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Drakonadrgora Darkfold

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Posts posted by Drakonadrgora Darkfold

  1. 1 hour ago, Lindal Kidd said:

    You can use the mouse to steer while walking (or flying) in Mouselook.  Just keep your finger down on the Up arrow key, or the W key.  Your avatar will move in the direction of your mouse cursor.

    I think they were asking about straffing, which is not a normal movement so a little different then what you mentioned. straffing if you didn't know is where you only move left or right while still facing in your original direction. often used in many fps games using the left and right bumpers to avoid enemy fire while shooting back at them.

    it is like a side-stepping motion, not a walking forward motion

    what you suggested would have them have them change direction upon where they were looking, which is something different. like driving a car. 

    6 hours ago, Fionalein said:

    I am just trying LR with my steam controller because WASD puts too much strain on my left hand. However I find the the mouselook straving highly unintuitive and quite annoying TBH. Is there a way to make mouslook left behave just regular control left (and same for right of course as well)? I really really hate to configure two joystick setups and then switch them by hand...

    if you are in firestorm there is a joystick calibration and settings area, you might be able to configure it how you want and need for straffing.

  2. Unfortunately, they really won't ever do anything about that, for people are allowed to have alt accounts and even use the alt accounts for things you might not like. there is a user on sl that I can't tell his name, that always comes into various adult groups and ask the same thing all the time. his account is never more than 3-4 days old because he gets banned for *****, then makes a new account again.

    get a land security system and only allow members on the whitelist to enter, maybe create a group and tell everyone you want there to join that group and make the land group access only. then they won't be able to enter the land anymore, make the group private aka invite only and they won't be able to gain access to the group or land at that point unless someone in the group invites them, which then lets you know its someone from the group doing it and really can't be trusted.

  3. 5 hours ago, Garvin Twine said:

    For once Peanut9 is not a fork of "OC 7.1" but they forked our 6.5.5 code and it basically stayed that way, nothing really was changed but headers.

     

     

    No, oc is not a fork of the 6.5.5 they have updated it and added features to it. The 6.5.5 never belonged to vd at all, it was always still OC until vd was kicked from OC because they tried to turn OC into their own personal cash-cow selling premium no-mod scripts and items. Causing the original owners of OC to have to step in and take the group back, kicking the members of vd out forcing them to start their own group. which the founder of the new group has never gotten over that it was done. You can read the history of OC on the oc website, not the vd run oc website. maybe you should read both and then decide which you choose to believe.

    They added in a new dress feature that works better for mesh wearers than the older system that was there. where its easier to strip without possibly stripping off the mesh body as well.

    P9/VD is a fork of the 'original' open source opencollar. It has been heavily modified. It has scripts that will delete its scripts if someone tries to make changes in them breaking the collar. It once had a hidden account within the scripts that the collar would contact if certain criteria were met without the user of the collar knowing this. Most of vd scripts are no-mod so not open source or OpenCollar for all OC scripts are full permission. So vd is not the 'original' or 'official' oc collar scripts.

    its even been said in the group that they could disable the updater that someone has, its even been said that they can disable the creator kit they sell if they don't like the person. Goto the vd sim with a certain other groups tag on and you will get kicked and banned. Have that group in your groups and visible and you will get banned from the group.  Either you are for vd or against vd in their eyes, so either you use only their items or gtfo.

    the collar revisions even have a 'cute' naming system where it can be used to discover where the collar came from(supported/liked distributor or not and if is a vd approved collar or an oc collar that was changed to a vd collar.  such as doe, fox, wolf, snake, frog. and if you have a frog or snake they will frown upon you in the group.

    5 hours ago, Garvin Twine said:

    RLV is not using higher script times if it is not in use which it normally is not, unless specific functions, mainly inventory related are being used.

     

     

    rlv itself doesn't cause higher script times but the scripts that use rlv can because of how they work especially at initialization at login or teleport when the scrip syncronizes its settings with the rlv api to apply whatever restrictions that were the last set or saved. and with the listeners in the scripts, so they can listen for any commands applied to through the rlv relay in the collar especially if it is set and left on auto. There are other functions besides the inventory functions that will cause the script times to rise in a collar. the chat re-direct scripts, the little hearts it creates when near an owner, the leashing and particle effects from the leash, the animation overrides such as making an avatar crawl or walk like a pony through the collar.

    all of these can and do add up to added lag in a sim.

