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Syle Devin

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Everything posted by Syle Devin

  1. Hi everyone, I'm planning a business proposal to someone and want to include data of potential profit. Without spending a lot of time asking business owners and waiting for responses, are there ways that I can get sales data on items that are sold on the marketplace and, if possible, in world. I know I can get data from my own items but is it possible to see sales data for other items that are not mine? I'm basically looking for marketplace statistics for views and sales of items. Thanks!
  2. I'm looking to introduce my up and coming brand, and first product, through finding venue owners who would let me have them place the product as an affiliate vendor in exchange for profit percentage, future free items, and major discounts to anything created under the brand. I'm basically starting without anyone that knows of me, or my brand, so this is why I'm going to try this out. Before it is mentioned I do plan to find owners with places that also fit the item I am creating. I don't want to cause anyone selling out and I want the product in places where it fits anyway. I also have more objects planned for the brand don't want to wait and this first item encompasses the most important parts of what the brand is and will be. Now what I'm wondering about is if anyone has gone about marketing a product this way, or similar. If so was it successful? Or not? Also are there ways you have introduced new items other than just placing them in your store or on the marketplace? Any comments or suggestions in going about this are welcome also.
  3. Now I am a bit confused Is it safe to use code that has been deprecated. I'm going to try out using the sensor for now since I wasn't looking for a pause. Stopping and then restarting the sound is perfectly fine since any point of the sound is basically seamless, it's a humming fan tone. But seeing as I have never heard of llSensorRepeat I am curious to know what it is doing. I get that it's scanning for the avatar but is it that BillthePirate is not around that allows no_sensor to trigger? By the way I did look up multiplexing the timer I have but with what all I've done to the timer it's a bit complex for me to want to get into multiplexing with what the script is for. Maybe the next time I could use two timers I'll get into that. Thanks for the help so far, it's really appreciated since I'm still in the learning stage of scripting and will be for a long time.
  4. So I'm a bit stuck on how to execute something. I have a script that loops a sound. When you click the object a second sound plays. The problem is that when the second sound plays it stops the looped sound and the looped sound does not start again. I'm trying to figure out a way to start the loop sound again while still giving the second sound time enough to play. I would use a timer event but the timer event is being used elsewhere in the script. Basically I'm trying to Loop Sound, On Touch Play Second Sound, Continue Looping First Sound; Cannot use Timer. Actually a could use a timer if there was some way to use multiple timers but I don't know how.
  5. I personally don't find creating lower LOD to be that time consuming as most of the time I can usually get away with colapsing vertices. Though I never create a lowest LOD, I set it to 0, because it effects the land impact so much. What had me worried with what I ame across was how soon it caused the lowest LOD to show up. Luckily, if I don't mess with the graphic settings accidently like I did, even the lowest graphics settings causes the lowest LOD to show up pretty far away. I think may have been a bit worried about that to. With different graphics settings can I still get away with having nothing set for the lowest LOD.
  6. Thanks for mentioning that, learned something new. My script problems always seem to be something simple like that. The script now works, thanks a lot!
  7. I created a script that runs but when I added the "else if" section into the script it would save but stop running. As soon as I removed the "if else" sectionthe script would work again. Any idea of what might be causing the problem and what I can do to fix it? I'm at a loss as their is no error. list monitor = ["583228bf-a673-6299-177c-85e093feef3e","906010ae-3752-244e-6161-61fc177e5e3c","d36cb5c3-8859-1fe9-510d-25d16ad2c4d4", "a389dd9e-91d2-9fbd-ca16-e18e1b85c914","13a453d1-258d-c2f9-d7c3-ca3a7906edc4","87e74b25-3f7c-8055-c84e-865a9b4f2ad6","ed64fad1-628b-94cd-db4b-602a51d1bee9", "399621eb-70f7-f868-1e18-95ff56014c52"]; integer list_item = 0; float Timer = .15; float light_intensity; default { timer() { integer length = llGetListLength(monitor); if( list_item >= length) { list_item = 0; } llSetTexture(llList2String(monitor, list_item),1); if (list_item = 0) { llSetLinkPrimitiveParamsFast(2, [ PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, .7, 6.0, 0.0]); } else if (list_item = 1) { light_intensity = .8; llSetLinkPrimitiveParamsFast(2, [ PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, .8, 6.0, 0.0]); } else if (list_item = 2) { llSetLinkPrimitiveParamsFast(2, [ PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, .9, 6.0, 0.0]); } else if (list_item = 3) { light_intensity = 1; llSetLinkPrimitiveParamsFast(2, [ PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, 1, 6.0, 0.0]); } else if (list_item = 4) { llSetLinkPrimitiveParamsFast(2, [ PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, 1, 6.0, 0.0]); } else if (list_item = 5) { llSetLinkPrimitiveParamsFast(2, [ PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, .9, 6.0, 0.0]); } else if (list_item = 6) { llSetLinkPrimitiveParamsFast(2, [ PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, .8, 6.0, 0.0]); } else if (list_item = 7) { light_intensity = .6; llSetLinkPrimitiveParamsFast(2, [ PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, .7, 6.0, 0.0]); } list_item++; } state_entry() { llSetTimerEvent(Timer); } }
  8. That's a good idea, working in low graphic settings. I noticed even in the lowest setting "object mesh detail" stays at mid keeping the LOD distances quite workable; it never changes to low and only changes to high on ultra settings. But the only reason I found out about this is because I accidently had that option set to low instead of mid and I could barely pan away without seeing the lowest LOD distance, which worried me that something had changed with mesh upload. I guess I'm just thinking if I may want to include something in the way of trouble shooting or what
  9. Well today I came across the fact that LOD distances are also connected with your draw distance settings. As a creator who wants to make objects that work well for others is this something I should worry about?I can't control what others set their draw distance to but maybe I can inform people of the draw distance vs LOD distance. Any advice or thoughts on the subject?
