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Minareth Irata

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Everything posted by Minareth Irata

  1. I never really tell it unless asked to, though I sometimes see people, that... I tend to face-palm myself a head ache... Though my own avatar is totally not proportionate either... My head is too big due to the limitations of prim-eyes and I think my torso is too narrow.
  2. Well, been searching, but can't find anything or troubleshoot the problem, it seems to happen only when I log in, and it's not a browser cookies issue either, even reinstalled my windows yesterdar for different reasons, but still can't access the Marketplace when logged in... Is there a way to e-mail Linden Labs? Or to get any other kind of toll-free contact with them?
  3. Aye, well, more votes from just Residents might work too, if that results in Linden Labs considering it. It's kinda why I also included the YouTube video in my posting, I bet Linden Labs knows very well what Animated Particles are, but will Residents know what they're missing? :smileywink: I wrote this topic also because of how surprised I am about how quiet this subject has always seem to be. It's just a small thing that can do so much, people want it pretty badly when they hear about it, but yet so little seems to be said and done, it just... Shocks me. :smileyindifferent:
  4. I've been wondering, it seems so normal in other games, even from before 2000, yet Second Life doesn't have it. Linden Labs seems to focus on things like realistic water reflections, real-time shadows, and more of those very modern eye candy effects. Yet something seemingly simple as Animated Particle Textures is not possible in the game... And with Animated Particles I mean not just moving Particles, no, Particles that behave like Animated Textures done by llSetTextureAnim or llSetLinkTextureAnim. But instead of being flat sprites that don't turn towards the Agent's camera, they will like all Particles do. I say 'seemingly simple' as I know programming can be a pain in the rear and there is of course a fat chance that something may actually have stopped this feature from ever happening, however, this seems not likely. Also, the request has been made since 2009 or likely even earlier, and there is still an unresolved JIRA for it, namely VWR-8276: https://jira.secondlife.com/browse/VWR-8276 It has over 200 votes, yet it doesn't seem any Linden has even looked at the request, only Sue Linden has touched it, but just for workflow that is, doesn't look like something was actually done. I think I speak for many when I say that we, the Residents, would like to hear more about why this feature is not available yet, if it is possible, et cetera. Especially with these kind of features, that are seemingly simply yet very effective, we Residents love to hear it whether or not Linden Labs will actually DO something with it, or if there is bad news we wanna hear it either, me at least. Just imagine what this feature could do, explosions and smoke would look much more rich and real for example, 'sprites' as in two flat objects trying to imitate a 3D object, just won't do. They use one or more prims extra, look odd at certain camera angles, it won't work. In case you're still not convinced, I'd recommend checking this little video on YouTube: http://www.youtube.com/watch?v=QMi8iEXizSg
  5. Hi, yesterday I tried starting a shop on the Marketplace and after reading the terms of use and clicking accept I get the highly frustrating message: "So sorry to keep you waiting. We'll be right back! We've been notified about this issue and we'll take a look at it shortly." I've been getting it since yesterday and there is nothing I can do now, tried relogging, different browsers, it seems to be a problem on the Marketplace's side clearly. Can anyone help? :smileysad:
  6. Oh, didn't mean to scare your cat, he he. Thank you.
  7. Even Cats swim! Using The Swimmer from Waterworks as well, works so well and has so many features... Still wish Linden Labs made it possible to swom by default though... PS: Valerie, is that image in your last post you? :smileysurprised:
  8. My avatar has changed a lot too, I've also tried many kinds but kept coming back with my idea dubbed The Bubblegum Kitty, it's a terribly silly creation, but it fits me well. Everyone pretty much is what they want to be but I guess people also have the habit to reflect what they like, in my case, cats, pink and another thing, I'm not mentioning it, should be obvious! :smileytongue: Go Captain Obvious! Now there is one thing about me that I think makes me different from most folks, and that is that I'm terribly perfectionistic, and by that I mean extremely. One pixel not aligning well, a hidden seam, an attachment's color is slightly off when the skin's color in certain lights, it can bug me so much that I feel like hiding. :smileyindifferent: So I learned myself how to build and texture and if something doesn't suit my taste, I mod it until it satisfies me. So yeah, my avatar has had hundreds of changes I even ended up creating my own skin, based on two other skins though I might add. Not only did my avatar change visually, also internally, as in scripts. Shoes I buy for example I strip of scripts and the head of my avatar also had some scripts that were for adjustability and were removed, other scripts that were small were changed back to LSL instead of mono to save memory. A friend who is an expert in scripting told me mono is better for large scripts. Rendering Cost is also kept low, I'm using very simple hair that is only 27 sculpted prims which really cuts down Rendering Cost. So eventually my avatar only uses 960kb of script memory, and the Rendering Cost is as low as 1203. (I probably sound horribly Nerdy now, but I believe that if we want to make Second Life less laggy, we should start with ourselves before complaining. :smileywink: ) Anyway: That's me in Second Life then, some even think I'm the sister of The Pink Panther. :smileyvery-happy: Wish I had some old pictures of my avatar like some others here have, that's really cool to see, guys! Sadly I can't find some of mine but perhaps I could try to dig for my old versions, but afraid I deleted them in hope of keeping my Inventory a bit tidy. :smileysad:
  9. Hello, I'm looking for a teaching job in building and texturing, been building a lot in my time on Second Life, and would like to teach the basics and more to others who wish to learn it well. I know pretty much everything there is to know about building and how to texture objects and will also give tips on how to use one's prims and texture/texture-uploads efficiently. I'm on a Dutch timezone so can cover the nightly hours mostly, also my appearance is not of a Human so would like to ask if I can just stay what I am. Either reply here or IM me in-world, preferrably a Notecard. (Make it clear that it is a reply to this thread, please.) :)
  10. Darn, that makes it tricky then, as I need the exact same random number for both timer and touch_end event, if I put the frand in the events, they both get a different number.
  11. Working on a script and everything goes good so far, but getting a syntax error at (0, 20), and no idea what should work... Goal is to create a random amount of second which both the timer event and touch_end event will use, must be the same for both. float time = llFrand(600); float checktime = 1; // after how many seconds should I check for timer changes? float amount = 10; string text = "$$$"; default { state_entry() { llRequestPermissions(llGetOwner(),PERMISSION_DEBIT); llSetTimerEvent(checktime); } timer() { if (llGetTime() > 1 + time) // if (llGetTime() > (1 + llFloor(llFrand(time)))) { llSetText(text, <1,1,1>, 1); } } touch_end(integer touches) { // if (llGetTime() > (1 + llFloor(llFrand(time)))) if (llGetTime() > 1 + llFloor(time)) { llGiveMoney(llDetectedKey(0), (1 + llFloor(llFrand(amount)))); llResetTime(); llSetText("D:", <1,1,1>, 1); } else { llOwnerSay("Not ready yet!"); llSetText("D:", <1,1,1>, 1); } } } Someone willing to correct what went wrong, would be greatly appreciated. :)
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