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Everything posted by Jaauuwn

  1. Thank you Lyssa and Julia for sharing this and bringing the topic up. Glad I found this as I have a similar issue with my late 2015 27" iMac Retina 5K. Rather than change the screen resolution for every application I changed the defaults for just the Second Life Viewer application itself (under Get Info) and checked the box 'Open in Low Resolution'. It seems to be about the same as if I otherwise changed the display resolution from their default under the scaled option to 2048x1152 but the change is limited to Second Life and every other application can still display as I would otherwise want to see on a Retina display. I am still keeping the option for 'Enable support for HiDPI displays' deselected. I am not sure whether or not the 'Open in Low Resolution' option per the MacOS makes that a redundant setting. So far I definitely think there's some improvement over before. The CPU cooling fans still kick in to a certain amount but not quite as crazy loud as before. When my avatar walks around a lot that's when they really kick in. Standing still the fans are practically silent and the CPU temperature readings drop down as well. I recently installed the iStat Menus app which has been very helpful figuring out the CPU load and operating temperatures.
  2. Thanks Mollymews and ChinRey. Those are very helpful suggestions and I will check those items out and see what I can find. There are some things I'm already suspect of. I have a couple groupings of large trees which although each group has a LI of only 10 their display weight is 25110 (20.0 Download / 18.4 Physics / 5.0 Server). The leaves are static however. In general I think I may need to go through a trial and error process deleting the things I think are suspect and also the least attached to. I really like those trees as they set the scene and they hold up without crumpling into triangles every time I change views. Hopefully I will find enough other lag causing items to delete instead. Thanks again.
  3. I am trying to figure out why I have so much lag on a parcel where the Parcel land impact is less than 30% of the Parcel land capacity. I own multiple parcels in the region so the Parcel land impact is less than 2% of the overall region. I basically assume prim count is not the issue but for some objects when I check 'More Info' under the 'Object' tab the Display weights seem disproportionately large. As example I have a simple non-scripted 2 prim object with the following weights: Download = 0.1 / Physics = 0.2 / Server = 1.0 / Display = 3128 Does that Display weight of 3128 seem excessive? The object is just a framed painting. Before I start deleting all items like this I would just like to ask how much I should be concerned about Display weight contributing to server lag and what could be considered a reasonable Display weight. When I search this subject the only discussion I can find is where it concerns avatar attachments and not objects within a Sim. If Display weight is a significant measure of Parcel performance shouldn't there be a summation of it under 'About land' just as with the total prim count? Any help on understanding this would be appreciated. Thank you.
  4. How about a new Linden Homes continent where all the housing is transient? Basically it would work like a rental system where every resident would get a prim allowance they could take with them to whichever location they decide to set as home. There would be many different options for housing accommodations from hotel/motel rooms to RV and mobile home parks. There could be remote mountain cabins and campgrounds you need to hike into. A resident could change their home location as frequently or seldom as they like but the idea would be to encourage exploration and interactivity. The themes would be travel and exploration with maybe some games worked into it such as GTFO, a simple messaging system or a scavenger hunt. If extended to the entire grid it could be a bit like Runescape minus the medieval element. I know it would not be for everyone but neither is sitting alone in virtual subdivisions just like those where many of already live in RL.
  5. Another thing I would like Linden Labs to provide on both a new continent and every continent is REZ zones with parking spaces so if you decide to go exploring the SL road network you can stop and explore more locations without having to make critical choice between continuing to explore or losing your vehicle and having to Re-REZ it all over again (which kind of kills the enjoyment of it all and discourages casual exploration). I am thinking of parking spaces with an auto-return time of at least 30 minutes or more depending on their location. Just like in real life you could have short term and long term parking spaces. I think this would also help more people interact in world. The same could apply for boats and airplanes amongst the larger collections of public access water sims. Also in general the typical auto-return time on those public access parcels should be more than just 1 or 2 minutes. It's like don't dare stop for any reason or else you will lose your vehicle. Never mind whatever communication or role play scenario you are involved in you "just got to keep things moving". If any aspect of the SL in world experience is supposed to be about social interaction LL seems to encode everything to achieve just the opposite. If LL can do otherwise maybe more first time visitors will choose to stick around longer rather than creating an account and never returning.
  6. I would like the ability on ANY continent to not have to hear auto-play media on adjacent parcels without having to globally turn the auto-play setting off in my preferences. I don't think reasonable that only current solution is to globally turn auto-play media off in our preference settings. There needs to be a finer grained level of control especially on parcels you own.
  7. I just noticed that recently myself. Pretty excited to see that! I own parcels on Jeogeot Bay and was getting tired of being pretty much confined to the bay for any sailing or flying with risk of getting caught up in ban lines if venturing any further. Until recently I didn't realize Jeogeot had an island or anything else directly north of it.
