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Posts posted by Marianne McCann
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On 4/22/2019 at 7:28 AM, NiranV Dean said:
Doesn't surprise me my users don't have these issues, no one uses regio-light, everyone just makes their own stuff or uses their presets and edits them.
I'm a no-one.
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On 4/20/2019 at 5:29 AM, Whirly Fizzle said:
EEP is great. The actual EEPing functionality is solid.
The problem is all those new shaders & shader changes that have caused so many rendering bugs & as soon as one is fixed another 5 rear their ugly heads.
Rider is awesome - the shader stuff isn't his doing.I don't know how viable this is but if it was up to me I'd strip out all the shader changes that come with EEP & plan to release EEP with just the basic EEP functionality. Then have a follow on EEP 2 project adding back all the shader stuff.
Or honestly just scrap the shader stuff all together. The rainbows & halos are nice but the rest of the shader changes don't improve the look of a scene imo.
That's one of the frustrations for me as well. I want a sky that looks like the sky looks pre-EEP, but with the features EEP promises, plus, if possible, a few new extra. Kinda in that order. Oh, and yes, I would love better windows for 'em, too, but that's after the first bits.
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That is really a pain point for me, and has been since the last time the Windlight windows were updated, years ago. Because, well, we used to have these tight little numbers:
And the others still at http://wiki.secondlife.com/wiki/Environment_Editor
These were super, and thanks to their size, they didn't get as much int he way of actually seeing the environment.
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There's one big thing that Niran made me think of that has been nagging on me.
I kinda thought of EEP as an enhancement. That is, we're taking things that exist now and enhancing them. But so much seems not enhanced, but rewrote/changed. The way the sky renders seems so much different from the previous sky, with different overall lighting, etc.
I love the idea of finally getting inworld windlight assets. I love getting different sky settings at different altitudes. I'm even keen on rainbows and the like. Also, tinkling stars, even if they do seem to twinkle awful fast.
But Niran has a point. So much looks so different. Things look Foggy. Skies seem dimmer. water effects are odd. Heck, one minor thing that bugs me is that when I logged in, I now have to wait for the moon's texture to load with all the others, leaving a floating box in the sky, while it used to just be "there."
I want to feel like the project is done, but render-wise, it kinda feels like it's barely at the start.
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On 4/12/2019 at 3:58 PM, Kurshie Muromachi said:
I agree with some of the comments above that a better default sky and water (maybe even a day cycle) could be considered. Explore different possible default textures even for clouds, water, etc.
I manually fixed the super glowy issue by changing the RenderGlowStrength debug setting from .350 to like .220 - .250. That might be a bit hacky way about it though.
Beautiful work.
I'll echo what many others have said. I think it would be wise, once some of these bugs are worked out, to consider some updates to the SL default day cycle utilizing some of what EEP will bring too the table. Nothing overly dramatic, because change is hard -- but our skies can be this breathtaking.
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On 4/12/2019 at 2:42 AM, dstauffsl2 said:
https://www.flickr.com/photos/99805182@N05/
I know a thing or 2 about wind light. Being able to get a single sky to look passable using edit environment isn't the point. Having every sims cycling winlight ruined the default ruined as well as the 100 custom wind lights ruined is. Everywhere I go in sl looks ridiculous now and I'm not interested in opening edit environment and using you up is down left is right logic to fix it. There are many threads on FB of bloggers very upset that they can't photograph now because of this.
I feel your pain, but in your first post, you mentioned "Firestorm." You may be experiencing issues with the transition from "traditional" wind light at the EEP enhancements. Firestorm doesn't have the code yet. Sit tight.
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On 4/12/2019 at 2:42 AM, Coby Foden said:
Second Life Release 6.2.0.526104 (64bit)
Released on April 11, 2019In this EEP viewer update the sunlight reflection on water surface has very strong unrealistic glow when ALM is on.
You are at 47.1, 40.5, 21.5 in Honah Lee Lagoon located at sim9703.agni.lindenlab.com (216.82.45.37:13017)
SLURL: http://maps.secondlife.com/secondlife/Honah Lee Lagoon/47/40/22
(global coordinates 291,119.0, 267,048.0, 21.5)
Second Life RC LeTigre 19.04.09.526122CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (3411.12 MHz)
Memory: 8169 MB
OS Version: Microsoft Windows 10 64-bit (Build 17134)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 970/PCIe/SSE2
Windows Graphics Driver Version: 25.21.14.1735
OpenGL Version: 4.6.0 NVIDIA 417.35
Additional notes about this EEP release:
Have some older bugs creeped into this release? The lighting appears to be very harsh with strong contrast. Shadows are extremely dark. The night is also very dark now, it's hard to see anything. In earlier release the night was too light, now it's too dark.I've noticed this as well. I actually don't mind it too much on the water (though it's harsh on the horizon), but I notice that specular on items also seems very strong now.
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Making more JIRA. As I do. This time, the moon that doesn't fade on the horizon.
https://jira.secondlife.com/browse/BUG-226759
(Thanks, Whirly, for editing it, too!)
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8 hours ago, NiranV Dean said:
That's normal. Fullbright has always ignored windlight fog and only two Viewers have fixed this to my knowledge: Alchemy and Black Dragon.
