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Showing results for tags 'sits'.
Hi all I have something to stump you all. I have a seat working in my static model that allows me to pose sits on a ball that is part of the armature of the model and moves with the model. I thought that as I was linked and placed as offset from this when the model moved in animesh i would move relative to the ball that is controlled my animesh . This doesn't happen instead I am placed at the location the seat was at before animesh is switched on . in my seat ball I have groups mNeck, mCollarLeft, mCollarRight and mChest asisgned to link and vectors. Here with stationary seat Here with Animated Mesh turned on This is were seat ends up presumably showing armature is not working ? I presume I am missing some scripting that repositions my seat when movement occurs or the armature is not working on the seat which is linked in blender to bones vertex in spine. Is this linked thing a problem in animesh ? What do I need to achieve this not the resit but the detection we have moved by animesh and how this works in principle. is there a trigger to check movement and to do this or an event ? The fire ball also does the same thing as a separate link in blender with bone vector groups assigned mHead. Why dont these item move with mesh model as they appear to be offset to original position of stationary object when the animation is switched on how do we get round this please is it a scripting issue or a mesh issue with armature? kisses Denise
I need to find some sits or lying down that start from a standing position, but, animate to the pose. In other words, I am not standing and then suddenly on the ground. I have tried Abranimations. I found one lay down, but it looks like I died when laying down. I'd prefer laying on my side to on my back. Any help is so appreciated !