  8. It's good to at least know they are working on a fix.
  9. Thanks for suggestions Whirly. I'll try filing a JIRA issue for this.
  10. Yes. This is what I see when using the shared environment. I had also previously reset all preferences to 'Recommended Settings'. Here is my system information: Second Life Release (64bit) Release Notes You are at 139.6, 109.2, 45.6 in Social Island 5 located at sim10111.agni.lindenlab.com ( SLURL: http://maps.secondlife.com/secondlife/Social Island 5/140/109/46 (global coordinates 262284.0, 272749.0, 45.6) Second Life Server Release Notes CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (4000 MHz) Memory: 16384 MB OS Version: Mac OS X 10.13.6 Darwin 17.7.0 Darwin Kernel Version 17.7.0: Thu Dec 20 21:47:19 PST 2018; root:xnu-4570.71.22~1/RELEASE_X86_64 x86_64 Graphics Card Vendor: ATI Technologies Inc. Graphics Card: AMD Radeon R9 M395X OpenGL Engine OpenGL Version: 2.1 ATI-1.68.21 Window size: 2543x1313 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 128m Bandwidth: 3000kbit/s LOD factor: 1.125 Render quality: 3 Advanced Lighting Model: Disabled Texture memory: 512MB VFS (cache) creation time: November 14 2017 02:14:01 J2C Decoder Version: KDU v7.10.4 Audio Driver Version: FMOD Ex 4.44.64 Dullahan: 1.1.1080 / CEF: 3.3325.1750.gaabe4c4 / Chromium: 65.0.3325.146 LibVLC Version: 2.2.8 Voice Server Version: Not Connected Packets Lost: 1/27215 (0.0%) March 16 2019 15:27:36
  11. Whatever Second Life automatically installed it described itself as something like the Second Life EEP Viewer with the little pop up dialog explaining what it was. All of a sudden I had menu options I had not seen before such as new environment settings. Unfortunately as well everything suddenly looked ridiculous and that which used to be a nice pleasant sight now burnt out my retinas. This is what Social Island now looks like to me. I realize this could be because the region I am in is not EEP enabled yet. The viewer I was and am using is an Official Linden Lab Viewer but it is one of their experimental versions, not the (Default) Official Linden Lab Viewer. When using the default viewer it was literally crashing every 5 minutes that after filing numerous JIRA reports they recommended I use their experimental viewer and everything has otherwise been fine since then. It's been over a year since so I must of forgotten I was using the experimental version.
  12. I've been keeping things with the current EEP Viewer on the Mid-day setting to keep the display a bit more consistent but even then if you have a white or light gray surface you are working with such as a wall on certain exposures it is so bright it is painful - like looking into the sun. This is not good. It's just as bad and even worse working in the Shared Environment setting because although it's generally very dark the bright areas are just as bright. So now after your pupils have dilated being in a dark environment for so long your eyes suddenly have to deal with a harsh bright light.
  13. Alyona, I am referring to the Official Linden Lab Viewer and their new EEP (Environmental Enhancement Project) which apparently was originally supposed to allow you to make it rain or snow in your own parcel which is not possible yet but I believe was one of Linden Labs original intentions. In any case it seems half-baked but I found another forum discussion after the fact which specifically addresses this.
  14. Thanks Theresa. That's correct. I mis-remembered where option was. Anyways the new Enhanced Environment Project (EEP) settings are still insane. At night time everything looks like you are in the middle of the Vegas strip and during the day it feels like you are on LSD (or at least what I imagine that to be like). I went back to Social Island just to confirm it wasn't something on my parcel and got plenty of confirmation that's not the case.
  15. I experienced EEP for the first time yesterday on the Default SL Viewer. I seriously hope LL is not expecting us to fill out a JIRA report for every problem we see. That would take forever. Although I like the idea of enhanced environments the implementation so far is very bad. The lighting effects are incredibly freakish. Everything is either too bright or too dark and colors are either totally washed out or obscured in darkness. The parcel lines cast an excessive amount of glow over everything shading entire building facades or terrain surfaces in a ridiculous red or green glow. Navigating through this environment is unsettling. I tried to turn the parcel lines off but that setting seems to be removed as well. I'm really surprised LL would allow this to be released. LL needs to either retract this release for further development or give a time line of when they think it will be fixed. This current version of EEP is so bad it's practically unusable. I hope LL can give timeline for fixing problem so we have some idea of when it will be OK to use Second Life again.
  16. Right now I wouldn't call EEP much of an enhancement. It's more like a nightmare. I can't stand to be in-world more than a few minutes without getting a headache. Everything is either blazing bright or way too dark. Subtle color tone variations are all washed out. I reset everything to default but that was no help. I support the idea of making environmental enhancements but this is worse than cartoonish.
  17. How are we supposed to turn off parcel lines with the latest update that includes the new Environment Settings? My first impression of the new settings is they are a bit freakish. Everything that has any brightness or glow to it is now far too bright. Seeing the parcel lines never used to bother me but now they cast a massive red or green glow over everything. In older version I remember you could just go to the Advanced menu and turn the parcel lines off. That option seems to be missing. I checked preferences too and nothing there. I'm all for Second Life improving the Environment Settings but I don't like that feeling of nausea I now experience everywhere I navigate in-world (in Shared Environment or not). If any of you know how to fix this please let me know. Thank you.
  18. I find the 'Moderate' rating continually confusing. Seems like there are varying definitions of what it means, some more restrictive and some less restrictive. At what age does someone have permission to enter a Moderate region? Is there any age restriction at all? It's clearly understand for Adult to be 18+ and that's that but for the Moderate region nothing seems to be as clearly defined. Since in a Moderate region you can designate a parcel to 18+ I assume people can enter the region at under 18 but how young? If that wasn't the case I assume the 18+ option would be greyed out. In a Moderate region if you select 'Moderate Content' under the 'About Land' settings is that basically just saying the parcel is not rated General? Wouldn't it already be rated Moderate since the region is Moderate? Since a Moderate region could never be designated 'Adult' it seems like it would be easier to understand if the setting was to designate a parcel as General (a setting other than the default). It's stuff like that I find confusing.
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