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Kennylex Luckless

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Everything posted by Kennylex Luckless

  1. The main post is about the "old rules" and the question was how someone (during that period) could be able to be a LEA committee member longer than two periods, so I think it is important to talk about the history and the old rules, I do not see it as useless. I have a feeling that this thread is 'Troll Art' to open old wounds within the 'art community' just to be able to post links to Ego Art Videos.
  2. // Let's take it from the beginning where you point out two points in the Bylaw 5.1.5 Term for Committee Members shall be 2 years (commencing with the ratification of these bylaws). 5.1.6 Committee Members may serve up to 2 terms. You then point out that some members of LEA Committee have been within the committee longer than so and you ask the question, "How is that possible". That question can be answered by reading the point that followed the two points you highlighted. 5.1.7 After 2 terms, Committee Members may be moved to Ex Officio status. -[cut]- 5.3.2 Ex Officio members may be eligible to move back to Committee Member after serving 4 months as an Ex Officio and with an unanimous vote of the Committee Members (see clarification of abstentions in section and proxy votes in section above). 6.6 Advisors and Ex Officio do not have voting rights for any matters. // What I understand by reading the Bylaws there is nothing that stop a member from being able to be active within the committee more more than two years and there is points in the Bylaw that say how grievances shall be handled, there is also a section (10) that take up the ownership of the LEA sims. Another thing that are important to read are: 12.1 The bylaws may be amended, altered, or repealed by a 80% vote of the Committee at any regular or special meeting. The text of the proposed change shall be distributed to all Committee Members at least 5 days before the meeting. You have also stated "I am not an artists, hence I have never been rejected. And I have no intention of being a part of the LEA Committee", and that make me a bit confused, for at the same time you complain publicly you have over the years not (what I can see) showed any will to change anything by involve yourself with LEA as an guest, advisory or in any sub-committee, nor as an active artist. So my last question; what is your goal with this post, what do you want to achieve, what do you want us to do to make you satisfied in this question?
  3. I think it is more funny that you did not mention this in your first post The most reason LEA Bylaws that you refer to was written late 2012 and I can see that the page where changed from that version to a newer version 17th Mars 2016, the latest version are from 9th Apr 2017 and it links to a wiki page where you can read about the Community Land Partnership Program and how communities shall work. Edit: I edited this post, made it shorter for I will not involve me in it, for as fast as it come to debate about art and culture it can turn ugly very fast and things like that can make me sad, and I do not like to be sad.
  4. I do not agree here and think that changing rules may be a good thing, at least if the rules do not work as intended or there is diferent ways to do something that folk see as better or more functional, statistical rules can also be dangerous. The problem I have now is that you say "Why the secrecy" but you do not link to any source (for the rules) so I can check the source, nor do you explain how you came to the conclusion that the committee "doesn't care about anything but themselves" when you say "I am not an artists" and "I have no intention of being a part of the LEA Committee"? I also want to say that "artists" in no way are automatically better than normal people, and to compare "artists" with "people who doesn't care about anything but themselves" make it sound a bit like you have something against someone (or all) in the LEA comtee and without explaining that for us, I am not an artists but I have been visiting LAE and think I seen a good mix (of art) and I have the feeling that they (the committee) have done much for me, so in that frame are we of different opinion.
  5. I do not like how the word "fraud" is used in this thread, I can agree that the rules shall be followed, but if there come a situation where it start to get hard to follow the rules like when it is a lack of interest or when it work better by bending the rules, then you need to ask if it may not be the rules that should be changed and there shall always be a point in the "rules" that say how the rules (for a committee) shall be changed and how to do it. But I have a question too; it look like LEA have worked well for several years even they have ignored some rules and there have been a huge variation of artists (and what I know) with very few that have complained about the system, why are you doing this; have you been rejected as an artist, do you want to be a part of the committee or are you just concerned that the Art in Second Life can have a negative effect of this? P.S My question is out of curiosity and not to put any blame on the author or any in the LEA committee, it is an interesting point and I think it is good that questions and critique about public art and culture is made public.
  6. Thank you for a great answer, I start to think I am a bit to use to see Unity and other game engines that work well together with Substance Designer, and just hope that SL one day will get a better environment system (or what to call it), I also need to say that material made with Substance Designer do look good in Second Life if you use Metal-Roughness and tinker a bit with the export settings. 