    5 hours ago, Garvin Twine said:

    Some half-knowledge gets blown up here and things and people get blamed for simply untrue and false facts.

    It seems to be popular and common these days though on every possible occasion to hurt the ones who gave all the users for year and years what they use and are happy with.

    We had to remove people from our help groups already because they caused confusion and deliberately gave false information.

     

    not untrue facts at all, its been well discovered by other users about what happens in that group and with the products from them. I personally wouldn't trust vd products for anything rlv related at this point. the only positive thing from vd was the hardvanilla mode they created. their attempts to 'streamline' the collar's rlv and relay basically turned vd collars into 'collars for dummies'. the mod's and even the founder will go ballistic and ban anyone that even suggests or says anything they don't like at all. especially if it is about how someone might choose to use their items, contrary to how the creator/developers think they should only be used as. and no false information was given, just it is claimed to be false to try and save face and deceive other users about the truth about their group or product and the developers of the product. a very common practice by any developer or creator here. "I don't like what you said, so you are wrong. so begone thot." "I don't like your review so will have it removed". which ironically the commentator made a post in another topic about that happening to them and complained it was not fair, yet vd does it all the time to keep only positive reviews seen.

    hurt the ones that gave? more like didn't pander to the ego or vanity of the ones that created things and thus thought it made them 'snowflake's' or above anyone about what they think or say or feel. that you have to praise them for their effort, kneel before their superiority complex. vd and any creator here should be grateful that any users ever chooses to use their items free or paid for and leave a review or not, positive or negative. and above all don't question them about what they say ever. if you have any suggestions about using the collar especially their pride and joy 'heartcore' in a manner they didn't like or want other users to do, they got very defensive or even offensive about it and would either threaten to kick or would kick and ban from the group and sim and their discord to keep you shut up so they can continue to enforce their view of how things had to be done using their product, which is not how it normally works in world. a user buys a product they are free to use it how they wish and do not have to follow the rules of someone else about what it's for or not. but not with vd. a car seller would not try to tell a buyer how to drive the car after it was bought, yet vd does about its products.

    I could go on about other things that vd has done in the past but it would probably be pointless and would all be claimed to be false and untrue or said just to 'hurt' the ones that gave.

    5 hours ago, Garvin Twine said:

    Script info: 'Garvin Twine': [49/49] running scripts, 2944 KB allowed memory size limit, 0.047939 ms of CPU time consumed.

    Without Collar:

    Script info: 'Garvin Twine': [29/29] running scripts, 1664 KB allowed memory size limit, 0.034929 ms of CPU time consumed.

    For me the 20 collar scripts used only 1/4 of the script time, which makes the remaining body/head scripts use 3/4 though they are only 9 scripts more.

    1

    according to the number you posted there are 29 scripts still running, not just 9. So either you have some huds on or ao's on that have been already said can and will cause higher script times. so it is not just the body/head scripts causing that higher number like you tried to claim. its a combination of items. which has been noted before that excess scripted items will add to the to lag. remove everything but the collar then post the number. then remove all the huds/ao's/slex systems and just leave the body then post the number.

    that 1/4 difference can add up if there are lots of people in a sim with collars on.

    the point that was made is that collars and the scripts in them can and will add to lag of a sim if enough people have them on and are using them at the time with whatever functions they have active in the collar or within the addons of the collar.

    But none of this is the point of what this thread was really about, it was about if a wait queue would be good for when teleporting to full sims. I think it could be beneficial for it has been used in other servers and worked well within them. Some people don't like it because they wouldn't be able to tp hammer or lose their spot in the queue.

  4. On 12/3/2018 at 8:59 AM, DJCenkJR said:

    Does anybody know that Linden Lab has new plans to upgrade servers to reduce LAG issue ? For example Do they have idea to upgrade server 2 times faster or 4 times?

