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KjartanEno

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Everything posted by KjartanEno

  1. I've been running all Linux viewers on Ubuntu 21.04 (Gnome/Wayland) without any issues. Black Dragon will run with WINE. I also have absolutely no screen tearing, stutters, or flickering while dragging windows around the screen. That said, there are a few minor issues relating to the Ubuntu UI on Wayland that Xorg doesn't seem to have. Those will probably get sorted by 21.10 & 22.04. One can simply choose to log in via Xorg every time if they prefer it. I think I had to install VLC for some libraries to get Singularity to work, but other than that, it JUST WORKS. I do not have a microphone to speak (I don't even like talking on the phone), but I can listen to voice on Firestorm just fine.
  2. The RLV viewer by Marine Kelley is pretty basic in my opinion. The Kokua viewer also uses Marine's RLV but has a more complete feature set. Likewise, the Cool VL Viewer incorporates Marine's RLV in a viewer 1 style UI, but updated with the latest bug fixes from LL. I'm not one to comment on which system is 'better' for role play since I use the open source OC scripts in attachments as accessories to my outfits. I created a rigged mesh collar, put in the scripts, and figured out how to get everything working. Using an alt, I played with the system to see what the capabilities and limits (and bugs) of the system are. Within this context, I can use the same basic collar and accessories on any viewer whether it's Firestorm, Singularity, Marine's RLV, Kokua, or Cool VL viewer. I think the single key difference I've noticed is that outfits within the #RLV sub-folders may be handled differently between systems. You can have several viewers installed at the same time, so try them out.
  3. Kokua has been updated to 6.4.20. Release notes here: https://kokua.atlassian.net/wiki/spaces/KKA/pages/1692041217/Kokua+6.4.20+Release+Notes I like Kokua a lot. It's updated more often than Firestorm and pretty stable. Reported bugs get squashed in a timely and professional manner. I use the Linux version. Do not expect it to be a clone of the official viewer. Kokua has had its own UI and menu differences from other viewers, and the merge will be a work in progress. One advantage it has over the official viewer is the ability to use more than 512 MB of video RAM for textures. If you have a 2 GB video card, manually set the texture memory to 1552 MB per Marine Kelley's recommendation (Kokua uses Marine's RLV). Ironically, a higher setting than that causes texture thrashing.
  4. I never said it did. You described a manual ambient lighting setting increase, and I described how to use the true Default day cycle. I was not disagreeing with you. The current mainland day cycle is too dark, aside from the one used in Bellisseria. However, if you insist on waiting for LL to fix the mainland day cycle, I'm sure they'll get around to it soon™.
  5. @Ardy Lay That happens to me on Linux with WINE, but only after the default viewer gets updated to a newer version. I'll be able to test LMR 5 until the next default viewer update, whenever that may be.
  6. Copy the "Default" day cycle from Library > Environments > Days to your Settings folder. Right-click on it and "apply only to myself", which will persist after logins for users of most third party viewers. Now, why doesn't LL simply set all mainland regions to "Default"? In case one is curious, "Default" daycycle is simply a set of skies that start with "A" in the Library > Environments > Skies folder: A-12AM, A-3AM, A-6AM, etc. Whatever day cycle mainland regions are currently set to, it's definitely not based on the Default.
  7. That all depends on expectations. In one computer I use, I have a GTX 960 2 GB desktop card that runs SL well enough to have shadows enabled most of the time. It's real limitation is only having 2 GB video RAM. If anything is weak in the laptop specs, I say it's the CPU, but that's going to be the case with most laptops anyway. Laptop processors often have a relatively low frequency compared to their desktop counterparts. While they do have high boost frequencies, they can't maintain them for very long due to thermal constraints. SL is very much limited by its single core performance. That being said, I think the laptop if fine. It should get great framerates with Advanced Lighting enabled and shadows off. For occasions where one wants to take nice photos, the shadows can be turned on.