  7. I has read those pages, but I may be too stupid to understand them, or it is again so that something are missing or not correct. Like when the Wiki Do and don't say "Lower values (such as black) result in a “wider” specular highlight", but a black (100 %) color do disable the specular and shall be used on material that absorb light or in shadow areas that always shall remain dark, like on the inside of a hat the avatar shall use, the Do and Don´t articles also talk about environment but do not say that the SL environment (even in midday) do not bring out the specular colors: “The specular map’s alpha has the ability to “mask” parts of the surface’s sky reflectance. This is especially important for materials where only parts of the surface may actually reflect the sky” But as I did say so has Second Life no real environment map/sky that can be reflected, those parts will just look black or dark, it is just the “control over how much of the environment is reflected” when I can not see any reflected environment in Second Life that has made it hard for me to use any 3rd party program to create good materials for SL. Btw, thank you for the links, even it sound like I think they are bad, it is things that has helped me alot and that all creators should read.
  8. I am using Substance Designer to make materials that I am using in Blender but also in Second Life, Substance designer are made so it can make and export materials for the most common shaders, so I am not talking about make SL compatible with this program rather to get a feature that I see in this application and other games. It will be hard for me to describe this in some few lines just for the complexity of the subject and for all seems has different ideas what materials are and how they shall work in Second Life, so I will only talk about what I can observe and what I miss in Second Life based on those observations. Substance Designer 2 can work with pbr-spec-gloss to generate texture maps for programs that use Specular-Gloss like Second Life does, and you can use this program to make materials with OpenGL normals that look good in Second Life, but the problem come when you start to make specular or reflective/metallic objects. When I make a metal object in Substance Designer that are 100 % reflective I can see an environment map reflected in the metal that give the metal that very good look, in Second Life when I turn up the “Environment” to 100 % the object just look black, like it has no environment whatsoever, even if I change the windlight it remain black with just different color tint near the hot spot. If I now use a specular map in Substance Painter I can change the specular colors of the light reflecting back from the environment, but if I load a specular map onto the object in Second Life nothing happens, it still just look black for there is no light casted from the environment, like it lack a environment, it not before I make a light source in Second Life I start to see the specular colors. So my question was if SL could get environment maps, like bitmaps that can make up the reflection in a object instead of the dark gredient that it look like SL has today. When you test this you will see the specular colors as best if the glossiness is sat very low, between 1 and 5, just remember that 0 = disable gloss. With the older Substance Painter that did use Metall-Rough to make material I did export textures for SL like this: “Base color” as Diffuse map (no alpha) “Converted Specular” as specular with “Roughness grayscale” as alpha. “Converted Normal OpenGL” as normal map with “Metallic grayscale”. as alpha (exponent) This did worked okay but still needed extra light sources in SL to be able to see the specular colors.
  9. I did download Substance Painter 2.0 (demo) to make Specular-Gloss materials for Second Life, the program produce a Diffuse map that is black where reflective or metallic colors are located so the colors from the specular map shall be visible, the material look great in Substance painter, but in Second Life the material look black in those areas, until you create a light source near, then you start to see the texture as you do in Substance Painter. The same happen in Substance Painter if I select a black environment map that do not reflect anything, so not do I vonder is SL are missing environment maps and if it is possible for Linden Lab to make so the Windlight settings can have different environment maps? It is hard to explain for me that has English as third language and not can all the technical terms, but I still hope some do understand what I'm talking about :-)
  10. I has a model I has made and when I did upload it the first time it was 3 PE that become 5 PE after I did give medium-LOD some more details, but then I had to UV-unwrap the model to be able to use textures, it was then I did see that the UV mapping did make the PE to go up, from 3 to 5 and up to 16 when give the medium-LOD some better details. My question is why the PE goes up when I UV-map my model, and if there is a way to UV map it so the PE do not go up so much?
  11. "complete a 5-minute questionnaire" sounds like a scam, whaterver it is legit or not the order shall be, link to product page under the main domain "secondlife.com", a question if you want to answer cuestions and option to download and answer after. Newer do questionaries before you will be able to download something, that it a system scammers often use and it would be bad if LL did that same thing.
