-
Posts
3,477 -
Joined
Content Type
Forums
Blogs
Knowledge Base
Posts posted by Lucia Nightfire
-
-
5 hours ago, Coffee Pancake said:
Chat range extenders that relay local chat over a wide area for clubs and the like are an edge case, would be really nice if we could have a region setting for local chat range that went all the way up to "everywhere".
You mean the thing that was implemented over two years ago and only LL can use ATM? 😉
-
I personally find the "They must be playing Tiny Empires!" goto for what is really bot behavior dated by now.
That text game is ancient and from what I see, hasn't had any major update to it since its inception.
- 1
-
Intellectual properties ripped from games and uploaded to SL.
What could go wrong? 🤔
-
They can use open chat like users can.
You want your guests to be IM'd instead?
-
Why not use Animesh critters instead of having to hire people wearing critter avatars?
-
We already have Twitch Chat in SL.
It's called visiting a club. 😉
- 2
- 1
-
2 less skins means Firestorm will install/uninstall quicker, shaving 30 seconds off of the 4 minutes it typically takes.
If we could just select what skins to include at install, that would be sweet. 🙏
-
12 hours ago, nordicjohn said:
One example: Debauchery Sextional Sofa v1.00 [copy]' Sectional Sofa, in anim section >From behind: LVSxDoggy1
I don't see that furniture in Area Search at their store despite having a MP listing.
Know any other makes/models?
-
3 hours ago, Haru Torok said:
i hope this is the right place to post.
i need help finding a "male sex organ" that works with the Maitreya body. Is there one? i have found strap on attachments that work, but are there any "real ones" that will line up properly with the maitreya body?
i've tried a couple demos (VAW, and 2 Birth), but so far either i'm dumb, and can't make them work, or they just won't connect to the body (theres a gap). i hope it is okay to ask here!Birth's bento peens should have offsetting capability. Their Zeus model does at least.
Most rigged peens should, tbh.
- 1
- 1
-
18 hours ago, animats said:
Linden Lab needs to get Second Life un-banned from Twitch.
Why?
No one on Twitch cares about jazz/blues clubs, art exhibits, scenery or flying/driving/sailing crappy vehicles from one crappy region to another crappy region.
They care about gaming.
Also, Linden Realms, crappy SL combat systems and RL tabletop ripoffs do NOT count as "gaming".
Give us industry standard equivalent tools for creating games, first.
- 2
-
10 hours ago, animats said:
A long read. Recommended for management-level Lindens.
Oxymorons...
- 1
-
6 hours ago, nordicjohn said:
Thank you Lucia; it is used by several creators of devices but the creator of the anims may be someone else. A few from different devices: LVS x handjob, LVSxDoggy1
Again, it would help if you could mention a creator of either the product using the animations or the creator of the animations them self or post a MP url to a product that allegedly uses them.
-
On 3/24/2022 at 10:12 AM, Henri Beauchamp said:
The Cool VL Viewer offers the possibility to remove entries directly via the TP history floater: you can remove a selected entry, all the entries older or newer than the selected entry, all the entries corresponding to the same parcel or the same region, or everything...
Does it allow you to delete cached autoreplace terms in search?
I wish Firestorm had that ability.
Tired of my previous misspelled search terms coming up before the correct spelling when I type.
-
1 hour ago, Arielle Popstar said:
Aeros come up
I see the pun game is still going, heh.
- 4
-
5 hours ago, Sid Nagy said:
Just for a moment try to imagine where SL could stand at the moment if all those effords would have been put in the repairs and further enhancement of the usability of our beloved world.
Kind of makes me sad.
We as consumers payed and are probably still paying to recoup from the losses from the Sansar project and got nothing more out of it than 35 shades of water and skies, and a 360 degrees picture possibility.🤐
Even if LL never spent that capital, development would not have been any different in SL.
The same slow as mud development and disconnect from management over what this platform needs to attract/maintain new users will never change until the dinosaurs in charge go extinct (retire) and staff in tune with industry standards and use case are hired in their place.
Every user group showcases that we have entirely the wrong people making decisions.
- 3
- 1
-
4 hours ago, Kimmi Zehetbauer said:
Some of the big names in entertainment and DJ stuff are collabs with Sansar.
