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Prokofy Neva

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Posts posted by Prokofy Neva

  1. On 2/17/2020 at 5:12 AM, Lucia Nightfire said:

    The exchange rate is now over L$270 / US$1.00. How high will it go? 😕

    Also, does anyone else see that there is no reporting of sell orders between rates L$262 / US$1.00 & L$269 / US$1.00 ? 🤔

    https://secondlife.com/my/lindex/buy.php

    Yes, that's evidently a sign that there are more and more Premium accounts being purchased and their stipends and sign-up bonuses then flooding the market -- it's like Yeltsin printing rubles.

    Evidently the Lindens are not intervening (of course they intervene all the time with Supply Linden) because the want the new Bellissarians to feel like they have a lot of cheap, ready cash to buy all those house add-ons and furnis from the Lindens' friends.

    Eventually I think even they will tire of this, however, as the house add-on manufacturers realize more and more than cashing out their Lindens is worth less and less, especially with the new fee, double the old.

     

  2. On 2/18/2020 at 12:19 PM, Theresa Tennyson said:

    Hmm - maybe to get rid of the big red beacon on it?

    You seem to have difficulty grasping that you can't "just know" that something that will get rid of the beacon is hiding there because you have NO REASON to refresh the map UNLESS you know. You don't "just know". There is nothing to tell you that UNLESS you hear about it and go try it. If ever there was a case of circular reasoning, you've illustrated it!

    You could have learned about it when I told you about it twice in this thread. After the second time you said it didn't work. Apparently after not even seeing it.

    As I mentioned, the beam isn't even showing up AT ALL at this point. When I teleport to a location using a pinpoint on the map, there aren't even any beams most of the time. Something is obviously wrong. If it isn't wrong for you, great, but it is wrong for me.

     

     

    • Haha 2
  3. Once again, Cody, it's not about "common knowledge about hovering". If you didn't know that from the Internet in general, you'd know it in SL after 16 years, you know?

    But it's about KNOWING TO LOOK THERE.

    I don't see why this is so hard for you to admit. You would have to "just know" to look THERE -- and you'd have to be MOTIVATED as I keep saying to refresh the map.

    Again, WHY would you be refreshing a map when you just pulled it up to go somewhere???

    There's no use case for that. The map doesn't change within minutes or even days. It makes no sense. You have no reason, no objective motivation to go look there and click that arrow after seeing its hover text.

    It is not common knowledge; I've never heard of it in all this time despite being intimately familiar with the aspects of the UI of the viewer. So give it up. It's not accessible, it's not available, it doesn't count.

    What should happen is that when you walk through a beam or click on the red arrow, it should go away. Walking through it to make it go away was the obvious thing I did for years. It's not working now, like other things.

     

    • Haha 2
  4. On 2/16/2020 at 10:26 PM, Jaylinbridges said:

    This is how you activate the beam:  Open the Big world map.  LEFT CLICK ONCE on a location on a region.  A red circle appears on the big map where you pointed and clicked with your mouse.  The beacon appears, and if it is within the range and you are looking at it with your camera, you should see the beam which is red on the top half, and blue on the bottom half.  At the center of the beam is the red arrow. Exactly like your own photo above shows including the arrow.  You do NOT have to TP to a location to see or create the beam.  If you do not activate and see the beam using the big map, you have a problem with your own setup.  It has nothing to do with LL software.  It has worked this way on all viewers for years.

    Why clicking the arrow does not clear it is another issue.  But not being able to even establish the beam with the map  is something no one else in LL has reported!

    And on Firestorm at least, if you open the Legend section you can also clear the beacon by clicking "Clear" button.  Forget the mini map, you can't activate the beacon with the mini map.

    I assume you have not disabled left click on your mouse.   You click on the arrowhead part of the arrow with the tip of your mouse pointer to clear;  If you click on the shaft part of the arrow, the beacon does not clear.  You need to click ON the arrowhead, not near it, not on the shaft.  I assume after this many years in SL you understand mouse use :)

     

     

     

     

    Well, that's nice, I'm happy for you. But right now that very activity of left-clicking once on a region does not produce anything at all. No circle. No beam. No nothing, and the words "none". So it is what it is. 

