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Daria Linette

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  1. Well, I've been on SL since late 2009 and from my "Plain Jane user" point of view - some short bumps excepted - it used to run smoothly as f*** so far. Then came 2014 with a new feature: the more and more frequent Unschedulded maintenances. :womanfrustrated: Last big one was on may 1st: the whole grid had been messed for one hour or so. Tonight, I'm back from work and impossible to log in. It has been 3 hours now. A kind of new record has been broken... :womanmad: This, and the expected schedulded mess in 2 days (By the way, why not expect another unschedulded maintenance party right afterwards? :womanlol:) makes me think the whole system may have reached sort of point of no return. Unless LL has hired a new trainee who breaks everything he touches, who knows? Anyway, things don't look like they're gonna improve, quite the opposite! Well, maybe it will be the occasion to try new stuff. Several MMORPGs have been giving me the eye for a while. I haven't tried them yet by lack of time. But if LL's unplanned maintenances offer me extra free time, everything may happen...:matte-motes-delicious: Just my 2 L$...
  2. Easy as pie! As far as I know, in Canada, an automobilist's nightmare is called the moose: as dumb as a chicken, as tough and bulky as a tank. In SL, an automobilist's nightmare is called... your vehicles! Same features. :matte-motes-wink-tongue: Overtaking or crossing one of them is always a bit perilous. I never know if they won't make a sudden path change and push me and my vehicle to an unpleasant spot (ban line, no-script or full parcel, etc.). So I've taken the habit, each time I cross the path of one of your meese, to stand up my car, jump on "yours" and stop it. So I can keep driving in peace. :matte-motes-sunglasses-1: Since we're laying our cards on the table, I must even admit that this small habit has became a real reflex to me, especially since I discovered that, when certain conditions are combined, your meese don't go again once stopped. So, the autoreturn can deal with them accordingly. One less wandering object on roads is not much, but it's still something. For me, it means one less dumb car wandering on the grid, colliding other users in the next regions, and finally ending its way by piling up on another unplanned dump, like this one: By luck that day, my own car had good brakes.:matte-motes-smitten: 9.239 simply means I crossed the path of your meese 9.239 times so far. Or maybe I should call them cockroaches, due to the way they uselessly swarm around the grid. The numbers speaks for themselves. IMHO a serious species regulation is needed in here... :matte-motes-evil-invert: Should your stats show this info, you'd find out each of my rides have lasted an average of, let's say, 3 seconds. BTW, how many kills on my credit? :matte-motes-big-grin-squint: This being said, what is even more strange is that you could take the liberty of using your vehicles to collect data on public roads users (including their name), not only without their consent, but without even informing them about it. What other kind of infos do your vehicles collect on residents behind their back? I can't help but wonder if such a behaviour is in accordance with SL ToS. Oh, don't bother to reply. I think I'll directly submit that case to Linden Lab very soon to get things straight. Definetly. :matte-motes-asleep-2:
  3. AnnMarie Otoole wrote: I've given enjoyment to as many as 250,000 passengers in SL. [...] I assume this is the number of unique passengers. And I would be curious to know how many of them have never repeated the experience, once - just as I quickly did then - they realized that, due to the slowness and erratic behaviour of your vehicles, simply walking is even more efficient, reliable... and finally faster. :matte-motes-big-grin-wink: Or maybe we just don't have the same definition of "enjoyment". :matte-motes-asleep:
  4. AnnMarie Otoole wrote: Male Bovine Excrement. Only 5 of the 750 possible rez sites rezzed a bus on a timer. They were all large parking areas where vehicles would not block traffic. Get your facts straight before making broad fanciful accusations. 2 are still operating successfully. I wasn't meaning traffic block (mind you... :matte-motes-sarcasm:) but at least being in the way of whoever wanting to rez their own vehicle on these occupied public rez zones. All of them are not that large: some are just small roadside parcels and don't even extend on the road itself. Trying to rez 2 non-phantom vehicles on a pocket handkerchief surface always generate funny reactions, as they try to encroach each other. Watch your toes, everyone! :matte-motes-wink-tongue:
  5. Darien Caldwell wrote: For those unaware, Annmarie is currrently engaged in the practice of rezzing self-replicating vehicle distributors on LL owned rez zones. These objects use tricks to get around the auto-return time on those rez zones. This is in violation of the community standards and the more likely reason her bot got banned. OMG! I've seen it and I wonder how LL could allow that. By luck, the "experiment" is over now. :matte-motes-shocked: Here is what we have gotten away from: Imagine that scene on almost every public road rez zone on mainland. Not only did it take up a lot of the available room, but it rezzed new vehicles on a regular basis (exactly as Darien said). Sometimes even before the previous one was autoreturned! :matte-motes-stress: And of course, this would have caused even more non-phantom drunk vehicles to take over SL public roads. Well, we had a narrow escape here. :matte-motes-mad: IMHO that suspension was totally deserved. I even wish it was longer. :matte-motes-evil:
  6. *Update* Plusia is fixed! But now the bugs occurs in other regions. For example, I couldn't even make a successful Tussock-to-Owlet crossing for several days: Second Life: Your object <insert name of a killed in action train here> has been returned to your inventory Lost and Found folder by Paris Paster from parcel 'Paris Fantasies' at Tussock 126, 252 because the parcel is full. I'm not a code expert, but I can't help but wonder why I'm bothered by a parcel... situated in the opposite corner and direction of where I try to head to! :matte-motes-mad: Of course that's just a single example. Railroads are not the only issue. I lost the account of cars I've lost that way on mainland roads, during last week-end. Too many places to remember. :matte-motes-sour:
