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Mr Amore

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Posts posted by Mr Amore

  1. Over the past months the big publishers have been preparing their consumers for the NFT era. And so it begins (BBC article).

     

    In a world where people pay thousands for another man's used trainers (and display them in some living room shrine), NFTs are set to become hugely profitable. It's strategic that Ubisoft's 'digits' keep record of every previous owner, it gives value to worthless items for having been associated with celebrity streamers in the past.

    These are closed systems and not as we envision NFTs for the 'metaverse', where an inventory could cross boundaries from metaverse to metaverse. But all eyes in the industry will be upon Ubisoft's digits now.

    • Haha 1
  2. On 11/27/2021 at 2:09 PM, Annabel Westminster said:

    I'm thinking of buying an EvoX head (I'm currently using Simone 3.4) because I'm loving some of the makeup options out there that work only with EvoX but I don't want to lose the essential 'me' of my look and will be happy to adjust my shape to achieve that... problem is that I'm hopeless with all the technical geekery... I got a demo EvoX head and seem to have lips on my forehead etc... where to start?!  Is there a forum / tutorial to help with these things so I can choose which one to go for and what do do with it?!

     

    It's worth getting redeliveries for past items as many are being updated with evox appliers.

  3. On 11/22/2021 at 2:17 AM, Cackle Amore said:

    I feel like it's worth noting that this isn't going to be the same experience for the regular users, at least with Roblox.

    She likely got that much since it was a partnership with roblox and not just her making stuff to sell through the normal channels regular users use.

     The average joe or kid making stuff in roblox only gets like 20% of what ever profits they make off of roblox with after an extremely high cash out minimum

     

     

    I haven't seen the actual percentage for cashing out, in another thread I estimated the creator receives only 8.5% of their earnings.

    For every $100 made:

    • Roblox takes a 75.5% cut of earnings = $24.5 remaining
    • When cashing out, Roblox takes a further 65% = $8.5 for the developer

    Each celebrity must be negotiating their own percentage, else some day soon Zara Larsson will open her account expecting $1M, only to find $85k.

    A sum Roblox could argue is a reasonable annual wage for employees who've generated $1M for their employer. And judging by the speed of Roblox's growth, which is almost entirely user driven, the creators are in agreement.

     

  4. On 11/21/2021 at 5:53 PM, Luna Bliss said:

    Yeah but people track us via our phones and the internet already. What do you see as the greater danger in a metaverse? Advertising having more of an effect there, or greater chances of brainwashing due to how VR is so all-encompassing?

    With the phone and Internet, a user still has some control over their privacy by limiting the apps they install and using VPNs.

    The metaverse has no opt-outs, every transaction, every human interaction, every scripted engagement, even the direction your avatar is facing and the duration they're focused onto any object will be recorded. Virtual worlds are synonymous with mass surveillance.

    AI will monitor humans at work in the metaverse too, then replace them. Yeah, that sweet waifu hostess you thought was flirting is actually code.

    As to brainwashing in VR, it has the potential of becoming magnitudes more intense than television. Where 'news' outlets have shaped impressionable minds for decades, interfering with their ability to reason, and controlling who they'll next vote for.

     

    And for something fun, one of the finest films from the 80s, Videodrome, took media brainwashing to a whole other level.

    (Trailer contains some freaky scenes of body horror).

     

  5. There are some ridiculous attitudes in this thread.

    It's only acceptable if the group's description explicitly states members will be ejected after xx days of inactivity. Otherwise the assumption is towards permanent membership, as has been standard practice in SL.

    Unfortunately there's no recourse for the OP, it's a situation where you live and learn, and don't engage with that club of bottom feeders again.

     

    • Like 4
  6. Making Outfits helps you stay minimal. The only permanent HUD I use is the AO, everything else attaches depending on the outfit.

    The base(naked) avatar has an AO, Mama-Allpa, Physics-P HUDs and related attachments. All other outfits are built from this base.

    I use two folders for making outfits, it begins in Clothing > Outfits > "Outfit name". Create a new folder here, copy in your shape and items of clothing. Detach the bits/HUDs no longer needed and wear everything you want, then CTRL+O and 'Save As', with a name for the new outfit.

