Jump to content

Syle Devin

Resident
  • Posts

    203
  • Joined

  • Last visited

Everything posted by Syle Devin

  1. So my script below get's a syntax error at the first "{" before { llOwnerSay("Pin has fallen"); } I have no idea why. Maybe the script doesn't work but I haven't been able to save it to test. Can anyone shine some light on it for me? Thanks! :) vector rot; vector pos; vector up; default { state_entry() { vector up = <0.0, 0.0, 2.0>; //defines world up rot = llRot2Euler( llGetLocalRot() ); //Gets starting rotation and converts to radians } collision_start(integer num) { llOwnerSay("I've been hit"); llOwnerSay("Rotation is " + (string)rot); } moving_end() { llOwnerSay("Frozen"); if (llVecDist(up*llGetRot(), up) > (llVecDist(rot*llGetRot(), rot)) // decides if world rotation up is greater than the pins up. { llOwnerSay("Pin has fallen"); } else if (llVecDist(up*llGetRot(), up) < (llVecDist(rot*llGetRot(), rot)) { llOwnerSay("Pin has not fallen"); } } }
  2. Still I'm not making this just for myself. I am making this for others and to hopefully sell. If it stops others from cheating that might be a wanted feature. Then again if I am going for realism, as you compared, then cheating shouldn't be my problem. That should be the issue of the alley owner. It would substantially make the script simpler anyway and for me, who is a scripting newbie, simpler is better.
  3. Yea that would be the simplest but I don't want anyone to be able to use anything but the ball. Is there a way to do that without it being to over complicated and without anyone being able to just name anything ball.
  4. Oh that project is amazing, Can't believe that exists. Though if I follow that entirely I would feel like I am cheating. At least I might be able to modify it to work with the features I am hoping... but after looking it over a bit I'm not sure. The scripts themself could be helpful to learn, so thank you. but it is quiet a bit more complex to use than I am hoping to make mine. I'll see what I can do. @LepreKhaun - That was supposed to make sure that the pins were only going to get hit by the ball. After what you have said it made me realize I am going to need to rethink it. The ball wont be the only thing that is hitting the pins and having them knocked over. Another pin might hit a pin and knock it over.
  5. That all helped a lot. I actually hadn't actually started the script just yet but that was exactly what I needed to know to at least get the collision detection down and such. Now I just have to get the rotation to be compared. Below is what I have. It worked until I added rot = llGetLocalRot(); and got a mismatch error and not sure what is wrong. Also I might later add a timer, or something, instead of waiting until the pin stops moving so that a turn doesn't last too long but we'll see. I need to test more to see if that is ever a problem. string name;string rot;integer trigger;default{ state_entry() { rot = llGetLocalRot(); } collision_start(integer num) { name = llDetectedName(0); if ( name == "ball") //Checks if Bowling Ball has hit prim. { trigger = TRUE; } else { trigger = FALSE; } } moving_end() { if (trigger) //If Bowling Ball has hit prim then run script. { llOwnerSay("Frozen at" + rot); } }} I am really excited to actually be making progress as I was feeling like it was slightly out of my reach. Thanks for the help both of you!
  6. Right now I have a make shift bowling ball launcher made from a pop gun script and I am working on scripting the pins next. I was trying to figure out how I could go about making the script inside of the pins trigger when they have fallen over. I looked into llDetectRot to see if I could get it to detect when the pins angle is greater or less than a specificed amount and then be considered "hit". The problem is the wiki confuses me a bit. http://wiki.secondlife.com/wiki/LlDetectedRot Was wondering if there is someone that wouldn't mind explaining it in lamens terms? Thanks for you time, Syle Devin
  7. So if you sell things, with at least some success, how do you advertise what you sell? Or if you don't need to advertise how did you advertise? I'm a custom mesh creator in and out of SL. I want to sell any mesh I make, inside of SL as a builders tool, but my knowledge of advertising in SL is small. Does anyone have any tips or resources? Thank you for your time! Syle Devin
  8. So while I create mesh I haven't really owned anything others have made out of mesh. Well went a bit gatcha crazy and now I have a lot of others meshes. While the items were cool it kind of shocked me how many vertices were on these meshes. A lot of them had what I consider very smooth circles that at any distances doesn't make a difference. I'm just curious as to what amount of vertices/triangles do to lag for second life or other issues? I understanding wanting something to look perfectly smooth and realistic but there is a reason that most games don't use a ton of vertices where they don't need to be used. Though what effect does high vertice do if the object still manages to be 1 impact at the size you get it at? I'm not even sure why this bothers me so much, maybe it seems a bit wasteful of computer resources but that is all. It is not like things can't be high vertice. Exhibit (A) Very smooth circle Exhibit (A) at about average avatar distance, the circle is but small dot now, couldn't tell if it is smooth or not. Feel free to discuss away, I am just curious to see oppinions.