  8. I have purchased male skins from Aeros because I like the detail work on them. However, they are older skins for men that don't exactly line up with some details on the mesh body and head that I use, and no scripted appliers are included. Before BoM that meant only a system avatar could use them. With BOM, I can wear the Aeros skins AND fix things I don't like on them by adding system tattoo layers. I made my own face using photo references by texture painting in Blender. I fixed the navel, nipples, fingernails, and toenails. I also toned down the contrast of the skin using my own semi-transparent body textures. I purchased UA skin templates years ago. They are pretty good, but I like the body details more on the Aeros skins. I used the UA templates to create the semi-transparent tattoos that reduce some of the contrast and fix problem areas. I had to spend some L$ on texture uploads to get a good color match by a bit of trial and error. The result is a fully legal and custom body skin which would not have been as easy for me to create without BoM. I have the added benefit of making my own system alpha masks for clothing. I rarely use the body's HUD anymore. Perhaps this doesn't appeal so much to those who are used to fully scripted (and usually NO MOD) ways of setting up their avatars. You're welcome to continue using what you like since BoM doesn't take away that functionality.
  9. Try this debug setting: FSLinuxEnableWin32VoiceProxy: Use Win32 SLVoice.exe for voice. Needs wine (https://www.winehq.org/) installed, as SLVoice.exe is started inside wine.
  10. Now there's an idea! How about just making avatars normal human size for a change? And then making buildings and furniture to scale? Make it hard for those 3 meter giants to fit through the doorways. It would make every sim seem bigger (or smaller in a way to those who want to be giants). OK, I know this will never happen grid wide, but I haven't finished my first cup of coffee yet...
  11. Both Kokua and Cool VL Viewer are capable of rendering invisiprims in ALM. It comes in handy when using Trudeau yachts, for example.
  12. I know of one that's 1792m square, which is the equivalent of 49 sims in area. There are probably larger ones than that. I have no technical knowledge of the issues such large sims may have.
  13. Opensim has Varregions which can be many times the standard 256m square found in Second Life. Thus, the code exists to make larger regions, but it's not used for Second Life.
  14. This is the way materials should be used. I'd add that these 32 bit textures can often be much lower resolution than the diffuse map they are used with on a UV mapped object, and they will look just as good without taking too much video memory. Any creator making textures should test their creations under a wide variety of lighting conditions using ALM before calling them 'done,' not just A-12pm (Midday) or whatever their favorite preset might be.
  15. It's not overkill. In Second Life you need all the single core processor performance you can get. Don't waste any more money on a Mac. In fact, don't waste too much money on a laptop in general. Here is something that would do nicely for Second Life and blow any Mac of equivalent pricing out of the water: https://www.newegg.com/bonfire-black-asus-tuf-gaming-a15-fa506iu-nb53/p/N82E16834235505
  16. Thank you! I learned something new. I have always conflated 'bandwidth' with total rezzing speed.
  17. A quick search reveals you have a laptop of some kind. Your video card is more than capable enough. The CPU is a bit of a bottleneck. Modern games are designed to use more cores/threads, but Second Life isn't optimized like that. It is hoped that this could change in the future. I'd recommend setting a draw distance no higher than 128 meters and turning off shadows (you can leave advanced lighting enabled with ambient occlusion on). If you have good internet, try increasing the viewer bandwidth to 1500 kbit/s. If others have more operating system specific recommendations, I'll leave it up to them.