    In your inventory is the default Outfits folder, all new outfits are saved to here. Right-click any outfit in there and switch between them in seconds.

    The reason for starting new outfits with a shape is, the shape needs tweaking for some clothing. Suits particularly look smarter on slimmer shapes. And some RP/fantasy outfits are complimented by muscle mass.

     

    The Outfits folder is optimal for someone like myself, who might switch from sci-fi, fantasy or urban looks within the space of minutes. And it loads the HUDs/attachments I need for each venue.

    • Like 1
  7. My main source of income this year was from being trolled.

    It started with someone who convinced herself I was the alt of her RL lesbian lover. So, as you do, I went along with it. Until I realized they were serious and I was receiving mountains of NC and IM spam from their past conversations. I tried to tell them they had the wrong person, but it dragged on for months. For the first time ever I resorted to muting someone.

    But her alts kept popping up and I began muting them with less engagement. So they stared sending me L$1 at a time, with a message. It's received as a notice popup even from muted avatars and is fairly annoying. This continued for months longer, and still happens on occasion when I login.

    • Sad 6
  8. SL works well for photography, the sheer volume of content will keep it ahead in this space through the 2020s.

    Furnishing, landscaping and creating spaces gives a lot of people satisfaction which SL also excels at.

    It's also an excellent platform for roleplaying, but the community themselves haven't taken advantage of the SL Experience and Animesh. Adoption has been slow with Experiences on RP sims used only for the attachment of HUDs and gateway teleporters, which is around 5% of their potential. It's neither an accusation at LL, nor the community, creating a complete gaming system is a monumental task requiring a team of creators. That dream team just hasn't formed yet.

    I want to say user creativity, which SL was great for. Yet compared to other platforms SL's tools are antiquated now, at this stage it's a platform hacked together from different generations of technology. User creativity is still the defining currency of SL, without it the grid would never have thrived.

    • Like 4
  9. The legless Facebook Horizons is not their metaverse. In the future they will scan your RL self and digitize a likeness of you into their metaverse. Presumably you could sell your likeness to others, or build a collection of celebrity avatars to use. The VR headsets too will be capable of digitizing your environment on the fly, whether you're in a room, or along a walk, your surrounding is scanned, translated into mesh and textured in real time.

    Meta doesn't want to be 'The Metaverse', they want to be 'The Gateway' into the metaverse, through which every account is created and every transaction is recorded. Just as Google and Apple are to their app stores. Just as we don't consider them when installing apps, people won't enter the metaverse thinking of Meta.

    With thousands of independent worlds all connected to a central metaverse, gives Meta an insight into every virtual life, it goes beyond spending and social habits, they will literally know how long your avatar spent interacting with another, the context and text/audio files of the meeting. Governments will conveniently overlook these breaches in privacy since the NSA/GCHQ and agencies around the world will all have backdoors into this metaverse too.

    • Like 1
  10. 14 hours ago, Janet Voxel said:

    While some users on this forum tend to make fun of more curvier shapes. It's a popular body type. The older more curvy bodies lacked hands and feet and were...well y'know, more niche. Since Kupra was new, had a good feature set and had good support right out of the gate, it was bound to be successful. All it took to capture a fragmented curvy body market was someone to come along and do all of those things: can be larger or smaller (relatively), has hands and feet, has support and is relatively easy to use.

     

    Legacy landed at the right time, when the options were Lara and a seemingly abandoned Freya.

    My interpretation of the whole scene is, men generally prefer curvier avatars.

    Sometimes people complain to you that no one roleplays with them(On RP sims), I'd tell them to put on some booty. It sounds ridiculous but from my observations larger avatars get more attention.

     

    • Like 1
  11. On 11/14/2021 at 4:39 PM, LittleMe Jewell said:

    I probably already posted this, when the first trailer came out.  I'm counting down the days to Friday, when this series starts -- and hoping it is as good as the books.

     

    Episode 1 feels like forced indoctrination into feminism. The opening line is 'Men destroyed the world, women picked up the pieces...' and it's a downhill ride from there. I don't want to spoil anything but the next scene is hilarious.

    Production values are on par with Shadow and Bone and The Shannara Chronicles, a little quirky but I liked them.

    So I'm gonna manspread and brave the next episode.

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