  7. I've seen it too. And I've felt it! :womanmad: Since last week's massive rolling, that old bug seems to have had a sort of revival. Especially in Plusia region: For several days, it has been impossible for me to cross it while riding some vehicle. Here's the result of my last (and still fresh) attempts: Second Life: Your object ' Rail Crew Car v2.5' has been returned to your inventory Lost and Found folder by (???) from parcel 'PEKU' at Plusia 238, 251 because the parcel is full.Second Life: Your object ' Rail Crew Car v2.5' has been returned to your inventory Lost and Found folder by (???) from parcel 'Gog residentual' at Plusia 3, 191 because the parcel is full. Whether in or out of the region, I lose my vehicle, no matter which one.:womanfrustrated: Ironic: this happens just as LDPW has enabled the new SLRR extension to Yucca. You can't even go and enjoy it by riding from the "old" SLRR cause Plusia is a mandatory waypoint. Twice! I wish I could add some comment in JIRA to refresh that bug. Anyway, I voted it and I'm following it now. Very close. :womanwink:
  8. In Azkul region, right next to the S@ss store entrance, you may enjoy being welcomed by an unplanned dump: almost a dozen of stacked scourgemobiles :womanmad: And 3 extra ones on the other side of the rock face How sweet! Now, tell me again how you intend to put all the blame on parcel tenants for that mess. Some people really seem to be out of this world, don't they? :matte-motes-sarcasm:
  9. Alas, same for me. I have a 0.851 oX DOS HUD that I haven't used for a while and when I wanted to use it today, nada! :matte-motes-shocked: So, I went to the main store, in case my version was obsolete: http://slurl.com/secondlife/Regal/151/136/156 But no! This is still the latest version. Plus, the rezzable lucky chair finders I've found there no longer work too. :matte-motes-sour: I can't blame the HUD. Something is definetly broken in the system, but I'm unable to know if it's on the creator's side or LL side... Anyway, the oX forum page I've found in the group profile now sends me to a japanese site: http://forum.oxdos.info :womansurprised: Lots of questions, almost no answer... :matte-motes-impatient:
  10. Your cab is quite good, Phoneix. Very original handling, a bit puzzling at first but I finally got accustomed with your "cruise control" system. It allows some kind of enjoyable look-no-hands cruising.:matte-motes-whistle: However, I have issues with the included info notecard. It keeps telling me I'm not allowed to view it. What am I supposed to do? :smileysad:
  11. Thanks for the review. I had noticed this car quite a while ago, but I've never dared to purchase it yet, by lack of having made a test-drive to see how it behaves. :matte-motes-smile: BTW, there's no hesitation to have now: I've just noticed it costs 0 L$ at marketplace. Almost too good to be true. :matte-motes-oh-rly: https://marketplace.secondlife.com/p/Szym-Metro-Sedan-FREE/415633 Another good 2CV replica is available at Apolon Motors, but costs 800 L$. Anyway, I had the luck to "borrow" it at a public driving land and it behaves quite well for cruising. :matte-motes-smitten: To remain in "French touch", my first vehicle on SL was the freebie Concolor Moped: https://marketplace.secondlife.com/p/Concolor-Moped/319744 Quite good for exploring SL by road too. It has just the right cruise speed for that, but lack of off-road abilities. Sometimes embarrassing if you get out of the road due to sim-crossing lag. :matte-motes-stress: About cars, I've recently found an interesing and original model called KGS 1600 GT. It's a superb and quite affordable (300 L$) remake of the 70's Toyota Celica GT, that can be purchased here (main store inworld): http://slurl.com/secondlife/Walker%20Town/28/32/2 I find its road-handling and reactions perfect for cruising. Plus, it has seven gears: the 1st and 2nd are perfect to travel the grid, while the 7th one earned me several speed records in front of speed traps. :matte-motes-bashful-cute: However, despite its top speed, it's not so good at racing cause lack of handling in curves. But on public roads, this makes it easy to control even with keyboard. Sometimes, you just may ask yourself: why pay more? :matte-motes-sunglasses-2: And this thread makes me want to try several of the other vehicles previously mentionned. :matte-motes-delicious:
  12. Hiya all, Being an occasional by-road explorer, I already noticed these many "movie stars" a while ago and wondered about who they were and what they are here for. Lately, one of them appeared in the vicinity of a friend's land and we begun to investigate a bit further. According to my friend (she's a long-term resident and an experimented builder), such bots are an efficient way to watch a whole sim. What's more, we noticed there is rarely more than one Movie Star per sim, and that the ones sitting in near regions often have the same date of birth... As for the rest, everything matches: totally ordinary and maybe pre-formatted profile description, outfit made of good-looking freebies, no groups showing but (using ctrl+3 method) appears to belong to "Traffic Injection", very decent ARC and script account, connected under some nondescript viewer, camping on public or abandoned lands, etc. So, amongst all theories I could read in this thread, the "spy bot" one appears like the most plausible one to me. Did you notice that the T.I. group charter remains totally silent about the nature of the "expertise and experience" they claim to deliver, hmm? IMHO, this group title could be a good smoke screen and a nice cover for some kind of private investigation business... Maybe RedZone has had some heirs... :matte-motes-zipped: Anyway, you can try to ask for an autograph to another Movie Star, dyrty Yimg, here: http://slurl.com/secondlife/Velda/120/213/50 No need to dash, she doesn't look like she's having itchy feet. :matte-motes-wink-tongue: Cya :womanhappy:
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