  9. So has anyone done testing with the new materials in Second Life yet? I've worked with them outside of SL but not inside. Does anyone know if you can finally get a glossy transparent texture second life? I'm doing my own testing also but thought I might see if others have had any luck?
  10. First off did you create your own LOD models or let SL generate? One tip, depending on how large you mesh is and how far away it needs to be seen sometimes you can set the last LOD to 0 and not have any trouble. It effects the LI more than it seems it would. I was zooming all around and from a distance you can't really notice the hills. I bet you could get away with turning each section of hills into a flat 4 vertice plane for lower LODs.
  11. Hello, Wanting to hire a scriptor for arcade games, specifically skeeball. I can pay depending on the cost but due to the type of work I would rather work as business parts with 60/40 split. 40% to the you, thescriptor, as I will be doing all marketing, store acquiring, creation, and customer service. What I am hoping to accomplish • Skeeball Score Board • 1 Game mode ---> Certains holes light up and if you hit that hole you get double the points • High Score Board • Grid Wide High Score board (if it is worth the time) • Ticket Counter HUD (for future prize system) I wouldn't be posting this so soon but I wanted to find someone who is willing to discuss the project while I am working on the mesh. If this works out hopefully there will be more arcade games to be made in the future. If you are interested in working together you can contact me INWORLD: syle devin EMAIL: syledevin@gmail.com Thanks for your time, Syle Devin This is the mesh I am currently working on. I still have more details to add and textures but it should be finished sometime next week.
  12. Images of previous meshes created are at the end of this post. Greetings, I am a mesh builder looking to help you accomplish your goals in Second Life. This can be done from creating meshes for a business to furnishing a house and even making your most imaginative ideas become reality. I try to keep my meshes high quality with low land impact. This is done through good texturing and experience with importing. I also have a limited knowledge of scripting that I can use to make your meshes interactive. Ask me about your project to find out if I am able to do what you want. I have 5 years mesh creation experience that I want to share with you! Contact me today about how I can help your project become reality! Below is a list of prices to let you know what the project might cost. The prices are based on the amount of time a mesh might take to be created.Because each project is different prices can fluctuate depending on amount of meshes and complexity. Contact me today, information below, to find out a price quote for your project. (Contact Info Below) If you are thinking my prices are high compared to SL standards remember I am spending actual time to put care and quality into meshes for you. You can be sure that you are getting high quality meshes and textures. I try to keep my prices low and will not cheat or over charge you, ever. • Buildings ( L$ 50,000 to 100,000 ) approx 10 to 20 hours of work - Houses, apartments, offices, coffee houses and more! • Furniture ( L$ 15,000 or More ) approx 6 hours or more depending on complexity - Chairs, couches, garden furniture, tables, full room sets (living room, bedroom, kitchen, etc.) and anything inbetween. • Small and Large Props ( L$ 15,000 or More ) At least 6 hours or more depending on complexity - I can create anything else that you can imagine up. • Single or Multiple Sim Builds ( L$ 100,000 to 200,000 or more) At least 1 month or more depending on amount of objects - Full themed Sims with multiple meshes, buildings, furniture, and more. I do not create mesh clothing or rigged avatars. I ask for 50% of the cost up front for uploads All meshes come with Copy and Mod permissions. If you are looking to sell the meshes contact me and we can discuss possibilities. If you have any other questions or comments contact me today! Want a a Price Quote? Send me an IM, a Notecard, or leave a message here with your name, purpose of the meshes, mesh description, size, permissions, if you want it unique or if I can sell it) CONTACT INFO Inworld: Syle Devin Email: syledevin@gmail.com I look forward to hearing from you about how I can help you get what you want. Thank You! Syle Devin Second Life Meshes Vintag Lunch Box - 2 land impact (scripted to open, close and with sound effects) SINGLE BOWLING LANE - 15 land impact Shipping Truck Packaging - 1 land impact Chairs and Couches - 1 Land Impact per chair and couch shown Non-Second Life 3D Creations
  13. L$ 1,400 is only around $5.50 usd, that's a bit more than half minimum wage. To create a custom mesh I charge around 12-15$ ( L$ 3,000 to $3750) an hour for customer meshes and it works. Real life prices can go up to anywhere from my prices to $50 and $100 dollars an hour for high quality professional work. Honesty people tend to under price themself. Is this just a hobby or are you trying to make some money off of this? Even so charging lower prices hurts the market because people who are doing it for a living can't afford to charge lower prices. So for the sake of that sell yourself and you could charge a bit more and get some serious mesh builds. If you charge a price that anyone can afford your going to be gettinga anyone and might get a bit overwork for your prices.
