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gwynchisholm

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Everything posted by gwynchisholm

  1. Coming back to this months later to see this post. Using 4.6 is different than utilizing 4.6, most openGL titles are forwards compatible, meaning they can real time run translation of older features to newer openGL versions without issues. SL as far as I’m aware is using something like openGL 4.2 in terms of its feature set but that really doesn’t matter since it’s also technically running 4.6 as well. OpenGL is weird It will also run on older video cards that only support down to think openGL 2.1, GeForce6 series from 2004, that will still play sl. Because it’s still somewhat backwards compatible too. So SL is more like a OpenGL 4.2 game, where you can technically use 4.6 but not all the features of 4.6 are built in, and it can run on older OpenGL versions but it disables some graphical qualities. I’m pretty sure if you attempted to turn on PBR features on something older than the nvidia 400 series it wouldn’t actually work, but I haven’t tried that so I’m not sure. “What card do you have” might as well be all of them, close to 80 different gpus in total, at least 30 I’ve played SL with at one point or another, including more modern cards though not a whole lot super high end. But I can confidently compare current midrange like the A770, 3060ti, 6600xt. I need to get a 4000 series nvidia card and a 7000 series amd card at some point for reference. But I’ve played this game on everything from low end igpus to a 3070ti and my current GPU of choice, the A770 (for the 16gb of vram). And everything in between, I regularly used an R9 Nano for a while, Vega 56, GTX 1080, first gen titan and titan x pascal, a GTX 680 and 560ti, and even some weird stuff like a pair of s3 chrome 5400ew’s in multichrome, which shouldn’t even work with SL but they support openGL 4.2 and even worked in multichrome since via/s3’s multi GPU thing is a lot different than crossfire or SLI. I mean it still sucked, two low end gpus from 2011 isn’t going to amaze, but I’m probably the only person here who has done that.
  2. Replika was neat super early on, I remember briefly using it in 2017/2018 when it was new. And it was just a really advanced chatbot relative to the time. Now AI for uses like that can do a lot more, and they decided to use it for pocket waifus for whatever reason, I guess sex does sell after all. I will say for what it does, a lot of people really like it for that. It is a chat AI that has the ability to orient itself as a romantic partner, which is something there really aren’t alternative products for. That may be of some use for SL. Though I think a more general purpose AI would be better for your average SL bot that kinda acts like a person. Ive thought about putting together a system for AI simulation and I really do wonder if it would be able to play SL like a person.
  3. And all of them cost too much money. Every time I see some of the bodies sold it’s questionable why they’re so expensive when the whole idea is to get people to buy into a closed ecosystem. The reason game consoles are so cheap relative to their hardware is because they want you to buy games. Games are extremely cheap products or if digital, pure profit. So I always imagined the idea behind bodies was to make a cheap, feature rich body, and then that ties people in to spend money on the clothes and other accessories. Yet for some reason the bodies are the most expensive part by a lot.
  4. SL, toxic? Have you ever played counter strike? Or like, Halo 3 in its prime on the Xbox 360? That game taught me slurs I didn’t even know were slurs. SL is a relatively chill community overall, though there will always be mega nerds who live for and breathe exclusively their own online farts. Just ignore them, move on. Some people find a lot of enjoyment in getting super into all the details and possibilities of this virtual world, many people just like to stand around and chat. And there’s everything in between. Play the game the way you like. If you don’t enjoy it as much, you might just not enjoy it as much, simple as that. Find things you genuinely enjoy, because forcing yourself to do something you don’t enjoy is harmful.
  5. This, is a very big one. Sure it’s super cool to look at a limitless virtual world and to your partner go “I can probably tap that in all 3 dimensions if you’re down” and then run through a virtual bucket list of online debauchery never before seen by mankind. And at the end you kinda look back like alright, that was cool, but if we can do that, do you want to try making a boat?
  6. I think it’s a bit of a narrow field of view to look at adult content as exclusively sexual content. I mostly like a virtual scene to have minimal restrictions in terms of content overall, which becomes adult content. Rolling into a dance club and even if people aren’t literally having sex on the dancefloor, or the house rules are even just no outright sexual content, there’s still mentions to alcohol, swearing, nudity in some form, etc. I don’t want the virtual dance club to look like a middle school lock in. I want to be able to talk about taking an edible and describe things with terminology that would be all asterisks on this forum. It doesn’t have to involve virtual sex or sexual acts to be adult. And attention to adult oriented content like that is beneficial.
