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Sassy Romano

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Posts posted by Sassy Romano

  1. I have no problem that Direct Delivery is a priority however, in the meantime the ridiculous 8 hour timeout should be dropped to 15 minutes max.

    I'm with customer self redelivery, we have asked for that for long enough.

    Email alert on reviews being left.  We were given Facebook Like This! but nobody asked for it.  I "get it" why it's there but I find myself strangely agreeing with Toy when he asked why time was spent on this when we've begged, pleaded for other things such as "email on review being left", also a trivial job for anyone with web skills, like the Facebook button skills and the change of an integer to change an 8 hour number to 15 minutes.  Seconds that would take, yet would save so much frustration.

    Multiple storefronts

    Ability to "partner" with a business partner and cross promote each others products under one brand.

     


  2. Legend Hye wrote:

    The MP delivery system is poor to say the least. Most merchants hate it and would love to see it improved, as a matter of urgency. However, LL don't seem to see it as a problem.

    Well to be fair, LL do recognise it as a problem which is why the Direct Delivery project is a priority, right behind the Facebook "Like this!" button which happened first.

    I'd be happy if they just reduced the 8 hour wait to 15 minutes max but no, we don't get that simple and effective change either.

     

  3. Ralph, see my other message about the way that younger people expect to socialise and their attention span.  From the younger people that i've met, they're usually more interested in which free items they can get, how they can NOT spend money, where to party and chat.

    The pursuance of excellence in their look is not the most important thing, that usually comes later.

    I believe you're very wrong in your assessment.  SL doesn't and won't look as "cool" as computer games because it's not optimised or created by 3D game artists so it's inappropriate to compare apples with oranges.

    I don't know about anyone else but I didn't stick around because of great content, that interest in what I wear came some time after.


  4. ralph Alderton wrote:

    Imagine saying to a 3D game company - hey it doesn't matter what the game looks like.

    To suggest that how a virtual world looks has no baring and is a secondary concern is simply wrong. 

    How things LOOK is of primary importance. 

    I'm not a Facebook user, it has no interest to me and I think it looks awful.  It's just..a..website.  With a market capitalisation of 66 billion dollars.  It's also free. :)

    What is it that Facebook does for social intercourse that SL doesn't do, it cannot be about looks or what people wear.

  5. Make sure it's a desktop that can take a graphics card of your choice and not a small form factor desktop.

    I have to say that going from a poor laptop with graphics set at low and a frame rate that you describe to SL with graphics on ultra and a good frame rate is a totally different and wholly more enjoyable experience.  In a quiet area, I get 150+ fps, in a busy area down to maybe 15 to 20 worst case.


  6. Davina101 wrote:

    Thanks Mila, Yeah, it's weird but it's like I don't want to dress in front of anyone so I find these remote areas to change. I hope people don't hate me when they figure out who I really am though. I still have issues with that because I don't know if I started out with the riight kind of AVI.

    You are EXACTLY who you choose to be, be that to the full :)

    (It took me a week to find out how to stop wearing boxes)


  7. DaishaLynn wrote:

    Found my Computer specs.  

     Graphics Card Vendor: Intel

    Graphics Card: Intel 965/963 Graphics Media Accelerator

    Windows Graphics Driver Version: 7.14.0010.1244

     

    There's the problem, usually is.  Intel graphics are just about the worst for SL, sorry.

    I have a work laptop which is otherwise high specification but has Intel grpahics that is left standing by an old laptop with nvidia when using SL.  For SL I use a desktop nearly all the time.

  8. Jordan's point was that the merchant has already taken the picture, just include it in the box rather than increase the cost of every item by L$10 to take a picture.

    I use a wardrobe product but the request is simple, costs nothing extra (when creating a new item to list, obviously existing products would take an age to update).

    I don't do it for mine but then if someone forgets what they have from me, they have other issues. :)


  9. DaishaLynn wrote:

    What is the best way to maximize my FPS?

    I use windows Vista if that helps any.

    Mine will probably be the unwanted answer but the best way to maximise?  Change your graphics card.  You can find your current graphics card from Help, About in the viewer.

    If you have a laptop then you're largely stuck but here's a graph of typical frame rates:-

     


  10. ralph Alderton wrote:

    Secondlife just does not look good enough and it is the junk that is driving them away

     

    Years ago, childrens television would change scene approximately 7 times a minute, currently it's approximately 25 scene changes per minute.  We are changing from being able to concentrate and deal with lower stimulus to expecting high rates of scene change and the stimulus that goes with it.  Look at toys, how many children play with the physical objects such as train sets, dolls and the like compared with computer consoles and equivalent hand held devices with doll/pet/train simulators?

    Taking the Facebook fans, this is exactly what you see, the constant need to update and feed off the responses, lots of short responses.  Before Facebook, you might have had a website which had much more detailed information about family events that you'd share, then blogs then other social sites but now the emphasis is on short and snappy.

    The crucial change though is the accessibility of that stimulus, anyone with a smartphone can access their Facebook and continue with those short exchanges.

    Blue Mars, once touted to be the successor to Second Life and all it's richness of experience has all but failed, arguably because nobody used it in sufficient quantity but they have taken a step to change that with development ONLY for the mobile platform as they recognise that it has huge merit.  Only developing for iPhone seems short sighted to me though as it excludes a huge market.

    In my view, the majority of people arrive and don't know what to do, they don't arrive with the sole aim of looking good but more likely to be social.  Towards that end, SL desperately needs a mobile application.  I know that there is Mobile Grid Client for Android, I use it and there's an equivalent app for iPhone but I don't mean a text based application, I mean something that lets subscribers continue their social activity both from a proper app, not a web site like the current profiles wall and a graphical client "lite" too.