    220_010.jpg

    Just yesterday, I at least got the red beam, even if clicking on the arrow did nothing.

    I don't see how this is about "my own set-up" when "my own set-up" did not change. Meanwhile, their software changed.

    As for the mini-map, it's not about activating. It's about STOPPING. And the mini-map has a list of options one of which is STOP TRACK which gets rid of the beam. As I explained elsewhere, if you can't see the text about clearing the beacon in the legend of the map - -it's not visible until you hover of it or click it! -- how would you "just know"?

    Please DO tell me the use case for needing to refresh a map you just clicked on to go somewhere a second ago.

    And yeah, I know how to left-click on a mouse, and a fat arrow head. What you don't know how to do is to entertain the thought that there could be something wrong with the Linden's viewer when these effects go away.

    • Haha 1
  5. 18 hours ago, Coby Foden said:

    @Prokofy Neva

    Linden Lab viewer's world map has the the clear button too. I just tested it, and it does work as intended, it will clear the tracking beacon.

    2020-02-17_clear-tracking-beacon.jpg.db2d9f57df064a1b33dbe7a07d1b6dab.jpg

    Prok, another way to clear the tracking beacon without going to the world map is: you need to click exactly on the arrow HEAD, not the saft, not somewhere near the arrow, but exactly on the arrow head. It DOES work. It always has worked, and works even now. If it does not work for you, then you have some serious problem on YOUR system.

    2020-02-17_clear-tracking-beacon-2.jpg.d6352a07eac0f70c17ba086d02ea62d1.jpg

    Yeah, I know about the fat arrow and clicking exactly on the arrow head. It doesn't work, more's the pity.

    Yes, that's great that the map itself has a "clear tracking lines and re-set" map button. Except, that text you're showing is not visible on the map "as is".

    See?

    You have to "just know" that IF you hover over it and look there, THEN you will see "Clear tracking lines and re-set map" in quite faint type -- see how faint it is?

    So you have two obstacles here -- one, you can't "just know" it is there by looking -- it's not visible. Why would you refresh the map when you just pulled it up and clicked it to go somewhere? You'd have no reason to refresh the map. Yes, that sort of arrow with a turn-up is a universal symbol of "refresh page" -- but I ask you, who needs to refresh a page they just pulled up a second ago?!

    So sorry, that just doesn't cut it. It's great it's there and now I've learned about -- but how was I supposed to learn about it before? It's not visible unless you click it. I have no reason to click it. If I *did* click it in some fit of needing to refresh the map, the typeface is very faint.

    Please tell me how I could learn about that text hidden under that arrow. Truly, there isn't any way. You don't endlessly read tips on the user interface -- you might read patch notes (I always do), but who knows when this text appeared and where in the notes it was buried?

    Try to understand that this little trick you discovered, as great as it is, is basically non-existent because you can't see it, or know about it, and it is poorly visible when you *do* click on it. And there's this: it's primary purpose is to REFRESH THE MAP, not remove the beacon, and it even says that first. Why would you need a map refreshed? Well, if you thought some new land might be going on sale? I don't know what other reason. The map updates not even every 24 hours if you're ever noticed. Land can show for sale even 2 days after it was sold. A big circular build on your land won't show the next day but a few days later. So what is this REFRESH THE MAP of which you speak?! What is the use case for going to a sim and clicking on "refresh" and learning "Oh, wow, I can get rid of the beam now."

    When people find tricks like this on the viewer -- things like putting transparency at 2% to get rid of those white lines that persist even in the most meticulously made cut-out in Photoshop -- it's no good saying they're stupid if they didn't know it. How can you "just know", again, please?

    BTW, just now, as I open up the map, click to go to a pinpoint on a sim, and go there -- a function that usually produces a beacon -- now I see No beacons and get "none" on the World Map. Oh, well. I'm sure it will be back any minute. I tried 10 times -- no beacon. 

     

     

    220_010.jpg

    • Haha 1
  6. On 2/15/2020 at 6:57 AM, Theresa Tennyson said:

    It's interesting that you didn't say, "Clicking on the World Map button with the 3/4 circle and arrowhead doesn't work." Probably because it does.

