Ok...sorry for being a na-sayer but I had to make this "counter" to the thread Tier reduced 40%. How are you celebrating? because the title struck me as so completely out-of-touch with reality and total LL propoganda/spin. The basic idea of that thread was that with "prim equivelence" land impact of your objects will go down by 40%-ergo your land effectively can hold more prims. Now it may be true I can link two cubes (default wood texture, no physics, no scripts, no nothing) into one (2 prim) object with a total land impact of 1. It's also true I 'could' upload a mesh object that would have less land impact than a similiar standard prim/sculptie composite object. However, the end result of all this 'prim equiv.' stuff (for any semi-realistic object) will eventually be your objects will have greater land impact , your land won't be able to support them all so alot of them will get returned. But guess what? LL will still charge you the same! For example I was just curious to see what would happen if I changed "physics shape type" of an old airplane I made into 'convex hull' to use the new 'prim equiv.' land impact rather than the standard 'prim count' land impact. This plane was only 23 prims before, but went to 46 equiv. after! Now, "if" I wanted to rescript that plane and use the new LSL functions, I could bring that number down a bit I'm sure. But taking into account textures, physics, etc. there's still no way it would get back down to 23 PE. Another example-I'm building a spaceship-it's 183 prims using the standard prim counting mehtod. This ship DOES use the new faster/better/more efficient LSL functions and there aren't even many scripts in there yet. So i tried the same test on my spaceship-switching to 'prim equiv.' count. It went to over 2000 land impact! So that same ship will (when LL finally decides to have every object's land impact calculated using prim equivs.-and they will) use over 1000% more prims on my land! So to those who 'think' the land impact of their objects is going to decrease 40% with the new PE system I say-"put your money where your mouth is." Go right now and convert every object on your land to use prim. equiv. land impact, rather than standard prim count. I'd be mean if I didn't warn you that your lost and found folder is going to fill up. .