  14. Hi Everyone! Wondering if I could get some help looking a mesh furry avatar with a similar style to my current avatar. The current avatar I have is a Tokushi Avatar. I know Tokushi has mesh avatars but not any of this style. Does anyone know of any good stores that have mesh furrys yet? I haven't had much luck on the marketplace but I'm sure other people have gotten out around SL more than I have. The avatars don't have to be exactly the same just similar and hopefully white/brown still. Thanks for any help or suggestions of where to look :) I am not looking for the clothing as it is already mesh but the avatar head, paws, and tail are still sculpties and prims.
  15. If your not trying to discourage anyone from going to that sim or anything of the likes than what good does it do to focus on the "rejection"? From the souds of what was actually said, and not what you assumed was said, they didn't even say no. They just said it was hard. If you took that as a "no chance" then that isn't their fault. As others said sometimes you have to get to know people before you try to join in on what they do. If you realy want to volunteer for the group then you should try a different tactic. Just my two cents.
  16. Images of previous meshes created are at the end of this post. Greetings, I am a mesh builder looking to help you accomplish your goals in Second Life. This can be done from creating meshes for a business to furnishing a house and even making your most imaginative ideas become reality. I try to keep my meshes high quality with low land impact. This is done through good texturing and experience with importing. I also have a limited knowledge of scripting that I can use to make your meshes interactive. Ask me about your project to find out if I am able to do what you want. I have 5 years mesh creation experience that I want to share with you! Contact me today about how I can help your project become reality! Below is a list of prices to let you know what the project might cost. The prices are based on the amount of time a mesh might take to be created.Because each project is different prices can fluctuate depending on amount of meshes and complexity. Contact me today, information below, to find out a price quote for your project. (Contact Info Below) If you are thinking my prices are high compared to SL standards remember I am spending actual time to put care and quality into meshes for you. You can be sure that you are getting high quality meshes and textures. I try to keep my prices low and will not cheat or over charge you, ever. • Buildings ( L$ 50,000 to 100,000 ) approx 10 to 20 hours of work - Houses, apartments, offices, coffee houses and more! • Furniture ( L$ 15,000 or More ) approx 6 hours or more depending on complexity - Chairs, couches, garden furniture, tables, full room sets (living room, bedroom, kitchen, etc.) and anything inbetween. • Small and Large Props ( L$ 15,000 or More ) At least 6 hours or more depending on complexity - I can create anything else that you can imagine up. • Single or Multiple Sim Builds ( L$ 100,000 to 200,000 or more) At least 1 month or more depending on amount of objects - Full themed Sims with multiple meshes, buildings, furniture, and more. I do not create mesh clothing or rigged avatars. I ask for 50% of the cost up front for uploads All meshes come with Copy and Mod permissions. If you are looking to sell the meshes contact me and we can discuss possibilities. If you have any other questions or comments contact me today! Want a a Price Quote? Send me an IM, a Notecard, or leave a message here with your name, purpose of the meshes, mesh description, size, permissions, if you want it unique or if I can sell it) CONTACT INFO Inworld: Syle Devin Email: syledevin@gmail.com I look forward to hearing from you about how I can help you get what you want. Thank You! Syle Devin Second Life Meshes Vintag Lunch Box - 2 land impact (scripted to open, close and with sound effects) SINGLE BOWLING LANE - 15 land impact Shipping Truck Packaging - 1 land impact Chairs and Couches - 1 Land Impact per chair and couch shown Non-Second Life 3D Creations
  17. I am wondering if the only way to take USD out of SL is through paypal? I was reading up on bank wires which I assume would be a lot faster than trying to go through paypal to get it into my bank account. Still even with reading up on bank wires I couldn't tell if they could be used to get L$ out of SL or just to put L$ into SL. Is there anyone that would know anything about bank wires or getting second life USD outside of the game without paypal?