  10. From what I know I made sure both of those things were taken care of but it was still static. I will try again and make sure. I am prone to missing some things now and then.
  11. So I uploaded my first rigged mesh today but even after following a tutorial it still came out static. I've made sure I exported for Second Life and imported with skin weights. The model is rigged in Blender but still comes out static in SL. Any ideas what I might have missed? Could be issues with the rig I used in Blender but the tutorial I followed used the same rig with success.
  12. Thanks guys, didn't realize I didn't need the brackets for each rule.. Got my script working now!
  13. So I'm trying get my do while loop to actually loop but I haven't had much luck. I've set it up correctly so I am assuming it has to do with where I put it. Is anyone able to help me figure it out? I tested and put the loop into the state_entry() but it was still only running once and stopping. Thanks! integer switch = 1; default { state_entry() { } touch_start(integer total_number) { if (switch == 0) { switch = 1; llSay(PUBLIC_CHANNEL, "1"); llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, FALSE ,<1.0, 1.0, 1.0>, 1.0 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE , PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); } else { switch = 0; llSay(PUBLIC_CHANNEL, "0"); do { llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_POINT_LIGHT, TRUE ,<1.0, 0.8, 0.6>, .5 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0]); llSleep(1); llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, FALSE ,<1.0, 1.0, 1.0>, 1.0 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE , PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSleep(.25); llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_POINT_LIGHT, TRUE ,<1.0, 0.8, 0.6>, .5 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0]); llSleep(.75); llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, FALSE ,<1.0, 1.0, 1.0>, 1.0 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE , PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); } while (switch = 0); } } }
  14. So I'm trying get my do while loop to actually loop but I haven't had much luck. I've set it up correctly so I am assuming it has to do with where I put it. Is anyone able to help me figure it out? I tested and put the loop into the state_entry() but it was still only running once and stopping. Thanks! integer switch = 1; default { state_entry() { } touch_start(integer total_number) { if (switch == 0) { switch = 1; llSay(PUBLIC_CHANNEL, "1"); llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, FALSE ,<1.0, 1.0, 1.0>, 1.0 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE , PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); } else { switch = 0; llSay(PUBLIC_CHANNEL, "0"); do { llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_POINT_LIGHT, TRUE ,<1.0, 0.8, 0.6>, .5 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0]); llSleep(1); llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, FALSE ,<1.0, 1.0, 1.0>, 1.0 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE , PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSleep(.25); llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_POINT_LIGHT, TRUE ,<1.0, 0.8, 0.6>, .5 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .02 , PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, < 0.99, 0.8, 0.61>, 1.0]); llSleep(.75); llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, FALSE ,<1.0, 1.0, 1.0>, 1.0 , 6.0, 0.75, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0]); llSetLinkPrimitiveParamsFast( 5, [ PRIM_GLOW, ALL_SIDES, .00, PRIM_FULLBRIGHT, ALL_SIDES, FALSE , PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 6, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 3, [ PRIM_GLOW, ALL_SIDES, .00 , PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); llSetLinkPrimitiveParamsFast( 2, [PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_COLOR, ALL_SIDES, < 1.0, 1.0, 1.0>, 1.0 ]); } while (switch = 0); } } }
  15. I've never used prim params before so I'm not entirely sure what I'm doing. In learning I've run into an error that I don't get because I don't see an error. With the line of code below i am getting a "function call mismatches type of number of arguments" error. Hoping someone might be able to help find what it is talking about. I've already looked over each rule and can't find where I might have added too many or too few params. llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .03 ],[ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ],[ PRIM_POINT_LIGHT, TRUE ,<1.0, 1.0, 1.0>, 1.0 , 6.0, 0.75 ]);
  16. I've never used prim params before so I'm not entirely sure what I'm doing. In learning I've run into an error that I don't get because I don't see an error. With the line of code below i am getting a "function call mismatches type of number of arguments" error. Hoping someone might be able to help find what it is talking about. I've already looked over each rule and can't find where I might have added too many or too few params. llSetLinkPrimitiveParamsFast( 4, [ PRIM_GLOW, ALL_SIDES, .03 ],[ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ],[ PRIM_POINT_LIGHT, TRUE ,<1.0, 1.0, 1.0>, 1.0 , 6.0, 0.75 ]);
  17. I did not know you could image search using images on google. Thanks! Luckily I had no luck in finding the snips I took. I usually do make my own textures. I think I will keep making my own textures and just use their texture as a reference. Thanks for the advice!