  7. It’s not that SL doesn’t perform well on any computer, it’s that it doesn’t perform as well as it could with proper optimization and modern resource utilization. It’s kinda just a limit of what SL’s engine can manage, it just does lighting on the cpu, and uses one core to do so. Even if most of everything else is multicore, watch shadows halve framerate and peg one core to the ceiling. Super high end hardware can get great results out of this game, but for what you’re getting it’s expected for far lower end hardware to be able to run this well, and a lack of optimization means it just can’t.
  8. And heres why i dont use these very often, and why very few people i know ingame use these, just in general. The events tab, i dont think ive ever opened this until now: Its a browser window, and goes to the SL website, and its uhhh... I have a 4k display and play about 2' away from it, i cannot read this. Even if not for that, this is cluttered, oldschool web design. And then if im trying to find events, theres a "featured events" section in the destinations tab. The search tab, ive used this a bunch but its not my goto for one big reason: I dont want to find anything specific, i want to find stuff in general categories. Its why i like the destinations tab and why a lot of casual players use it. Im not looking for anything with keywords, im looking at what places are just considered "nature". And while the search thing can do the same if i just type in "nature", id rather have the semi curated results that come in the destinations tab. Id much rather have places in the destinations tab, and an expansion of the destinations tab, already in the fairly clean and simple format it uses, just adding more to it.
  9. The more stuff thats in this, the better This is what most new people and as mentioned, casual users, are looking at. It doesnt matter if other means of finding content are more in depth, people are looking at this thing. This needs work, it should be square oriented instead of horizontally scrolling (if you expand it any larger than that pic it doesnt expand the content in it). Reading descriptions on hover in there is a pain. But thats where all the stuff is. Having adult categories that show up in there with adult content enabled would be a great way to get more attention to major adult spaces of a few types.
  10. I’ve never heard of those two items until now. This is why, destinations tab.
  11. I think maybe just like a destinations tab focus on more adult content snd popular adult spaces would be neat to see, give them a bit more publicity. Most casual users seem to navigate through the destinations tab so seeing more places to go in there with a wider variety of content types would be beneficial.
  12. Basically any laptop made in the last decade will play sl, playing well is a different story. A lot of this depends heavily on budget though. Pretty much any entry level gaming laptop will play SL pretty good and those devices start under 800$ usually Though if you’re mega broke, I used a used thinkpad P50 mobile workstation for a while, and that runs sl pretty well and they can be had under $300, they’re from 2015 and come with skylake quadcore i7’s or xeons, either a Quadro m1000m or m2000m. Any configuration of that will do fine. They’re probably in line with some of the best overall value for hardware like that, just obviously within their price range. Because as mentioned, an entry level gaming laptop will do a lot better, but it’ll cost more than twice what a used mobile workstation would.
  13. I don’t like it to be realistic, for those who do that’s cool, not my thing personally though. Especially with a furry avatar, nic showed me DSD avatars ages ago, and they’re right around an age in terms of general styling where they’re refined mesh, but still come with optional default sl avatar variants. If that makes any sense? Not a super realistic design, not a cartoony design. I’m not into the avatars that lean heavily into realistic human proportions and features, like putting a furry skin on a maitreya body and going all out with avatar components and such. That’s cool, they look neat, I like keeping it simple and distinctly in fantasy. SL shouldn’t be real for me, I have RL for that. RL is where I work, riding bikes makes my legs hurt, music only plays when I press a button, and I’m burdened with the physical qualities of a digestive system. SL is for an entirely different purpose, digestive system optional.
  14. Every time I see people doing this they’re looking for 2 things 1) accounts old enough to avoid account age kicks 2) fake internet clout It’s usually the second one. Like bruh, who are you trying to impress with a join date, the audience of middle aged women and furries? Nobody cares about the amount of time someone has spent in this game.
  15. In the context of a forum where people are asking questions or looking for answers, even in topics where questions and answers aren’t direct, people do look for answers to issues. You see the same occasional necrobump as all of us where someone googled a problem, and found an ages old thread about it. People do read through this stuff for troubleshooting. That is the ethically related part. Ie forum etiquette, give specific answers not generalized ones, unless a generalized question requires a generalized answer. Being objectively wrong is different than presenting inapplicable information.