  18. I couldn't find a better section to post this so here I am. I am probably a bit quick to ask but it says it should take about 0-5 business days and it has been 6. Is something like this really not automated or is it? Just seems odd that it would take this long. Should I always expect this delay? It will have me planning ahead then when I want to take out L$.
  19. Hi, I am skilled at high quality mesh builds while keeping the prims low and would love to get together to discuss this. I can show you what I have done and give you a quote for the cost of such a project. I will contact you inworld to see about discussing things. I would also like to link you to my "ad" in the inworld employment board. http://community.secondlife.com/t5/Inworld-Employment/Custom-Mesh-Builder-for-Hire-High-Quality-Low-Land-Impact/td-p/1933935 Syle Devin
  20. Images of previous meshes created are at the end of this post. Greetings, I am a mesh builder looking to help you accomplish your goals in Second Life. This can be done from creating meshes for a business to furnishing a house and even making your most imaginative ideas become reality. I try to keep my meshes high quality with low land impact. This is done through good texturing and experience with importing. I also have a limited knowledge of scripting that I can use to make your meshes interactive. Ask me about your project to find out if I am able to do what you want. I have 5 years mesh creation experience that I want to share with you! Contact me today about how I can help your project become reality! Below is a list of prices to let you know what the project might cost. The prices are based on the amount of time a mesh might take to be created.Because each project is different prices can fluctuate depending on amount of meshes and complexity. Contact me today, information below, to find out a price quote for your project. (Contact Info Below) If you are thinking my prices are high compared to SL standards remember I am spending actual time to put care and quality into meshes for you. You can be sure that you are getting high quality meshes and textures. I try to keep my prices low and will not cheat or over charge you, ever. • Buildings ( L$ 50,000 to 100,000 ) approx 10 to 20 hours of work - Houses, apartments, offices, coffee houses and more! • Furniture ( L$ 15,000 or More ) approx 6 hours or more depending on complexity - Chairs, couches, garden furniture, tables, full room sets (living room, bedroom, kitchen, etc.) and anything inbetween. • Small and Large Props ( L$ 15,000 or More ) At least 6 hours or more depending on complexity - I can create anything else that you can imagine up. • Single or Multiple Sim Builds ( L$ 100,000 to 200,000 or more) At least 1 month or more depending on amount of objects - Full themed Sims with multiple meshes, buildings, furniture, and more. I do not create mesh clothing or rigged avatars. I ask for 50% of the cost up front for uploads All meshes come with Copy and Mod permissions. If you are looking to sell the meshes contact me and we can discuss possibilities. If you have any other questions or comments contact me today! Want a a Price Quote? Send me an IM, a Notecard, or leave a message here with your name, purpose of the meshes, mesh description, size, permissions, if you want it unique or if I can sell it) CONTACT INFO Inworld: Syle Devin Email: syledevin@gmail.com I look forward to hearing from you about how I can help you get what you want. Thank You! Syle Devin Second Life Meshes Vintag Lunch Box - 2 land impact (scripted to open, close and with sound effects) SINGLE BOWLING LANE - 15 land impact Shipping Truck Packaging - 1 land impact Chairs and Couches - 1 Land Impact per chair and couch shown Non-Second Life 3D Creations
  21. Are you able to post a photo to show what the shadows look like?
  22. Sent you a notecard inworld if you are still looking for a builder.
  23. Hi KiteHaze. I cannot put a price on those builds I have shown as they are all custom builds for myself. Meaning I did a bit more work than I would need to for any custom builds. I can however give you a couple of blanket estimates. Small Props - 6000L+ (e.g.dining set or a tiny shack) Medium Props - 12,000L+ (e.g. vehicle with an interior ) Large Props - 24,000L+ (e.g. buildings and other large scene creations) These prices fluxuate depending on time/work. So I can easily give you an estimate to a specific project if you have one in mind. I hope this helped
  24. Hi Cythera I am so glad that you posted here. I saw your messages inworld and responded. I also saw you sent a friend request. I had to be away from sl for the moment and hadn't accepted yet. I got logged off and when I logged back in your message was gone. I did not mean to "ignore" you and had full intentions on contact you back I just didn't know who to contact anymore. Glad I know now. Anyway I wanted to let you know I am interested and will be contacting you inworld if you see this message before I get the chance to message you back.
×
×
  • Create New...