  18. Hi everyone. So I just have to ask because it is so hard to know. How can you tell if a texture seller is legal in SL? I usually make my own textures but I've come across some that I want to buy. Not I don't want to talk bad about a business if any are questionable but I just want to know for my own purposes. The textures in question are from zambookie animations. Does anyone happent o know? Also how can you go about finding if someone sells legal textures? Is there a trick to searching for textures online to see if the same texture is elsewhere.
  19. I completely agree with everything you said. I was reading a thread from SLUniverse, a list of possible offenders, and a lot of consumers didn't seem to care. It's that there are tons of times when no one gets in trouble and no one gets caught so they just don't care. I think as content creators we need to not just try to get rid of offenders but instead try to get consumers to understand and agree with us. I mean if someone wants something, and the chances of them getting caught are small, they will most likely buy an illegal item to get it. What would be really cool is if LL could get large companies into SL to allow for their content to be made and sold. For example imagine a large company such as disney in here allowing for their items to be sold on a percentage basis. But I'm not sure LL is headed in that direction.
  20. I had forgotten its 500L. It was one of the first meshes I actually brougght into SL so I was very proud of it. Recently I was debating what I want to price an item i'm currently working on and I was thinking 500L. It's a lot better quality than that chair so I need to change this chairs price. Also not sure how to make it sound like there are animations in the couches. The description already says " 9 Animations PER Furniture Piece". I think I'll add the words built to clarify. Thanks for the help and feedback!
  21. So you buy the model but get someone else to do all the work for you. You don't have to do anythign yourself. Though are you planning on selling it? It wouldn't be illegal to just upload for personal use but if your selling it than you would need someone else to make it.
  22. So I have this one item that a lot of people are buying the demo of but no one ever buys the actual product. The demo is supposed to delete itself after a couple of minutes. It still has all the features and I am wondering if something is wrong that people can buy the demo and not need to the buy the actual item. Then again the item might not be that good and people might just not want to actually buy the full version. Can anyone help me out? Buy the demo, check it out, and let me know if anything is wrong. Thanks :) This is the item in question: https://marketplace.secondlife.com/p/1-PRIM-DEMO-1-IMPORT-Cubular-ArmChair-LoveSeat/4530134
  23. May I ask why you don't just buy that model and get someone to import it for you? Your likely not going to find someone who will make it for you cheaper if that is what your looking for.
  24. Is it normal for money not to show up in paypal and not show up in my SL USD? This is only my second time processing credit and this didn't happen before. I understand it takes a certain amount of days but I've never seen my USD balance dissapear until it appearse into paypal. Maybe I just missed it the first time. Thanks for any help. Hope I'm just missing something and that there is not a problem.
  25. I didn't write something like that because it never crossed my mind, lol, as I've mentioned before I am new to scripting and so there area few things you've used that I don't understand. Someone had given me the line I that I did use and I figured it would work so I was trying to use it. Can't say I fully understood it either. vector UP = <0.0, 0.0, 1.0>; if (llVecDist(UP*llGetRot(), UP) > 0.03) What you have given me is a lot simpler but like I said there are a few things I don't understand. I've been trying to wrap my head around radians and how .1 is only a little less than 1.0 which is straight up. Mostly trying to figure out how radians relate to degrees. Or do I have that backwards and 0 is straight up? Also what is llFabs? I looked at the wiki, am I correct to assume it returns a absolute number for whatever value is in the parentheses? But aside from what I don't understand thanks a lot for the help. I have an idea of how to get it to keep track of score now. I was just stuck on getting it to know when the pin had fallen.
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