Who was this?
- 1
-
1 hour ago, Xiija said:
You will also need to set up experience scripter perms in your land group?...
IMO, Experience Admin/Contributor abilities should not be given out to anyone unless it is absolutely, positively, 100% necessary.
Experiences do not even need to have a group set in the profile unless to facilitate this.
Flagrantly/Ignorantly setting both can lead to anonymous bad actors in a group wrecking things, possibly resulting in your experience being shut down.
-
6 hours ago, cuadril said:
Hello there! i just wanted to ask if you can somehow wear different bodyparts from different avatars/stuff in your inventory, since i know you can attach different heads to other torsos i thought maybe this would be possible, i found a pretty cool avatar but i thought i would look better if it had the legs of another avatar i have and before experimenting with it i just wanted to ask it here.
I know most avatars have HUDS that lets you hide certain bodyparts and i was curious if that would be a potential way to go about it?
The body i'm talking about is the ONA kobold.
That being said, to anyone replying to this, thank you in advance!!
Yes and no.
You really have to try it out, preferably with demos.
I have seen some of the weirdest combinations magically work when I thought there would be compatibility issues.
You mentioned the kobold body, but what other body's legs are you trying to use it with?
- 1
-
Most male mesh body furry mods are made for Belleza Jake or Regalia Masculine.
- 1
- 1
-
2 hours ago, Ardy Lay said:
Perhaps that something is additional checking to verify that an object being taken into inventory has indeed been properly serialized and stored within an asset prior to reaping it from the simulator.
It could also be a new CDN vendor handling a % of the load which IIRC, has happened twice in the past.
-
Detaching lately is delayed.
Even single prim and even unscripted, single prim objects take a long time to detach.
"Something" has changed.
- 4
- 2
-
Who is the creator of the animation?
What is the name of furniture it is in?
LVS sounds like the abbreviation of a certain adult MP store, one with "interesting" images.
- 1
-
1 hour ago, Qie Niangao said:
That backup copy isn't even necessary as long as redelivery is supported.
And a redelivery isn't necessary if a box is given instead of a folder.
Just rez the box and get a new copy out of it.
- 4
-
On 3/26/2022 at 6:21 PM, Quarrel Kukulcan said:
A UV coordinate at the very edge of a texture does not pull its color info from the pixel at the edge of the texture. That's because SL always averages all the nearby pixels based on distance and always treats textures as wrapping around in both directions. (Other rendering engines let you control these behaviors, but SL doesn't.) The left edge of the UV map is NOT the middle of the leftmost pixel, for example -- the absolute left edge lies halfway between the leftmost pixel and the wrapped-around-rightmost.
Consider putting this 2x2 texture on a cube face. I've duplicated it in multiple directions so you can see the wraparound joinings, but only the bright 4 squares in the middle are the actual texture.
Since the default prims run their UV maps all the way to the edge, you're only going to get pure green from the top left at a UV of about (0.25, 0.75) -- that's the actual center of the square box marking the upper left pixel. When Second Life goes to display that cube in the world, any surface point less than 1/4 of the way into the cube will blend in other pixels from the opposite edges because the UV coordinates are getting closer to pixel borders.
Custom meshes can avoid this by not creating their custom UV maps all the way to the edge in the first place, but that's not an option for standard prims. Instead, you need to tweak the texture scale so the middles of the outer pixels creep closer to 0.0 and 1.0 on the U and V axes. (SL scales textures from the center, so you fortunately don't have to tweak offsets too).
Higher-res textured won't be this extreme, of course, but they only shrink the width of the problem area along the edge.
There have been feature requests for the option to turn on/off nearest neighbor protocol for a prim/mesh face only for it to be met with the timeless classic, "No time to tackle!".
There is also OpenGL equivalent parameters to turn on/off repeats with last pixel color/alpha used instead. I forget the terminology. These features would allow some interesting content to be made.
Local Chat logs
in General Discussion Forum
Posted
I was mostly focusing on this part of Coffee's comment:
LL implemented region console settings to change whisper, say and shout ranges, but did not expose them yet so only Lindens can use it ATM.