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leliel Mirihi

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Everything posted by leliel Mirihi

  1. You buy 512 sqm and pay nothing. You buy another 512 sqm for a total of 1024 sqm and pay $5. You buy another 512 sqm for a total of 1536 sqm and pay $8. You but another 1024 sqm for a total of 2560 sqm and pay $15. Peggy, you seem to think that the premium bonus of 512 sqm of free teir is the same as the 512 sqm for $5 on the chart, but it's not. I've owned 1024 sqm before and LL changed me $5 a month in tier, not $3 or $8.
  2. @ Peggy Have you ever owned mainland? Because I have and things didn't work the way you describe them.
  3. The Intel 965 chipset (GMA 3000) has no pixel shaders, they're emulated in software on the driver. Installing the right drivers should let you enable basic shaders, but things will get a whole lot slower when you do.
  4. Monderas Bristol wrote: So the beta viewer is actually working..you just want some kind of extra icon to show your status as a charter member for some kind of what ? Recognition ? Prestige ? Mondy If the charter members hadn't been willing to buy a life time membership for a brand new and unknown concept, run by a start up company with no money then LL would have gone bankrupt in 2003. You literally have them to thank for the sl you enjoy today.
  5. Rhonda Huntress wrote: You can see more strands of hair on my forehead with shadows on that you see with normal settings. These are hidden by the ever present OpenGL alpha glitch. However the rendered hair strands are blocky and pixalated. That's from the Automatic Alpha masks which you can disable (or enable on non deferred) by unchecking Develop -> Rendering -> Automatic Alpha Masks (deferred).
  6. It's been a long time since I check up on this, but I believe your friend would have to join and become a premium member in order for you to get the bonus.
  7. Those "shadows" you see under objects are just prims with a shadowy texture. To turn on shadows on viewer 2.4+ first go to Peferences -> Graphics and check "Hardware Skinning", then go to Preferences -> Advanced and check "Show Developer Menu", then in Develop -> Rendering check the following. FrameBuffer Objects Lighting & Shadows Shadows from Sun/Moon/Projectors SSAO and Shadow Smoothing
  8. SecondLife does not support OSX 10.4. https://secondlife.com/support/system-requirements/
  9. valerie Inshan wrote: Anything similar in Snowglobe or SL viewer 1.23? The instructions are valid for all v1 based viewers from 1.20 and up. Keep in mind that the deferred rendering code in v1 is full of bugs, some times it works, some times it locks your machine up. If you want to see shadows you really should use v2.
  10. Those are sculpties, a limited, and rather brain dead form of displacement maps. The official documentation is rather dated so I'll link to a good third party site. http://blog.machinimatrix.org/
  11. Set RenderUseFBO True then set RenderDeferred true. If you can't see shadows after that then your viewer is broken. ETA: these instructions are only valid for viewer 1.
  12. Meshes are still in beta so you'll have to wait until they're released before you can start selling them. But while you wait you can read the wiki page about them. http://wiki.secondlife.com/wiki/Mesh
  13. Does taking pictures with shadows disabled work fine? If so then this is probably a bug, which you should report on jira.
  14. You can use f to fly, e to go up, and c to go down.
  15. The power supply is massive f'ing over kill unless you plan on running tri SLI. The memory is over spec'd unless you plan on doing some serious over clocking. The CPU is a solid performer but over priced compared to the i7-2600K, unless you are going to do tri SLI, then you'll to need the x58 chip set (and the CPU that comes with it). Otherwise looks good.
  16. Dilbert Dilweg wrote: You would have to download a lot of pron to rack up 150 gigs lol I suppose you consider Hulu and Netflix to be porn web sites then?
  17. The web viewer is running on a server and streaming a video to you. You can view it on anything made in the last 10 years. I hope LL can figure out a way to pay for it tho, 'cause cloud rendering doesn't come cheap.
  18. With regards to a TV you'd want to get one that at a minimum can do 720p60, 1080p60 would be better. Honestly I don't think getting a TV is the best option. Many computer monitors come with TV inputs these days so you can hook them up to DVD players and cable boxes, they just don't have tuners so they can't get over the air signals. All 24" monitors can do 1080p/1200p @ 60Hz and good ones only cost ~$350.
  19. @ Rolig $1000 will buy you a desktop w/ monitor that can run with shadows enabled full time. Computer prices have come down a lot in the last two years.
  20. For a desktop I'd say a Core i5-2500K and a GTX 560TI. For a laptop something with the GT 540M, preferably with GDDR5 memory but I don't think you can find one for under $1000, the one with DDR3 memory is almost as good.
  21. Could you give us some idea of what your budget is please.
  22. Kascha Matova wrote: And why wouldn't there be people on this thread with problems? That's what it's here for. If it's sunshine lollipops and rainbows for others with V2 then why would those people be here is a better question. LL is all grown up. They'll do just fine without the Mental Militia intervention. While I'm not disagreeing with what you said I would like to point out that Yoki Enoch's comment and general stance seems to be that absolutely nothing works in v2, at all, no exceptions. That seems like a bit of an exaggeration to me, don't you think? There's a difference between criticism, constructive or otherwise, and no so politely saying v2 came out of the rear end of some animal and that its developers are mentally handicapped. I've seen plenty of people saying the later, and I think those kinds of comments are what v2 supporters are trying to fight against. But some times innocent criticism gets caught in the cross fire. I guess you could call them casualties of war.
  23. You can't change debug settings with a script on the standard viewer, however a viewer that supports RLV will let you change some debug settings. I don't know if these ones are changeable tho.
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