  18. Unlike most games you've played, Second Life isn't as dependent on your graphics card as much as it is on the single-threaded performance of your CPU. "Ultra" setting in Second Life viewers isn't necessarily a good thing to use. The draw distance will heavily impact your framerates. If you do start with "Ultra" then go into the advanced settings and try a draw distance of 128 meters. The second factor that impacts framerate heavily will be shadows. Granted, pretty shadows are hard to live without. You'll get more help from others in the forum if you go to the "Help" menu of your Second Life or third party viewer and click "About" to get the information on your hardware and operating system. Copy and paste it in your post like this: Firestorm 6.4.13 (63251) Mar 2 2021 00:42:56 (64bit / SSE2) (Firestorm-Release) Release Notes You are at 119.5, 45.4, 21.6 in Blake Sea - Half Hitch located at simhost-082e44f1317538804.agni SLURL: http://maps.secondlife.com/secondlife/Blake Sea - Half Hitch/119/45/22 (global coordinates 290,167.0, 268,845.0, 21.6) Second Life Server 2021-03-31.557694 Release Notes CPU: AMD Ryzen 5 3600 6-Core Processor (3598.56 MHz) Memory: 16022 MB OS Version: Linux 5.4.0-70-generic #78-Ubuntu SMP Fri Mar 19 13:29:52 UTC 2021 x86_64 Graphics Card Vendor: AMD Graphics Card: Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.0-70-generic, LLVM 11.0.0) Graphics Card Memory: 7738 MB OpenGL Version: 4.6 (Compatibility Profile) Mesa 21.0.1 RestrainedLove API: RLV v3.4.3 / RLVa v2.4.0.63251 libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0 J2C Decoder Version: KDU v8.0.6 Audio Driver Version: FMOD Studio 2.01.08 Dullahan: 1.8.0.202011061705 CEF: 81.3.10+gb223419+chromium-81.0.4044.138 Chromium: 81.0.4044.138 LibVLC Version: 2.2.3 Voice Server Version: Vivox 4.6.0017.22050 Settings mode: Firestorm Viewer Skin: Vintage (Classic) Window size: 1920x1028 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 32 m Bandwidth: 1500 kbit/s LOD factor: 2 Render quality: High-Ultra (6/7) Advanced Lighting Model: Yes Texture memory: 2048 MB (1) VFS (cache) creation time (UTC): 2021-3-16T2:8:11 Built with GCC version 50400 Packets Lost: 0/10,710 (0.0%) April 11 2021 10:03:06 SLT
  19. If the person you rented from won't respond to you, there isn't anything you can do about the loss. Was payment made through Caspervend? A lot of landowners use Caspervend boxes which will provide the renter information about payment, prims, and time left on the rental. Don't rent from someone who is themselves renting from a landowner unless you already trust them.
  20. How are you creating the skins? Do you use any of the freely available templates for reference? All Bakes on Mesh skins are simply SL avatar skins, but they can now be 1024 x 1024 for the head, torso, and lower body.
  21. Since I was able to install Black Dragon under WINE, I went ahead and installed the LMR 5 RC viewer. It's no better with regards to water shadows than the current Second Life viewer which I have for Linux (compiled by Drakeo on a regular basis), and it's similar to the current Firestorm and other EEP viewers as well. I didn't spend much time evaluating the finer points of LMR. One difference I noticed with official viewers versus TPV is how they handle the "Refraction Scale (Above)" setting. In Firestorm and Black Dragon, using a very low setting works well for realistic looking water with subtle shadows. In the official viewer, including LMR, there is no value which brings out shadows and gives decent looking water. Keep in mind, this is just what I know from playing around with settings, trying to get something that doesn't look like TOR water gone bad. I really like what you've done with the more accurate specularity. Your water shadows are still similar to other TPV EEP viewers and more subtle than what we had with Windlight viewer, which Alchemy's EEP beta is emulating. However, simply getting rid of that awful and out of place sun/moon reflection in the shadows makes a huge difference in the realism of any scene including water.
  22. After some tweaking in 'Display' preferences, and no additional crashes: Black Dragon on Linux. I moved the viewer window over to the second monitor which is in portrait orientation.
  23. There were Dullahan warnings from WINE, but those could be clicked through. The viewer did CTD, simply closing without warning. I don't expect you to troubleshoot this. It comes with the territory, so to speak, when using programs on unsupported operating systems. Working media isn't a prerequisite for a functional viewer since Alchemy's Linux EEP beta doesn't have a working CEF yet, and it doesn't CTD.
  24. I did use Black Dragon when I had Windows 10 on a drive connected to my computer, mainly to play a couple games on Steam. So, I have seen the media you posted. Ubuntu 20.04, LTS kernel with Mesa 21 and AMD OpenCL drivers. I made up a serial number for the 'drive' which has nothing to do with my actual hardware. I set up Black Dragon and drove through a dozen sims on Nautilus. Then I was going to teleport to another location and the viewer crashed. Attempts to log back in didn't work until I came back in a native Linux viewer. I didn't crank up settings to unrealistic levels and the performance was mostly usable. I won't be driving anymore with this viewer, however. I need parcel boundaries on mini maps for navigation. Sometimes I want to sail my Trudeau boats, so invisiprim funcionality in deferred rendering is preferred. Mini map parcel boundaries and working invisiprims = Kokua. I do look forward to trying out more of the unique features of Black Dragon for photography.
  25. I used winecfg to set a drive serial number. For the first time now, I have Black Dragon running on Linux. There's no media, but otherwise it appears to run just fine.
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