KjartanEno said:

    Head attached to Skull attachment point. Avatar is seated. View is 1st Person.

    Firestorm:

    FS_1st_seated.thumb.jpg.9c4408805a5c2aacce1d77175afecca1.jpg

    Kokua:

    Kokua_1st_seated.thumb.jpg.6ee097094730165ee09887884972f1e6.jpg

    Edited to add that I'm not saying I prefer any one viewer over another in all situations. I go to Firestorm when I want to do building. I use Singularity in clubs. I like the look that Alchemy EEP beta (only available from the Alchemy Discord channel) has with its unique Contrast Adaptive Sharpening. I like Kokua for the aforementioned features. Really I'm spoiled for choices. :)

    https://jira.secondlife.com/browse/BUG-6808

    Another dated bug LL hasn't gotten around to fixing.

  6. 1 hour ago, Orwar said:

       Oh, I saw this recently - it made me giggle!

     

     

    That "toe cutter" is the stuff of RL nightmares. I've been bitten by them when I was a kid. They'll draw blood too. Both they and horseflies were the only thing I hated about swimming during the summer.

     

    • Like 1
  7. Dying and going to Heaven.

    I don't believe that Heaven as the cherry pickers envision it to be exists, nor would it be all that great a place to be, especially with the possibility of a ranking/classism system based on your mortal accomplishments.

  8. I still think we should be able to to use llMoveToTarget() and llRotLookAt() with an active pathfinding character state for more precise influence/control.

    Pathfinding characters use "resilient" deflectors instead of the physics shape(s) of the links and, unlike regular physics state, allow >32 links so exotic characters can be created.

    • Like 1
  9. 1 hour ago, Rowan Amore said:

    I'd hazard a guess that this will be of interest to about 10% of current users and perhaps entice a couple hundred to venture in for the first time.  Of those venturing in, none will stay.  IMHO

    I think you're being too generous.

    I don't even think 1% of the current, yes current, userbase even knows about, let alone cares about who/what Zenescope is.

    And now that everyone sees that they and LL are involving them self with NFT's, I think more negative attention has been brought to both parties than any positive attention the collaboration got prior, one hundred fold.

    • Like 4
    • Thanks 2
  10. 18 hours ago, Chris Nova said:

    Alot of people dont even "live" in Bellisseria, just have the premium house. I have a house there and havent been there since...a year and a half? 

    I have a mansion, forget the price
    Ain't never been there, they tell me it's nice
    I live in hotels, tear out the walls
    I have accountants pay for it all

    • Haha 1
  11. 11 hours ago, Rolig Loon said:

    Just a note of caution:   If you are looping through a list and intending to delete elements, it's usually wise to start at the end of the list and iterate down to zero.  If you do it the other way, deleting an element will change the length of the list and will renumber the elements following the one that you deleted.

    An alternative is using negative indexing.

    • Like 2
  12. IIRC, setrot nor lookat work on objects set as pf characters. I haven't tested that in a while, but remember me griping about something similar.

    I guess it's the physics flag itself.

    I think my gripe was I couldn't aesthetically turn physics off/on to make use of rotlookat in between as it would stop velocity/motion.

    I think I didn't want the script to have to do the grunt work of calculating and updating a KF motion constantly as an alternative.

    • Thanks 1
  13. Stopping a system animation tied to a locomotion will also stop any animation tied to that locomotion set by llSetAnimationOverride().

    With furniture, it's a good idea to not only to stop the default sit animation after the initial sit, but to also do it every time you change animations to combat AOs that cycle their locomotion animations.

    This isn't the case with viewers that use their own AO that do not make use of llSetAnimationOverride(), but instead, just manually play the assigned animations "in-world".

  14. On 10/12/2021 at 7:43 PM, Coffee Pancake said:

    Ehhhh .. no, they are bots doing their best to look like real AFK people.

    Turns out it's way more profitable to run an AFK sex place if you own the place and the AFK avatars.

    A few might be be avatars that are owned and operated by real people, but the vast majority aren't.

    Usually the ones that have a community tied to it have the most "diversification".

    • Like 2
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