  12. There is not so hard to get 'little money' in Second Life; Linden Realms is s funny way to get some money, but it sometime do not work to get a HUD and without HUD is it hard to play the game and keep track of the crystals. But if you learn how to use LR you can easy run together some hundred Linden dollars per day without cheating. There is still money trees around SL that new users can use, the hard ting is to find the trees and to find trees that few users know about and therefore has a good amount of money in them. Another way is to find parties or clubs that has contests, a contest is often a theme like "Best animal suit", "Best in blue" and so on and then do folks vote on whet user they think was best; the trick here is to 'be there', be social, talk and not only see it as a way to get money. Another way is to build or make something folk want and is willing to pay for, I some time build things that I give away as freebies and hope folk donate some Linden Dollars if they like mine things, this is not a fast way to get money and it is also a bit hard. The worst way to try to get money is to beg, it go to the forum say it is you birthday and hope folk feel sad and give you money, that do not work and will even make it harder for you to earn some Linden Dollars in world. But the big question you has to answer for you self "Why do you want money in SL" and "What shall you do with the money you get in SL".
  13. I see SL as a social media and has hard time to understand some ban lines, avatar privacy settings and security orbs. Just some days ago I did want to look on SL highest peak and did flew there, it was so high up that I not could see any borders and I did not flew to near, but as fast I did pass a non visible line I was sent back home while my balloon did go on without me. I think like this; if you want privacy in the mainland, move the house up in the sky (3 000m and upwards) and mark the grifer/security orbs radius with a big sphere. Land is to get prims and can therefor be keept open for all to explore or to have stores in, or to show puplic information about that land owner not want you to peek in to the big and super visible huuse they dod build for they are a bit afraid the furries may steal the flat screen TV. For how often do folk intrude in to the house? I did belong to a group that had Land in Minna, we had a big house there that was open, but even it was in a popular area near Natoma we had very few users, so I just wounder if intruders are a so big problem that folk has to grief explorers, drivers and flight entusiams to protetc ther privace even they not are online?
  14. Latest time I has seen same thing with folk that use mesh avatars or mesh clothing/shoes, it looks like the feats are in the ground and stay so until I use a scriptad tool (de-Ruth log) to clear mine visible chace. You shall not bee needed to adjust z-offset even if it is possible to adjust the avatar in this way, so I think it may be a serverside bug or a load bug.
  15. I has seen some folk/groups buy land, then they set an high price on the land, so high that very few want to buy that and, then they start to build in the land in a way that looks like they has no intention to sell the land, why do they do so and is it any benefits with have land for sale with no real intention to actual sell it?
  16. Yes I know Linden not can stop coppybotting as little as the Police can stop all crimes commited, but even the police not can stop all crimes so do I not think, "What does it matter anymore" when I see a crieme, I do call the police for it is the right thing to do. I may not AR all suspected copybotters, but I can tell folks that I think it is wrong, point to towards where it say so, just for I think it is the right thing to do.
  17. I did only want to know where in the TOS I could read where I was told was correct or not and to get an short and simple translation of segment that may be good to read. I know that the subject of this post was badly selected, but I did so for I did want attention to get an faster answer, but also to not leak to much information about what made me ask this question. A did also ask for the question is complex and I did think I had to read before I could say if it is would be right, wrong or what we can or not can do.
  18. I has read the "7.8 You agree to respect the Intellectual Property Rights of other users, Linden Lab, and third parties", but it is what tha oldies talk about when they say it is okay to copy things in world, they claim it is about import and export things to and from Second Life and not about makig/ripping copies of Inworld objects. I think it (copybotting) is wrong and want to find a clear text in the agreement that say so, for it a bit hard for me to argue with several older users and say that all of them has wrong when they has made copies of old (public) things that never been for sale and copies of some objects they are owner of but wants to be able to alter the object. But I shall now read wole Tos Section 7 again and see what it realy do say.
  19. I do not like copybotting and did think it was against the TOS or rules, but after seeing copies of famous old builds several old folks has told me that copybotting not is against any rule as long as you not sell, but I think it sounds odd, so I now need help with: 1: Get pointed to where in LL TOS or Rules I can read about copying other creators work. 2: Get a shorter simpler translation of rules like, "Copybotting is not okay", "Copying okay as long as you not sell copy". 3: Get advise for what normal users shall do if they see suspected copies or copybotters.
