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UnPandaRojo

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About UnPandaRojo

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  1. Hi to everybody again. I have had this problem for days and I do not know how to solve it, and it is that when I upload the mesh to SL, these small errors are shown with certain WLs that are not noticed in Blender: I already checked the mesh many times and it does not have double vertices, vertices are joined, it also does not have false faces, the mesh is already smoothed and does not make steep angles to display like this. Thank you for reading.
  2. Wow! I call that memory and performance savings (sarcasm)
  3. I apologize, when I opened this thread I had the Mirror modifier in place and I did not take it into account. The thing is, the head reached almost 5k of triangles. I still need improvement.
  4. Greetings to all! I am currently modeling a head in Blender and I am also in favor of taking care of the complexity of the mesh to avoid the lag that is punishing so many sims today. So my question is am I exaggerating when creating a head with 2900 triangles? I am speaking without the eyes or the oral cavity. Thank you very much for reading n.n
  5. ¡Saludos a todos! (Post para constructores, modeladores, diseñadores). Actualmente estoy modelando una cabeza en Blender y también soy partidaria de de cuidar la complejidad de la malla para evitar el lag que está castigando tantos sims en la actualidad. Entonces mi pregunta es ¿exagero al crear una cabeza con 2900 triángulos? Estoy hablando sin los ojos o la cavidad bucal. Muchas gracias por leer n.n
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