    And you can set a beacon by clicking on the world map (which is what I said.) What you're seeing is what happens when you teleport to a coordinate and the land has a set landing point different from where you clicked.

    Walking through the beacon works when the you're close to the "Z" coordinate of the beacon (i.e. where the beacon changes from blue to red) but not when you aren't. When you set a beacon by clicking on the map you'll create the "Z" coordinate based on the altitude you were at when you clicked the map, so walking through the beacon will or won't work depending on whether the altitudes match.

    Since most land has a different landing point set than the point on the map I pinpointed (hence the beacon), then most of the time you CANNOT walk through the beacon or click on anything to get rid of it.

    And no, clicking on the world map button etc doesn't work.

     

  7. On 2/10/2020 at 5:07 AM, Theresa Tennyson said:

    Or you can just walk through the beacon and it will automatically cancel it.

    Orrrrrr you can click on the button on the World Map that has the 3/4 circle with the arrowhead.

    In fact, I'm trying to figure out how you're getting beacons at all without opening the World Map to place them, as you can't place them with the Mini Map.

    And yes, clicking on the red arrow also cancels them. For me, at least.

    Walking through the beacons most certainly DOES NOT WORK. I remember years ago it did. It doesn't now.

    Clicking on the World Map DOES NOT WORK.

    You get beacons by...um....TPing to a place from the World Map. It gives you a beacon when you arrive.

    Clicking on the Mini Map DOES NOT WORK.

    Clicking on the arrow DOES NOT WORK.

    Only "stop track" works, and only for that log-in session.

    Oz Linden made a remark to me that my troubles, which he glanced at in this thread, were caused by packets not reaching the viewer. Yes, I'm aware of the packet loss issue. Verizon has had this issue. I've had long convos over the years with snarky Verizon people who swear it isn't on their side.

    But more to the point, the performance bars are all green, the packet loss is not showing any large percent, there's nothing to indicate packet loss.

    So yes, if you're on wireless Internet, sure, it can be spotty. But...it wasn't two weeks ago or two months ago. It's really bad NOW.

    Oz also mentioned your AV and security settings. Sure, I'm aware they can fight SL. But you make SL an exception. Windows Defender is turned off with AVG. There isn't anything to indicate AVG is blocking SL and wasn't in the past.

    So what changed?

    Their software. Their software. Their software.

    I imagine a patch or three from now, the problem of the forced log-ins to view profiles (apparently that's a packet or connection issue or security issue, too), and perhaps even the beam and who knows what else will go away. 

    And perhaps it will be fixed and there may be a nice surprise, as there was with "unable to delete from Marketplace inworld," which people scorned as an issue, who said it wasn't an issue for them (they weren't selling gatcha with high turnover and need to constantly delete and replace). Or they hadn't noticed it. Or they thought the Lindens had a good reason for it. What would such a good reason be that slowed down sales from which the Lab gets a percentage??? I can't imagine! Yes, the workaround is you drag to inventory. But for that, you have to have not "recent" but regular inventory right, and you have to first drag and delete THEN search for the copy to replace it. SO glad this is fixed in Yorsh!

    • Haha 1
  8. So a new patch has just been pushed, aptly called  Ёрш  ("a Russian mixed drink consisting of beer thoroughly mixed with an ample quantity of vodka.)

    What's funny is that while People Search is now working again (I tested on a variety of names), that isn't mentioned as a fix. And the Grid Status page never had this outage as an issue, although it was more than 24 hours. Odd, that. How many things like that disappear into the memory hole? It was never put on the JIRA, as neither Lindens nor their geek fan base really find it a necessity to have to look up people inworld (like customers who paid you) in search.

    Perhaps there is an oblique reference to these events in the reference to Tale of Woe and Misfortune, a 17th century Russian poem that might be applied to any century:

    He begins to live wisely and acquires even greater wealth than before. At a feast he has organized himself, he begins to boast about his success. Woe (a personification-"spirit") overhears him and threatens the youth not to boast anymore, appears in two of the youth's dreams, and convinces him to spend all his money on drink. Ending up yet again with nothing, he is again ashamed and moves on to the next town.

    He comes across a river, and despite Woe's taunting, manages by virtue of a song he sings to have the ferrymen take him across. When the youth decides to return home, Woe gets in his way. The youth then transforms into several different life forms and ends up being able to protect himself from Woe only by entering a monastery, which he does, leaving Woe at the holy gates.

