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JoyofRLC Acker

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Everything posted by JoyofRLC Acker

  1. Hmmm. Just took a quick look at Fastnet, Crows & Atlantic. Could TP into all 3 of them. But not fly Crows into Indefatigable. Could Fly into Atlantic and back inot Indefatigable. Could not fly into Crows.
  2. Where does one report issues? My ADITI inventory is over 24 hours our of date; and I had one agent detach event at a sim border (corner actually).
  3. Oh, is there any way to 'export' specific inventory items or folders from agni to aditi?
  4. Could someone please confirm that inventory is sync'd once a day at 6 AM (I saw that in a wiki just checking its up to date). Any "issues"? Any reason not to make (important) changes in ADITI and rely on subsequent syncing? (versus do it the hard way , explicitly make the changes in bot places). What other things are sync'd (or not). Today I seemed to be wearing an out of date outfit, for example.
  5. Have you tried other boats? This is obviously important testing to flag issues. But the real test is when 'this' is ported back to the production grid (per my comment above). I forgot to check - this the same server code release as production grid (ie only change is the server location) or there a server update involved as well?
  6. I sailed a few sims from Arabian and it was near perfect. Under 1 second at sim borders, versus 5 or 6 seconds on production grid. and yes - corners no problem! BUT I have a silly question ... this grid is very underpopulated and underbuilt and http requests are turned off. How much of the dramatic improvement is simply due to that, versus the cloud environment. Its counter intuitive (to me anyway) that a cloud based 'network' would be faster than a physical setup with co-located servers.
  7. 1. Wow. What a bunch of t w a t s. Actually there are two problems ... censorship, and incompetence. Oh, wait , its SL so I guess the second is eexpected behaviour LOL. 2. Thanks!
  8. Ok this is bizarre. Some sort of auto complete keeps mangling my attempt to type w r i s t w a t c h. I can only assume it is some sort of utterly brainless censorship - that cant be right can it? A. the deleted characters are a very mild derogative in quite common usage B. its just part of a word Any idea how I file a ticket on this?
  9. Im fairly new to this and have rather basic question. The bento hands are attached to the L & R forearms, which is not illogical. But I'm wondering how I would wear a wris*****ch or a bracelet? PS: The word Im not allowed to type is w r i s t w a t c h. Go figure.
  10. Is it my imagination or have the restarts been starting later the last few Tuesdays (and certainly finishing later)? While restarts have obvious benefits, the process is quite disruptive for any activity that traverses multiple sims on set routes (as opposed to just lurking in one sim contemplating one's navel, or , better, someone else's * cough). Sailing, flying, driving etc etc etc. We have had a long standing event in Blake Sea at 11 am on Tuesdays (for over a decade) - on normal schedule restarts are finished and all is good, but when they are late, its almost impossible. Eff
  11. This is def going slow. And the few sims at a time just prolongs the agony. Out of curiosity - is the the best time in terms of least number of users online to have these extended outages?
  12. This is really interesting - just discovered the thread. Do keep up the pressure on LL. Im not technical so cant contribute to the analysis. But I would like to add my observations about SL over the last two or three weeks, form the perspective of sailing (racing). Primarily in Blake Sea. So we are talking about vehicles with quite "large" and slightly complex scripts. First the TP / sim border issue - that definitely got better; but seems to have deteriorated again somewhat but not to the depths of the worst days a few months ago. I cant speak for TP much as I dont use it a
  13. I'm no expert, but have been around a while. I have always thought that there was something pretty wonky about chat text handling. One of my first realisations this place had a pretty broken* architecture was being told "hands off the keyboard" when sailing across a sim border (this was almost a decade ago). * broken isnt quite the right word as it implies a prior state of un-brokenness. cough.
  14. That reminds me .... do we have any data on the extent to which the number of vehicles attempting a particular sim border crossing at the same time has an impact? Either for disconnect or for agent detach problems?