    Either way, the customer of today is typically one with the Facebook attention span and not the oldbies of 2004/5 who came for a 3D vision.  LL has to address that but in a way that does it properly and not just trying to bolt SL onto the side of Facebook, that's just annoying.

    So while I have my views about freebie content, marketplace clutter and other junk, I do not agree that people are leaving at the rate of 16,000 a day simply because Second Life doesn't look good.  It's as good as you want to make it but it's not what everyone of those 16,000 want to do.


  11. Tinker Darkbyrd wrote:

    Also the big cure to it all is no free accounts can use the market place as a vendor.If you are trying to make a buck here you better be able to pay atleast 9.99 a month...after setting up a payment just keep a cash balance from cashing out linden.I have not paid my account in years out of my pocket..the shop pays it..and I got 9.99 a month to loose at a chance to make money.

    This I disagree with strongly.  I don't wish to be forced to enter into LL's "lose your inventory if you run into arrears" programme which is what happens if you are a premium member and get behind for any reason.  They delete the account and inventory.  Is that good for you as a merchant?

    I have an alt which is premium and is the land owner but has no inventory of worth, I on the other hand have the free account and a very valuable inventory.

    I don't mind a cost to list on the marketplace though and support that notion. 

     

  12. One simple method might be to require that merchants have to refresh the listing, perform some action to keep it alive.  This would solve the long since departed merchants, those for whom there is no product support and will stop dead content being delivered from direct delivery.

    Another way would be to incur a re-listing charge per item...but the outrcy when this was proposed before was deafening yet the underlying problem pervades.

    When renting mall or shop space, merchants pay for prims for products and display content accordingly yet this seems to be so alien but it's accepted that any and all "junk" (define this how you choose) is ok to list with an unlimited timeframe?  I'm not sure how that reasoning works. 

    People focus more when there's a cost involved.


  13. Que Dexler wrote:

    While my freebies are intended to promote my business, they were mostly created as a good gesture to would-be customers.

    It just confounds me that so many freebies can be sold without one sale of a product that actually costs L$. But now I am just ranting
    :)

    Read the above again and identify the problem and the solution.

    SL is flooded with freebies, if every merchant offered one free item, people could (and do) complete their look without spending anything at all.  Yet people will insist that they need free items to bring people to the shop as an advert while in the next sentence remark that those people didn't buy anything.

    Do what makes you happy but I generally will not rent anywhere where there is Midnight Mania because it smacks to me of a traffic gimmic and the customers are freebie hunters, which is fine, if that's the market that you want.


  14. Jaidyn Piers wrote:

    Hello my name is Jaidyn Piers and I own an Advertising Agency in sl I have been planning on expanding my business my plan is to open a SL info island with lots of info about sl and events going on around sl as well as advertising  the problem is I need to find a good way for people to want to come advertising so my ? Is how can I get advertisers to come rent on my sim 

    please help me 

    Jaidyn, it's very easy to be criticial of an idea and shoot it down and I desperately don't want to appear to do that but I have a concern.

    I'll answer your question, how can you get advertisers to come and rent on your sim.  The answer is, have something they want.

    Now that's probably going to sound utterly useless but as a merchant that's why I rent at the locations that I do and that thing that they have just so happens to be potential customers of my target market.

    My concern is that what you have is a dream and not a business plan. There's nothing wrong with dreams, it's what SL caters for but a business plan requires far more than "rent a sim and they will come" and many have made that expensive step.  What is lacking is all the crucial bits in your plan on how to get beyond that dream and how to monetize the sim and for you, it's doing exactly what everyone is already seeking to do which is get traffic.

    You know this, you've said you know this but then are surprised that the obvious is pointed out and throw it back.  There are no magic ways to get traffic other than "have something someone wants to see".  What is it that you have?

    I'm concerned at an info island, don't people use search (ignoring all jokes about search here) but you've have Catch 22 working here, merchants don't want to pay to advertise where there are no eyes to see the advert and you have to have events etc. to advertise but nobodoy wants to put them there.

    So back to my concern, there are approximately 27,000 sims, what will you have that makes someone want to visit you?  We don't know the answer to that but unless you have disposable income or another source of revenue, I fear that you're about to enter in a costly exercise if you're about to buy (or have just bought) a sim for this idea.

    However, fantastic things can happen but I don't have a magic answer other than set it up as free sex sim rated G.  You'll get some great footfall until LL shut it down or recategorise it as adult.  I've seen that before but then... newbies have no money so the traffic is mostly worthless.

  15. Haveit, I sent a number of comments inworld because that's where I was but for completeness, i'll summarise here.

    As per Mylars comments, I was also confused.  Superb build that I arrived at but it wasn't clear to me that it was the item you were selling.  I'd go for a "shop" skybox maybe with all the adverts of the items in one place and tp methods to the actual builds to view.  I don't have time to spend ages trying to hunt down what you're wishing to sell to me.  Remember, I have hair, dress and shoe shopping that are priorities :P

    I'd reinforce the Pick entry, to make it clear that's the "shop" part.  I might have missed it, maybe it would be ok if it was clear when arriving that I was at the shop.

    You are using the SLURL on the MP listing to take people straight to the product so bonus point.

    You have NOT set up related items on marketplace so have failed to cross link your items and market to someone who is already viewing one product so i'm having the above bonus point back.

    Lovely sim though, great items, loved the baked lighting and sorry for the naked exhibition but I have a script that removes my clothes when I enter water and your SLURL to "Marionette" plopped me in water.

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