    Interestingly, it looks like the reason I couldn't get the workaround for the People Search to work (a script sending IMs using the avatar key) is this:

    BUG-227763 Preferences -> Chat -> Object IMs doesn't react to an instant message from an object.

    Best of all, this daily annoyance -- which some didn't think was a thing and didn't think was important (because they don't sell gatchas) -- was fixed, hooray!

    • SL-12121 Unable to delete folders from 'Marketplace listings'

    Give those Lindens a gift card AND a long lunch, I say!

  9. Oh, well, that's because Firestorm has access to the Legacy Search. The SL viewer does not.

    I went to a Linden office hour where it was confirmed by Whirly that yes, People Search is hosed. And so they need to fix it. As always, because there wasn't a JIRA for it, no one was acting. So I hope someone will make that JIRA. I'm banned from the JIRA so I can't do that. But I did my part by sending screenshots and a full write up to the Concierge people and they escalated the ticket and took it seriously. This is not "just my problem" as multiple people now on the SL viewer can see it.  The forced log in is what the search box does to you when you try to search on things -- it returns only "G," and it forces you to re-check "M" and "A" in order to search for places, for example. But on "People" it forces a log on by having a "Log in" text highlighted, as often happens with profiles when you try to send IMs. So you log in, say "remember me" and...you still can't search.

    I was thinking all Linden names would show up, but for some reason, only "Jagix Linden" shows up in this broken state, with a list of avatars who mentioned Lindens in their profiles.

    Otherwise, you get "whoops"...

     

    Jagix Linden.png

    Prokofy Neva.png

  10. 3 hours ago, Anna Salyx said:

     

    re: bottom picture - I had the is same problem when I was using AMD video cards.  It's one reason I moved to nvidia since I edit/build thing *a lot*. Nvidia doesn't do this, or it does it more intelligently, and you get a proper outline of the object and not every single vertice.  It's a driver issue more than a viewer issue (or rather the implementation of openGL if I recall someone telling me when I complained about it.)  Now granted it was some 2 years ago maybe that i made that switch and some of the tech might have changed, but I'm placing even odds that you are on AMD and that is main cause for this.   I'm sure someone will correct me if I'm wrong.   (And the parcel border leakage during edits too -- the memory is fading but I seem to recall that being an issue, too, until I switch graphics chips) . 

    Oh, thank you. This is exactly the sort of response I look for when I post in the forums, even though I will have to bat away all sorts of nonsense and bad actors and people of bad faith. This might well be the issue. I have a GeForce card, not AMD, and the driver is up to date, but maybe there's something to it.

    As I noted, turning off Advanced Lighting got rid of that "extra highlighting" stuff in edit. But the whole point of getting the more expensive graphics card was to be able to see this Advanced Lighting stuff. oh, well.

  11. On 1/25/2020 at 5:58 AM, rayyn said:

    What is a reasonable price to rent a homestead? I've seen anything between 5400 and I think 7300 L$/week, that's a big difference per month over a year or more, so I think there might be a reason. Some people say their homestead is on extra fast servers or such but I'm not sure if that really means anything?

    And else, I can't really see differences, I know you can get full sims with either 20 000 or 30 000 prims but the prim amount you get for a homestead seems always 5 000, and the size is always the same too, and you get estate manager rights from everyone too when you rent the full homestead.

    Does it make sense to pay a minimum or medium price or even a high price because there are peaks I'm not aware of, or is it best to find the cheapest deal?

    The grandfathered homesteads are $95 a month. So in order to get that tier paid, you would have to charge $25,333 for the month or $6,333 per week. So $7,000 is not much more than the cost, but still enough to make a little profit, and if you have bunches of them, it ads up. 

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  12. Yes, yet another odd thing.

    Yes, I have done a clean re-install, cleared cache, restarted my computer.

    So People search just isn't working.

    No matter what name I try -- names of people who I know exist and are in the People List and my friends or alts, or people I don't know -- there are zero results.

    I noticed in the last few days the system was forcing me to "log in" again on the website as seen from inside the viewer every time I tried to send someone an IM.

