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Posts posted by Lucia Nightfire
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The problem comes when you are sitting in mouselook or when you jump in mouselook.
Prims or mesh whose normals are not facing away from your camera in mouselook are better candidates to test with.
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1 hour ago, gwenavive said:
I think i'm missing something. this is to get the info of the avatar that is about to pay an object and to check if they are in the same group as the object is
That is correct. I just used a touch example. You can call llSameGroup(<target_key>) in any event as long as the target is in the same region.
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1 hour ago, gwenavive said:
Looking at that now but only seems to be for prims unless i'm missing something?
It's for prims and agents.
Just make sure a group is set on the host object or it will return TRUE if the clicker does not have a group set.
default { touch_end(integer i) { key dk = llDetectedKey(0); llOwnerSay("llSameGroup(" + (string)dk + ") = " + (string)llSameGroup(dk)); } }
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1 hour ago, gwenavive said:
Thanks Lucia, what would llSameGroup() be checking for or with?
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If the group of interest is one you can set your script host to, then you can also use llSameGroup() which will work, especially if the target isn't wearing anything visible which llGetAttachedList() only reports.
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3 hours ago, Rowan Amore said:
That's one of those "house centipedes". They do bite and it does have a zapping feel to it.
They're supposed to be good for killing other pest bugs, but it isn't enough to keep me from killing them on sight.
I had one scurry out of a dirty clothes pile a few months ago when I was picking it up. Almost ran over my foot. It dead now, heh.
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2 hours ago, KjartanEno said:
Head attached to Skull attachment point. Avatar is seated. View is 1st Person.
Firestorm:
Kokua:
Edited to add that I'm not saying I prefer any one viewer over another in all situations. I go to Firestorm when I want to do building. I use Singularity in clubs. I like the look that Alchemy EEP beta (only available from the Alchemy Discord channel) has with its unique Contrast Adaptive Sharpening. I like Kokua for the aforementioned features. Really I'm spoiled for choices.
https://jira.secondlife.com/browse/BUG-6808
Another dated bug LL hasn't gotten around to fixing.
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1 hour ago, Rolig Loon said:
We rarely post complete scripts for each other, except as examples.
Except when we are bored or are showing off, heh.
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1 hour ago, Orwar said:
Oh, I saw this recently - it made me giggle!
That "toe cutter" is the stuff of RL nightmares. I've been bitten by them when I was a kid. They'll draw blood too. Both they and horseflies were the only thing I hated about swimming during the summer.
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Dying and going to Heaven.
I don't believe that Heaven as the cherry pickers envision it to be exists, nor would it be all that great a place to be, especially with the possibility of a ranking/classism system based on your mortal accomplishments.
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I still think we should be able to to use llMoveToTarget() and llRotLookAt() with an active pathfinding character state for more precise influence/control.
Pathfinding characters use "resilient" deflectors instead of the physics shape(s) of the links and, unlike regular physics state, allow >32 links so exotic characters can be created.
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They're saying, "Go ahead and use this thread for more cat pics." 😸
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1 hour ago, Rowan Amore said:
I'd hazard a guess that this will be of interest to about 10% of current users and perhaps entice a couple hundred to venture in for the first time. Of those venturing in, none will stay. IMHO
I think you're being too generous.
I don't even think 1% of the current, yes current, userbase even knows about, let alone cares about who/what Zenescope is.
And now that everyone sees that they and LL are involving them self with NFT's, I think more negative attention has been brought to both parties than any positive attention the collaboration got prior, one hundred fold.
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1 hour ago, Rowan Amore said:
This whole thing makes it look as if the powers that be at LL.have absolutely no idea what goes on inworld. No idea who uses SL and why. No idea how to attract new users or keep them.
This, sadly, isn't anything new. IMO, this disconnect has become worse each year since the layoffs of 2009.
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IMO, every single collab SL has engaged in in the last 3 years has been nothing but duds.
Each event looks like nothing but resumes/portfolios/advertising for authors/IPs that 99% of SL users are not familiar with nor are interested in.
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18 hours ago, Chris Nova said:
Alot of people dont even "live" in Bellisseria, just have the premium house. I have a house there and havent been there since...a year and a half?
I have a mansion, forget the price
Ain't never been there, they tell me it's nice
I live in hotels, tear out the walls
I have accountants pay for it all-
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11 hours ago, Rolig Loon said:
Just a note of caution: If you are looping through a list and intending to delete elements, it's usually wise to start at the end of the list and iterate down to zero. If you do it the other way, deleting an element will change the length of the list and will renumber the elements following the one that you deleted.
An alternative is using negative indexing.
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Sometimes I think LL should change Secondlife's name to "Asylum".
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IIRC, setrot nor lookat work on objects set as pf characters. I haven't tested that in a while, but remember me griping about something similar.
I guess it's the physics flag itself.
I think my gripe was I couldn't aesthetically turn physics off/on to make use of rotlookat in between as it would stop velocity/motion.
I think I didn't want the script to have to do the grunt work of calculating and updating a KF motion constantly as an alternative.
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I still say LL needs to replace the "#weeks/months/years later" tags with Spongebob themed images.
I was actually going to bring that up in the Web meetings once.
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Stopping a system animation tied to a locomotion will also stop any animation tied to that locomotion set by llSetAnimationOverride().
With furniture, it's a good idea to not only to stop the default sit animation after the initial sit, but to also do it every time you change animations to combat AOs that cycle their locomotion animations.
This isn't the case with viewers that use their own AO that do not make use of llSetAnimationOverride(), but instead, just manually play the assigned animations "in-world".
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On 10/12/2021 at 7:43 PM, Coffee Pancake said:
Ehhhh .. no, they are bots doing their best to look like real AFK people.
Turns out it's way more profitable to run an AFK sex place if you own the place and the AFK avatars.
A few might be be avatars that are owned and operated by real people, but the vast majority aren't.
Usually the ones that have a community tied to it have the most "diversification".
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10 hours ago, Mr Amore said:
FFIV is closer to being a metaverse with their ERP escorting scene.
ERP in FF14 is a joke unless you're running a Mugen client.
It is no different than WoT adventures that can be had anywhere.
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And thanks to Roblox's CS/Tos, Condos/Scented Cons no longer exist.
"This house is clean."
🙄
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What scares you?
in General Discussion Forum
Posted · Edited by Lucia Nightfire
As a kid I used to poke at these with a stick whenever I found them. I just assumed they were big ants. I had no idea about the stinger until only a few years ago.
I also ran around outside barefoot alot. It's a miracle I only got stung by a bee once on the foot and by nothing else.