  20. There is a every big difference between flying in a no-fly zone in mainland and to do it in a game, it is a bit like to say all can use anabola in RL and many do it, so why should folk be upset and call it cheating if folk even do so in the Olympics. There is no legal cheat or cheats that is okay to use, folk often know cheating when they see it and cheaters often knows that the do cheat, and in LR they often say "It is okay to cheat as long as scripting is enabled". If you are grieved you often know when it is a grief, that even LL has no specific rules that say 'what' and 'what is not' is a grief, a particle follower is not against any rules in SL, but use it in a bad way and it is a grief even the griefer say; "It was just for fun", "but the scripting was enabled" or "but other do so". I do feel grieved when I has run for a crystal in LR and then a bot-scripted avatar (not controlled by a human) takes that crystal in front of me and all the crystals in the same area in some few seconds. Think on this: If Linden Realms was an standalone game you did play against other users on the Internet, had it than been accepted that users did use script to collect crystals instead of running in that speed the game was programmed for? No, you had been banned from that game, so why shall cheating be accepted in LR when it is played in world? Script in LR was (what I remember) disabled in the beginning, but new users that use Lindens Labs cat and dog avatars and users that had tinys may have complained, so script in LR was turned on to allow avatar AOs and not to be used for cheating. Sorry, but I do belong the that group of users that not need exactly written rules to be able to know what is grief or what cheating is, I just know it when I been griefed or cheated.
  21. I this FAQ do it say that "griefing/camping/cheating" shall be reported according to the guidelines in Second Life, but all cheaters in LR do say it is okay to cheat for it is a script activated zone, so shall all users cheat in LR to get a chance or shall Linden Labs create rules that say that script giving users an unfair advantage in LR may be seen as cheating? I will even go so far to sat that "speed scripts" and "super speed bot scripts" is the same as griefing in LR for it do destroy for other users and also go against the idea of self running after the crystals. Can not LL just say what "bot scripts" shall bi filed under when users do file an abuse report, I know some that file it under "Fraud $" for they think it is not right that users do use bots scripts to collect crystals do just to get money from LL and not to enjoy the fun of LR, other do file it as "Unfair use of regions resources" for they think that crystals are a resource that all users shall has same chance to fairly collect. Just now LR work so badly and is often use by cheaters that destroys the idea of LR, so I think LL shall close them and replace them with better ones that use pathfinding and has HUDs that kicks folk that during longer time and to often go over normal running speed.
  22. WiFi just give up to 2ms extra ping time so it is a myth that TP cables are so much better, but if there is many other WiFi in the area it can be good to config the router so it uses a channel that fewre do use. Another way to test to reduce load lag may to disable HTTP texture load, this can depend on the ISP if it is faster or not, another thing you can do it to disable clouds, it can give a FPS gain on older computers, also thest to disable some functions in the Hardware section in preferences, I think the info do say what things there can make the system instabile or slower. Another tip can be to lower the resolution in the operating system and look so you not can start the programs with a GFX optimized setting by right click on the SL icon and see what start options you has.
  23. I did look up net trafic through my router and then did kill this tasks and I could not see any bigger change and therefor do not think they shall pring lag. But I had problem with the HTTL load for textures and did get better load times when I did disable it,
  24. I think ban lines are bad, for that do not protect the privacy and if they are close to LL road system it is easy to get stuck in them and that kills a lot of the fun. I can understans securitu orbs protecting a skybox, but not orbs that protects the whole space by following users or push users, for me is this kind of the same to say it is mine land and therefor I am allowed to grief users here. I want the rules to bi like this: Ban lines go 96m in the sky, over that folk shall be allowed to pass, but it shall be okay to use orbs that kicks folks from a build/skybox, if you want higher privacy or bo not like the free spirit of main land you get or rent land on a private estate. So to answer my own question about orbs so do I think they shall be classed sa grief if they follow user and not is stationary protecting a smaller area.
  25. I was flying around in mainland far over the ban-lines when a orb did start to follow me, "This is private property" did it say, "you has 10 seconds co comply". It took me 3 to 4 seconds to see and rad it and in the sky there is no border lines. So I was sent home, but my fluing things did get stuck there, I did try to get back to get it or try to fly of the land, but this time I was kicked home without warning. It did feel a bit like griefing, ban lines are around 80 meters high to protect privacy on the land, over that I think it shall be called griefing to use security orbs, this one did ban me even I not did see any sky box in the area. I do understand folks that use them to eject folks intruding in a sky box, but not from the empty sky where you not intrude on someones privacy. What do the rest of you think, securitu orbs, good or grief?
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