    Often for any type of search, it would show "G" only, and I would have to re-check "M" and "A" to force it to show those results. Even though they are clearly checked off in "Preferences".

    I just went to an infohub and clicked on some random people -- for some I had to keep re-logging into search to get the IM box; for others not.

    Strangely enough, if I type in "Linden," I get those last names, as if they are on a different server or something.

    But no other names.

    If I search for "Everything" and "Places" etc -- then I get results.

    But nothing on names.

    The forced log-ins is an old story, but not getting any search at all is something I have never seen.

    Actually, it's more weird than that. It's only "Jagix Linden" that I get if I type "Linden" into people search. Then I get a bunch of random avatar names.

  13. 13 hours ago, Solar Legion said:

    As if the norm .... the fact that Wulfie made each of those screen shots and GIFs using the stock, Linden Viewer was utterly ignored.

    The behavior being described by Prok is not normal behavior and thus far has only been reported/questioned by Prok.

    Further the effects being described and attributed to Advanced Lighting .... are not the norm either.

    But hey - anyone who dares to point any of this out is automatically wrong (among other things), just like anyone who dares to disagree on even the tiniest opinion that one makes.

    ETA: Also Prok doesn't seem to have been paying attention to their own images as this one below clearly shows the exact arrow Wulfie mentioned:

    1473168039_Feb2020_008.png.8567191a261b3

    So either Prok is missing/not seeing it ... or being contrary just to be contrary. There is the rather distant possibility that something is indeed preventing the rather normal function from being utilized .... but rather doubtful.

    Nope, I didn't ignore it, but what he is showing is completely different than what I see -- there is NO LARGE RED ARROW LIKE THIS.

    So I thought perhaps he inadvertently was on another viewer.

    The small red arrow that you can see by the beam in this photo DOES NOT WORK. You can't click on thin air. Believe me, I've tried.

     

  14. On 2/10/2020 at 12:44 AM, Wulfie Reanimator said:

    You don't click on the map... Watch the video clip again. You click on the red arrow itself.

    24dc509331.png <-- That one. Just left-click it. You won't even need to open the minimap.

    Look at my screenshots above. Note that there is no red arrow. Perhaps you are using Firestorm. Or some other factor.

    • Haha 1
  15. On 2/10/2020 at 3:37 AM, Matty Luminos said:

    This isn't due to the viewer, it's due to the object being mesh. The outlining feature does exactly the same thing it does on a prim object; it outlines each face/triangle. It's just that a mesh object has so many more of them. You'd get the same effect if you had a prim object that was made up of 4,000 prims (if anyone had the land capacity to rez such a thing). 

    It didn't use to do that, however,

    And now I finally understand why.

    I noticed that everything seemed so "see-through," and the hover texts of objects normally only seen right nearby were showing clear through a house, so that you would see dozens of them. The walls seemed paper thin. Everything had a translucent quality that was annoying.

    I discovered that when I downloaded the new viewer on a re-set machine, it automatically checked off "Advanced Lighting". Yes, I realize this is all the rage, with many creators making things for it and telling you to turn it on or things don't look good, etc. I actually don't like the "materials" look, as it always looks to me like everything is a lot of sweating, lead medieval goblets. So I turn it off, and even the shaders, too, as they lag. Not everyone has the graphics card for all these things.

    So as soon as I turned off "Advanced Lighting," the excessively highlighted vertices went away. Now they are basically just around the edges. The excessive hover texts intruding went away. Perhaps I would find the annoying border indication would go away too but I already got rid of that in the debug menu.

    So at least some of these annoyances are caused by "Advanced Lighting". 

    Again, clicking on the arrow does nothing. Double clicking does nothing. You have to check "stop tracks".

     

    • Haha 1
  16. 38 minutes ago, Wulfie Reanimator said:

    You don't click on the map... Watch the video clip again. You click on the red arrow itself.

    24dc509331.png <-- That one. Just left-click it. You won't even need to open the minimap.

    That doesn't work either. In vain you will click everywhere on it, around it, etc.

    Only "Stop Track" works --- and only for that log-in session, sadly.

