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Everything posted by Jaauuwn

  1. Thank you Lyssa and Julia for sharing this and bringing the topic up. Glad I found this as I have a similar issue with my late 2015 27" iMac Retina 5K. Rather than change the screen resolution for every application I changed the defaults for just the Second Life Viewer application itself (under Get Info) and checked the box 'Open in Low Resolution'. It seems to be about the same as if I otherwise changed the display resolution from their default under the scaled option to 2048x1152 but the change is limited to Second Life and every other application can still display as I would otherwise
  2. Thanks Mollymews and ChinRey. Those are very helpful suggestions and I will check those items out and see what I can find. There are some things I'm already suspect of. I have a couple groupings of large trees which although each group has a LI of only 10 their display weight is 25110 (20.0 Download / 18.4 Physics / 5.0 Server). The leaves are static however. In general I think I may need to go through a trial and error process deleting the things I think are suspect and also the least attached to. I really like those trees as they set the scene and they hold up without crumpling into tr
  3. I am trying to figure out why I have so much lag on a parcel where the Parcel land impact is less than 30% of the Parcel land capacity. I own multiple parcels in the region so the Parcel land impact is less than 2% of the overall region. I basically assume prim count is not the issue but for some objects when I check 'More Info' under the 'Object' tab the Display weights seem disproportionately large. As example I have a simple non-scripted 2 prim object with the following weights: Download = 0.1 / Physics = 0.2 / Server = 1.0 / Display = 3128 Does that Display weight of 3128 se
  4. How about a new Linden Homes continent where all the housing is transient? Basically it would work like a rental system where every resident would get a prim allowance they could take with them to whichever location they decide to set as home. There would be many different options for housing accommodations from hotel/motel rooms to RV and mobile home parks. There could be remote mountain cabins and campgrounds you need to hike into. A resident could change their home location as frequently or seldom as they like but the idea would be to encourage exploration and interactivity. The themes woul
  5. Another thing I would like Linden Labs to provide on both a new continent and every continent is REZ zones with parking spaces so if you decide to go exploring the SL road network you can stop and explore more locations without having to make critical choice between continuing to explore or losing your vehicle and having to Re-REZ it all over again (which kind of kills the enjoyment of it all and discourages casual exploration). I am thinking of parking spaces with an auto-return time of at least 30 minutes or more depending on their location. Just like in real life you could have short
  6. I would like the ability on ANY continent to not have to hear auto-play media on adjacent parcels without having to globally turn the auto-play setting off in my preferences. I don't think reasonable that only current solution is to globally turn auto-play media off in our preference settings. There needs to be a finer grained level of control especially on parcels you own.
  7. I just noticed that recently myself. Pretty excited to see that! I own parcels on Jeogeot Bay and was getting tired of being pretty much confined to the bay for any sailing or flying with risk of getting caught up in ban lines if venturing any further. Until recently I didn't realize Jeogeot had an island or anything else directly north of it.
  8. It's good to at least know they are working on a fix.
  9. Thanks for suggestions Whirly. I'll try filing a JIRA issue for this.
  10. Yes. This is what I see when using the shared environment. I had also previously reset all preferences to 'Recommended Settings'. Here is my system information: Second Life Release (64bit) Release Notes You are at 139.6, 109.2, 45.6 in Social Island 5 located at sim10111.agni.lindenlab.com ( SLURL: http://maps.secondlife.com/secondlife/Social Island 5/140/109/46 (global coordinates 262284.0, 272749.0, 45.6) Second Life Server Release Notes CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (4000 MHz) Memory: 16384 MB OS V
  11. Whatever Second Life automatically installed it described itself as something like the Second Life EEP Viewer with the little pop up dialog explaining what it was. All of a sudden I had menu options I had not seen before such as new environment settings. Unfortunately as well everything suddenly looked ridiculous and that which used to be a nice pleasant sight now burnt out my retinas. This is what Social Island now looks like to me. I realize this could be because the region I am in is not EEP enabled yet. The viewer I was and am using is an Official Linden Lab Viewer but i
  12. I've been keeping things with the current EEP Viewer on the Mid-day setting to keep the display a bit more consistent but even then if you have a white or light gray surface you are working with such as a wall on certain exposures it is so bright it is painful - like looking into the sun. This is not good. It's just as bad and even worse working in the Shared Environment setting because although it's generally very dark the bright areas are just as bright. So now after your pupils have dilated being in a dark environment for so long your eyes suddenly have to deal with a harsh bright ligh
  13. Alyona, I am referring to the Official Linden Lab Viewer and their new EEP (Environmental Enhancement Project) which apparently was originally supposed to allow you to make it rain or snow in your own parcel which is not possible yet but I believe was one of Linden Labs original intentions. In any case it seems half-baked but I found another forum discussion after the fact which specifically addresses this.
  14. Thanks Theresa. That's correct. I mis-remembered where option was. Anyways the new Enhanced Environment Project (EEP) settings are still insane. At night time everything looks like you are in the middle of the Vegas strip and during the day it feels like you are on LSD (or at least what I imagine that to be like). I went back to Social Island just to confirm it wasn't something on my parcel and got plenty of confirmation that's not the case.
  15. I experienced EEP for the first time yesterday on the Default SL Viewer. I seriously hope LL is not expecting us to fill out a JIRA report for every problem we see. That would take forever. Although I like the idea of enhanced environments the implementation so far is very bad. The lighting effects are incredibly freakish. Everything is either too bright or too dark and colors are either totally washed out or obscured in darkness. The parcel lines cast an excessive amount of glow over everything shading entire building facades or terrain surfaces in a ridiculous red or green glo
  16. Right now I wouldn't call EEP much of an enhancement. It's more like a nightmare. I can't stand to be in-world more than a few minutes without getting a headache. Everything is either blazing bright or way too dark. Subtle color tone variations are all washed out. I reset everything to default but that was no help. I support the idea of making environmental enhancements but this is worse than cartoonish.
  17. How are we supposed to turn off parcel lines with the latest update that includes the new Environment Settings? My first impression of the new settings is they are a bit freakish. Everything that has any brightness or glow to it is now far too bright. Seeing the parcel lines never used to bother me but now they cast a massive red or green glow over everything. In older version I remember you could just go to the Advanced menu and turn the parcel lines off. That option seems to be missing. I checked preferences too and nothing there. I'm all for Second Life improving the Enviro
  18. I find the 'Moderate' rating continually confusing. Seems like there are varying definitions of what it means, some more restrictive and some less restrictive. At what age does someone have permission to enter a Moderate region? Is there any age restriction at all? It's clearly understand for Adult to be 18+ and that's that but for the Moderate region nothing seems to be as clearly defined. Since in a Moderate region you can designate a parcel to 18+ I assume people can enter the region at under 18 but how young? If that wasn't the case I assume the 18+ option would be greyed out. In
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