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Patchouli Woollahra

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  1. Brief update for anyone who's still looking at this thread after all this time: The OSByte website is down as of 2023. However, Wayback Machine hosts a previous download page for the installer, including the free regkey. You will no longer need the inworld laptop to get a copy - in fact, the webserver scripts powering it no longer exist so it will simply throw up errors. Keep it only as a reminder that you really liked it as a concept. This is the latest accessible download page for AVPainter - follow instructions as listed on page to get a copy. Be aware this relies on very old code and will be completely out of touch with new advances in SL texturing like spec/gloss and PBR. However, it remains usable for generating masks that you can use as a basis to build those materials on. Also: the custom object loader chokes on denser OBJs, so you may be better off with painting in Blender or Substance Painter if those are accessible to you on custom models. It does support painting on sculpted prims one at a time though, so there's that. https://web.archive.org/web/20190721200138/http://avpainter.osbyte.net/
  2. The first time I seriously stabilised into a custom avatar after account start (a few months after Halloween 2006) Feb 24 2007 (I WAS HUNGRY!) (Yes, that is a Gorean dress on a furry) My latest avatar shot (taken at Fantasy Faire 2022) 1 May 2022 Turns out that if you have an account that was made early enough in SL's earlier years, the difference can be wild.
  3. Your workaround is to place the avatar on a static part of the animesh and confine its movements to other bits of it. Until LL comes up with a way to script sittargets into the animesh armature itself, this is as good as it gets.
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