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Gypsy Paz

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About Gypsy Paz

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  1. good idea Dolphin https://jira.secondlife.com/browse/BUG-6767
  2. Hey guys, I just did a little experment using llTeleportAgent() to position my avatar to operate a lever. It worked really well, expect for the teleportation sound and the toast. Yes, I could use sit targets as has always been done, but the problem with that is there is no range control. And people are able to cam over from half a sim away, sit on the object and be instantly there. I believe if the the teleport sound effects were suppressed if the distance is less than 10 or 20 meters, it could be very helpful in many situtations. Relaxing the throttle on these short range teleports might also be worth dicussion. An idea that just popped into my head as I was writing this could be excellent solution to this. Add a new function called llWalkAgent() Also a llRotateAvatar() function has been sorely needed for years. Once upon a time we were able to, but it got blocked due to abuse. (people were spinning avatars so the viewer had to keep rendering content behind them too fast)
  3. 0: XP_ERROR_NONE 1: XP_ERROR_THROTTLED 2: XP_ERROR_EXPERIENCES_DISABLED 3: XP_ERROR_INVALID_PARAMETERS 4: XP_ERROR_NOT_PERMITTED 5: XP_ERROR_NO_EXPERIENCE 6: XP_ERROR_NOT_FOUND 7: XP_ERROR_INVALID_EXPERIENCE 8: XP_ERROR_EXPERIENCE_DISABLED 9: XP_ERROR_EXPERIENCE_SUSPENDED 11: XP_ERROR_QUOTA_EXCEEDED 12: XP_ERROR_STORE_DISABLED 13: XP_ERROR_STORAGE_EXCEPTION 14: XP_ERROR_KEY_NOT_FOUND 15: XP_ERROR_RETRY_UPDATE 10: XP_ERROR_UNKNOWN_ERROR 16: XP_ERROR_MATURITY_EXCEEDED Here are the correct error codes. They appear to be listed wrong on the two wiki pages.
  4. I also got a little stuck on 'Operation not permitted' the first time I tried out the exp. You need to allow your Exp key on the parcel or estate. In the beta project viewer, open up the About Land window. and then scroll the tabs over to the right to find the experiences panel. (that tab is hidden off to the right of the About Land floater)
  5. well, I tried out firestorm, Rezzed a cube Took the cube Cube is nowhere to be found in my invenotory Attaching the cube on hte ground from the pie menu put it in my objects folder as normal and I was able to detach and have it.
  6. Mixed feelings, I'm looking forward to checking it out, sounds like it's gonna be really fun, but, umm, why is LL competing with their own user base!?
  7. Huge Welcome! So awesome to see you having fun in the platform! Thanks for the peek
  8. A Browser based viewer for SL is gonna be awesomeness! And a really great new development for Second Life. However.... Phillip saying in his speech that LL is not going to pursue it and then a few months later getting a email and blog announcing it, followed by not being able to access it because "based on a number of variables, including bandwidth, system setup details, and other factors" is enough to get a person telling Linden Jokes! How many lindens does it take to change a light bulb? "Our teams are working on it, in the meantime, here is Torely with ten super fun things to do in the dark"
  9. Of course it doesn't help that Phillip is jumping ship to go work on a new buisness. Way to rally confidience
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