  15. Theresa, I sort of follow where you are coming from, except that ... I think a lot of people have given up complaining as they consider it normal service. I know that we certainly don't file tickets every time some one falls off a boat. If we did, they'd have to buy new servers to manage the JIRA queues! We tend to file tickets or JIRA bug for sims that are obviously broken, or maybe if we think things are especially bad, eg a couple of months ago. There's no doubt that individual set up (location, ISP, W/LAN, computer, SL settings) all play a part. I'm certainly of the view t
  16. I think a definition of "fix" also has to include clear description, with evidence or code analysis, of the root cause and the changes made to resolve it. I'm reminded of the first lectures I attended on structured programming (ok, Im dating myself) and the comment that most "testing" can only prove that a program is incorrect, and can never prove that it is correct. They have built something beyond their comprehension. My suspicion is that they have tinkered with the 'freeze' at sim borders. For me its def a few seconds longer, but also its now a genuine freeze with motion act
  17. Yesterday and Friday Id say that sailing in Blake was a lot better, if not perfect. However there is one thing that I think has changed on sim crossings. (I have the viewer prediction / extrapolation turned off). Previously if you froze on the border for more than say a couple of seconds, your vehicle would jump forward once visible motion resumed. In other words you would would be roughly where you would have been without any extended freeze. Now the freeze is consistently longer - 6 - 10 seconds Id say (vs 2 - 8 ) and the vehicle does NOT jump forward to where it should have been.
  18. Ok, now Im confused. Could someone please classify what the various problems discussed here are. Also please conform or correct my understanding: - vehicle sim crossings have always had a number of problems and the frequency has varied over time. these are include (but theres probably more Im overlooking): submarining / flying falling off, agent and vehicle appear to be in different sims (not always adjacent) - this sometimes follows apparently normal travel through 1 or 2 sims but the vehicle is non-responsive cam angle /focus goes wonky getting logg
  19. One or two per hour is a big improvement on last week. Many of the people I race (and myself) with would get a disconnect after 15 - 30 sims. Another data point ... we had two races today around noon SLT Blake (and China thru Baltic). 4 boats completed both course. This is a first in many weeks. Regarding the 10 second pause, this is interesting. Today I was racing a boat that is not the best at sim crossings generally (it has other virtues and I was in the mind for a stress test). It always pauses for a variable 4 - 8 "seconds" (using 'one missippi' type counting on good s
  20. As of yesterday, in Blake Sea (all Main Channel) there were still significant issues. Not clear if the situation was any better or not, but clearly not solved.
  21. Indeed. My point really was that LL uses what I call "testing in production", as opposed to a separate test system/environment. One of the many things about this situation that appal me is that LL was apparently unaware of the problem until some JIRAs were posted - and job 1 had to be to update the system to actually get log data on the problem.
  22. RC channels ... to the extent they are seamlessly attached to the main grid and are scattered as it were they are 'production' sims for all practical purposes. In most places you cant sail on "just" RC channel or "just" main channel (Blake Sea aside). Code released to production should be tested.
  23. Sorry I mis-interpreted - thought you were making a distinction but you weren't really. For the sake of clarity, my scripted TP are just about always into different sims (and as I say they are nearly always successful even now). The connection (haha) between regions crossings and TP is that, according to what I was told, a region crossing in fact involves a TP, the agent and the vehicel cross separately and then reattach. But no idea of the credibility of my sources. Until now, region crossing disconnects were VERY rare for me, unlike falling off and cam dislocations which were more c
  24. Surely they have data on sim crossing failures as well as the TP failures - its the same underlying issue I thought. They dont have to rely on "reports" (but see below) for sim crossings they would have the same server log data. I do not see why you say (well, imply) that a disconnect on a sim crossing is not a solid all or nothing event. It is no less catastrophic than a disconnect on a TP. To be clear, I am talking specifically about the horrendous number of DISCONNECTS on sim crossings that started about a month ago - not the other sim crossing problems that, as you say, have been aro
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