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rhonin Nissondorf

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About rhonin Nissondorf

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  1. random idea, i replaced the sun with a star field i did a quick cut out of and enlarged it to max, just a rough draft. but the idea has promise and i just need to move it around so its in the back ground for photos.
  2. So far i am liking the sharable asset aspect of it and the personal lighting controls. i haven't seen anyone bring it up yet. But the clouds are sort of milky and lack any real fine tuning color wise or visibility. I'd feel making the clouds and night sky more attractive /customizable would add alot of value to EEP. Not sure what all that would entail. just would be worth the effort. I"m having fun so far with playing around with different textures for sun and effects , https://my.secondlife.com/rhonin.nissondorf/snapshots/5fdaba01e12d3876c1760d64 i made a night sky
  3. i've been hunting around ,, how do you import a existing windlight? i assumed i just dump the xml in the skies folder in the eep viewer. but they don't show up the environment editor Edit.. ooo i found the importer. odd place.
  4. think i squeaked out something to fine tune. this is set for a maze , move to target might not work to well with walls.
  5. oh i have sim rights and baked the prim walls and that works correctly
  6. i started out with just a prim using llpursue , with no PURSUIT_OFFSET or fuzz factor and with , to try and get a prim using pathfinding to collide with my avatar and incur a collision event. i tried using a path update event with pu_goal_reached but it takes way to long to kick in to make a usefull zombie. the Prim just keeps acting as if there is a offset constantly. even though i followed the character creation guidlines from the wiki. i dont want to make a zombie with a small timer using navigate to . thats my next step in trying to make this work.
  7. Kay, i suppose, i might have heard the expression, "don't rely on the auto grant perms of sat on or attached objects", before. but i've gotten away with it before, *hangs his head down in shame* . Thank you Rolig!!! there doesn't seem to be alot of any example scripts or huds involving experiences. Can anyone recommend a few simple examples , of Correct scripting of this relatively new function. not the lslWiki those pages haven't updated in years.
  8. Me and a friend were going to turn her store into a haunted house for Halloween. I"ve made a hud based system using experience permissions, in the past that worked. Now it seems like the first time a trap is tripped it works fine. then the second time a trap tries to animate or move the avatar i get permission not granted errors. I do have the experience set as key and as parcel properties. All scripts are under my experience, All items are in the landowners rez group the experience is one i created a while ago, then applied to my friends sim, i did us
  9. I ran into a issue when i change my agni password my aditi doesn't change ever. So , just throwing that out there.
  10. in the past i've had no issues with my objects and their permissions. But now when i give someone a full perm item of mine.. suddenly in the receipents inventory the script says its no copy no mod no transfer. I've rezed the item in question and changed all the perms even toggled them and then took it back in to my inventory but this did not change anything.
  11. I forgot about the map feature honestly. I just use the search or lm's from friends so much. The only reason i found the mesh sandboxes in adiit is cause someone sent me the web page with its list.
  12. Recently i've noticed all the mesh sand boxes in Aditi have closed. Since the seach is only for agni how do you get around the test grid?
  13. Just asking or maybe a suggestion cause the SL viewer has so many unlisted features.. Is there a way to create a new main folder similar to the Land Marks folder with its own button link? i made a folder i labeld " Quick access" and it would be helpfull if i could get at as easily as the LM folder.
  14. I still say though lots of folk hated the side bar. The inventory did not hide the screen content. And you could place the edit window ontop of the sidebar so it didn't clutter the work space.
  15. Since the side bar got axed. All your pop up windows block what ever is behind them. When i build i have my inventory the edit window and random chat windows open crowded my work area. If we could open these windows outside the main viewer window it would clear up my screen.. I have a nice wide screen lcd that i feel is under utilized . If you had two screens this would be a even cooler idea.
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