True, but you can clearly see a difference in the fog levels in the two images,
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18 hours ago, Whirly Fizzle said:
@Farthington Whetmore
Please can you whitelist me with your security orb (Farthington Whetmore's 'Security Orb: G15')? I went there to test but I keep being kicked.Are you sure you are on the the default LL release viewer?
Your image looks like the over fogging you get on the EEP viewer with ALM enabled.Can you go to the top menu bar of the viewer: Help -> About Second Life.
Click the "Copy to clipboard" button & paste all your system information here.
ThanksFor what it's worth, Ive seen similar issues elsewhere, including sometimes in early morning in the default day cycle.
Here's a public location that shows similar issues as what @Farthington Whetmore is reporting, though not quite as overwhelming visually.http://maps.secondlife.com/secondlife/Ministry of Invention/125/71/118
Note the overall haziness of the scene, particularly how it plays against full bright objects in the scene, and especially towards the end of the room. Compare to the shot of the same location on a non-EEP viewer.
This is using the current EEP build and the current default viewer, both Mac.
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16 minutes ago, CoffeeDujour said:
Check for local projected light sources .. they can make anything alpha a bit full bright (long standing pre EEP issue).
Ya, this is what I'm expecting from my own similar case.
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I'm a JIRA making fool. Pretty sure this has been spotted by others already, however
https://jira.secondlife.com/browse/BUG-226682
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2 hours ago, Linnrenate Crosby said:
I tried the EEP viewer today, and the first thing i noticed are how glossy and tacky my lips look, they look nothing at all like that in pre-EEP Firestorm. Sp i hope this is a EEP bug that will be fixed so i don't need to adjust all my looks
Pictures made from approx the same angle at the same time running both viewer on the same PC, as you see it's some difference to the light but my lips *frowns* i never bought THAT glossy lipsticks
This looks like the same issue I've been having with the neck blender and tattoo layer on my mesh body, amongst other transparent/semi-transparent items. https://jira.secondlife.com/browse/BUG-226531
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One EEP feature I'm really looking forward to playing with is Sky Altitudes, and I've started to look them over. But the one thing I'm really not seeing is how to set individual wind light settings at the different altitudes. What am I missing here?
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On 3/20/2019 at 8:51 PM, animats said:
Seems to be working nicely. Even with a non-EEP viewer. I just drove around Robin Loop on Heterocera, and daytime was consistent across all 13 mainland regions. Kama City on Vallone seems fine, too. I just flew over Kama City in a helicopter and got to see a nice slow sunset over several regions and 10-15 minutes. Private regions may have their own schedule, but Linden regions and parcels are normal again.
Those of us who drive and fly are very happy to see this fixed.
Hear hear
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11 minutes ago, Miller Thor said:
@Marianne McCann : Thats true. What you have to do is testing with the Scene Gamma Fader and the Haze Horizon Fader until you reach that Effect you want for a good looking Night setting.
This seems odd to me. Why isn't the default midnight look closer to legacy, rather than making everyone have to fiddle about?
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1 hour ago, animats said:
Oh, good. We should finally have all the mainland sims on the same day/night schedule again.
I hope so. My main region hasn't gotten it yet, and I'm growing weary of the skies going nuts on me.
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Added one more, on some unusual particle behavior when seen against sky...
https://jira.secondlife.com/browse/BUG-226535
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3 hours ago, Rider Linden said:
Some screen shots with JIRAs would be very helpful in sorting out those issues Marianne.
As requested:
https://jira.secondlife.com/browse/BUG-226531
https://jira.secondlife.com/browse/BUG-226532
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Just tinkering with it, but there's a few things I question, some of which may be that my regular region is not yet EEP-friendly.
1. I'm seeing a lot of odd effects with the avatar. Stuff that seems to be reading as full bright, such as a neck fader on my main mesh avatar, and some odd effects looking at a LAQ head, with white (or sometimes black) layers peeking through.
2. The sky just seems... off. Part of that seems to be because I may be at some altitude, and the sky below the horizon just remains at the same tones as at the horizons, meaning blue sky and dark clouds all the way down, Well, until just a grey disk, I suppose. It's not entirely aesthetically pleasing. still the overall look and feel isn't quite like I recall pre-EEP.
3. At night, it often feels like everything inward (structures, ground, etc)looks almost like it is full bright. Most odd, and feels very "2003" to me.
I'm a fan of the possibility of EEP, but this all gives me pause. Maybe I'm missing something?
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46 minutes ago, Bugsly Linden said:
working on it now
Thanks much 🙂
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So... do we have any deploy plans this week, perchance?
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1 hour ago, Caleb Linden said:
Quick recap what it should be. Will modify the top post
Bluesteel: EEP updated server version
LeTigre: Internal Fixes
Magnum: Internal Fixes
I'm actually a touch more confused. The release notes for Magnum mention EEP. Is it rolling there this week as well, meaning it will be on BlueSteel and Magnum?
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Environmental Enhancement Project (aka EEP!) Feedback Thread
in Environmental Enhancement Project
Posted
I'm not trying to be snarky here, but you keep addressing EEP issues using a non-EEP enabled viewer. It's a bit like asking why your command key doesn't work in Windows.