  17. Next up, the way everything in the object is lit up, not just the outlines:

    Note that on the menu, I have checked only "Show Selection OUTLINE"

    Then I go into edit mode -- what do I get? Not an "outline" but a bath full of highlighted vertices.

     

     

    Show Selection.png

    See.png

    • Haha 1
  18. 15 minutes ago, Wulfie Reanimator said:

    No need, I know what you're talking about as it's the case in every viewer besides Black Dragon. Yes it would be nice, I also often hide selection highlights in Firestorm.

    That said, my screenshots/clips prove that the other issues are not the viewer's fault but something in your settings. I changed absolutely nothing from the defaults.

    What can I possibly change in my settings to make the beacon go away with ONE CLICK on the map instead of opening and hunting for STOP TRACK? I don't see what that could possibly be.

  19. 17 minutes ago, Wulfie Reanimator said:

     

    64f5f4d112.png

    All of these were done on the latest Second Life Release 6.3.6.535003 (64bit), fresh install that I downloaded just to make this post.

    So, first up, the mini map. Behold, three screen shots that illustrate:

    1. Arriving at a sim (by the way, as a ghost for some time) with the annoying beam.

    2. Open up the mini map, click -- beacon remains.

    3. Right-click to get the menu and check "stop track" and walla, it goes away.

    If clicking on it made it go away, Wulfie, it would go away. It doesn't. First two:

     

    Feb 2020_008.png

    Still There.png

    • Haha 1
  20. 11 minutes ago, Wulfie Reanimator said:

     

    64f5f4d112.png

    All of these were done on the latest Second Life Release 6.3.6.535003 (64bit), fresh install that I downloaded just to make this post.

    Well, I'm on the same viewer. And none of those behaviours are the case for me. Wouldn't it be nice to have JUST an outline of an object and not all those vertices. Believe me, I explored the menu and there isn't another option.

     

    I'll screenshot it to prove to you in a bit.

     

  21. 13 minutes ago, Ardy Lay said:

    I agree that the yellow parcel highlight when editing objects is rather obnoxious and that is shows through everything causing confusion and annoyance when inside the house, hanging a picture, for example.  You may turn it off by setting RenderParcelSelection = FALSE in the viewer debug settings.  I looked through the UI and didn't see the parameter exposed elsewhere.

    Wow, thank you! That does the trick! 

    But then that means the Lindens put it in deliberately, which is sheer, sheer MADNESS.

    And how would the average person EVER figure out how to turn that off??? I know lots of things can be turned off in the Debug menu -- but you have to "just know" what the command is to look it up, like that "RenderVolume" thing that fixes up the view of sculpties (and they claim mesh, too, but not sure about that).

    Of course, I expect each time there is a new update you will have to re-disable that. Just as I had to do with RenderVolume just now with a new patch.

    Again, when the Lindens cook up "boons" like this, they are just abstract and theoretical, like microcredit schemes or one laptop per child, they don't really live in the world and see the results of their handiwork. That is, some of them may be inworld all day, every day, like Moles. But they are doing something different. I can't believe Moles would find it useful to have a yellow squiggly line that doesn't really indicate the parcel interrupt the view and annoy their building. Truly.

    Once again, THANK YOU. And how did you ever find that?!

    BTW, as if to prove to the Unbeliever that this is NOT related to "show property lines," even AFTER you make "RenderParcelSelection = FALSE," you can still turn on the OTHER "View property lines" just fine. It's a separate function, a different colour even.

    • Haha 1
  22. 1 hour ago, Ardy Lay said:

    I would suspect the yellow parcel border highlight during edit is an attempt to reduce accidental encroachment on neighboring parcels and thus decrease related abuse report activity.

    Go and examine it inworld and you will discover that it does not serve that purpose. The line is so up close to your view -- that is what I mean by "foreshortened," you see -- that you can't possibly judge anything.

    It's a total absurdity to think this is any kind of "help". And the Lindens don't need to reduce encroachment reports, because now, any object that does in fact encroach can be returned by the suffering neighbour. They introduced that reform ages ago.

    Oh, except there are a few use cases where it doesn't work. Linden trees can seem impervious, for example, even when clearly encroaching. Or if a land has you banned or has "access only," apparently your ability to return is hampered. Or something. But generally it works, so no need for this "help".

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