  16. realistically nobody can stop you from making blanket statements its just not ethical to do so, in almost any context both irl and in niche places like the barely populated tech section of a forum for a social game from 2003 blanket statements dont really apply to everyone, and even if they do they may not apply for all time, they should just be avoided and instead more specific and situational takes should be used
  17. Probably yeah, i mean, why wouldnt it be recommended? Its the statement to not recommend some configuration universally founded? Ive personally not seen 4.0 LOD scaling do a whole lot to my game, at least nothing worth noting, ill take the nicer models at distance for the small framerate hit. Blanket statements dont take outliers into effect and are commonly related to things that change often. Example, It was not long ago that people on this forum and in the greater SL community would make the blanket statement that AMD/ATI cards arent recommended for SL because they have XYZ problems. Which was founded on whats now tech more than a decade old, for a viewer more than a decade old. In that scenario it was mostly the Radeon HD3000/4000 series that were having issues with OpenGL games in general and were performing worse than their nvidia counterparts. This was resolved with driver updates, and wasnt a concern at all for later Radeon HD cards, or the R9 series, or Polaris or Vega, etc. But still every so often i see the same blanket statement thats founded in an issue from 2008. Can the same be said today? God no, im running SL fine on an Intel Arc A770, it runs about the same as it does on its AMD RX 6600 XT equivalent or the RTX 3060ti. None of those options have any specific notable issues related to them from a hardware perspective. Maybe at one point texture compression did cause issues, i can see how it would, maybe it did it to specific hardware, maybe it was a specific OpenGL version or a specific range of viewer versions, maybe it was caused by the implementation of new tech into SL. But does it apply now? I dont think it does, and the blanket statement is moot. Heres one from my experience though. Having your shadow scaling set to 4.0 isnt recommended. It tanks my framerate immediately and attempts to turn my gpu into the demon core. But will that be the case in a few years, maybe shadows will be optimized, or maybe the scaling will result in much better looks rather than the minor changes it offers now, to where itll be worth going to single digit framerates for a screenshot with 4.0 scaling shadows on?
  18. Blanket statements are always questionable. Because SL will perform wildly different on all sorts of different hardware, itll run on basically anything, and no two systems will be the same performance wise. My personal experience is very different than that sentiment about texture compression. From my uses so far, its barely noticeable outside of some terrain items where youre already seeing a pretty blown up texture. And it doesnt really cause me any issues with performance. Its impact is also negligible as far as system utilization goes. But thats testing across a few modern gpus on a handful of platforms, in firestorm and the LL viewer. How much that matters for other system i cant really say unless i sit down and benchmark them. Some other people may be running hardware where it does literally nothing for them, some may be running hardware where enabling that setting crashes their GPU drivers. It varies. And if we're going by personal accreditation based on experience, i mean hell, i have more than 10 gpu's i know the SL performance of just within eyesight of my desk, ignoring the 30 more on the shelves, and tote of another 50. Most of which have played SL at one point or another. Everything from the legit bare minimum to even play this game, to modern mid range and high end cards. Ive personally never really noticed texture compression causing any issues, i would enable it by default on low end hardware and it never did much in terms of framerate or frame times. But i also dont really use it on higher end cards with more than 4gb of vram so my experience there is limited.
  19. It is on in that screenshot, that only helps so much from previous testing in this thread, I was bound to go over 16gb regardless. i have 64gb of ram so I don’t really worry about what sl uses as far as system ram goes This caused whole system stutter, as it hit the vram limit, few milliseconds of nothing, cleared something, and then returned to normal, repeat every few seconds I thought it was a whole different issue at first but it was just a running out of vram, and then the stutter was it allocating things to system ram . if it didn’t do that, who cares, but SL in the background using every megabyte of vram I have was causing the entire pc to suffer
  20. I finally found a crowded enough place to use all 16gb of video memory to think i might genuinely need more vram for SL is hilarious to me
  21. Regular LL viewer I was having issues with PBR in firestorm and just jumped back over to the regular viewer, which solved those issues, but has its own new ones.
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