    This new mesh avatar system causes very high complexities of avatars. Lands also have many complex details in world.

    500 GB SSD hardisk , 1000 Mbps internet, 6 GB (256 bit) graphic card, 32 MB RAM, i7 3.4 GHz processor with good coolers and still lag in crowded places. (My Location: Istanbul, Turkey)

    My computer supervisor laughs at me when i say still have lag and he says me this setup is very good for many games and must have been 150 FPS at least. 150 omg ???? it's jus a dream for SL lol.

    If Linden Lab doesn't work to solve the biggest issue of SL is LAG, I may leave SL soon.

    threatening to leave if they don't make SL be how you want is not really going to make them get on the ball to make it be how you want. You have to be willing to try other things out like adjusting your settings to see if its a poorly optimized viewer. Often when the viewer starts up and detects the system it doesn't choose the right or best or perfect settings for all situations. which is why you do even have the option to create a list of saved settings preferences for different activities and places. 

  5. 2 hours ago, Fionalein said:

    Neither is standing around doing nothing ;)

     

    Never said there was any wrong in doing that. Just was pointing out that there are ways to detect some people who do that and would be ways to control if they were allowed to stay there or not at that point.

  6. 16 minutes ago, LittleMe Jewell said:

    At the last Townhall meeting LL said that they are looking into ways of allowing more groups and while not specifically said, many of us figure it will be tied in to the tiered Premium memberships that will likely come early-mid next year.  When they were talking about increased group slots they did mention that they are working on allowing the increase in a way that does not negatively impact performance on the grid.

     

    Wow, talk about some negative assumptions.  Just because you do not see a valid reason for more than 42/60 groups does not mean that other people see things the same way.  And your view is no more right than other people's view.

    To your first point if they can do it then fine, but if they increase the number by too many I don't see how it will be possible without a negative effect. And yes it will more than likely be tied to premium accounts. So it will be of little benefit to the average sl user that doesn't have or need or want a premium account. If they increase it by just a small amount people will still come back and complain it wasn't enough. Seen this happen many times in games that had limited inventories. Because you cannot please everyone all the time. And in some cases, shouldn't try.

    To your second point, I was being realistic. everything ever added to sl either by choice of LL or by request and then the choice of LL is a want, not a need. People like to confuse the two a lot and claim things are needs when they really are just wants and not needs. And that just because some other service does it that all services need to do it too, again flawed and false logical assumptions. If a service 'a' does feature 'b' then all other services should also do feature 'b' or I will complain it is needed to be added because I think its a need when it is just a want.

    I have had these kinds of discussions all over the web on various other games and services and there is always someone who doesn't like having what I said put before them because they want to continue to claim what they say is a need and refused to accept it is just a want. because they are afraid that the developer might see it and say "yep, just a want, which we don't currently see as needed so it won't be added." which leaves them in the state of frustration that their want was not fulfilled like they think it had/needed to be done.

    I need a new computer to get off this crappy laptop, are you going to go get me one and give me what I want just to make me happy again? More than likely no, the same outcome applies to anyone else's wants that they call needs.  Claiming something to be other than what it is doesn't make it become that other ever.

    So to try and claim something is a need is a false statement when in regards to anything about how sl works, it really is just a want and really is up to LL if it is ever added or not. Not just because some user thinks it should be or is required or is needed to make them happy.

    You can ask for as many features as you want but doesn't really mean you need them or will get them or should or have too.

  7. 2 minutes ago, Qie Niangao said:

    I checked one that was updated this week with a new release. Same thing.

    was it a vd/p9 collar? if so wouldn't surprise me at all. there is a lot happening under the hood of that collar that a lot of people don't know about. unlike a stock OC 7.1 with just the basics and no extra addons and not everything on or in use.

    then again anything dealing with rlv and having active rlv will naturally have higher script times than anything else. its the nature of the beast on how rlv works. but there are a lot of things that use rlv and are not collars.

    but then agian it is still their right to go there with those things on unless forbid by the event manager. no one has to remove anything just so someone else has the experience they want at the cost of that person have to degrade their experience for the sake of the other person. it has nothing to do with being polite or fair at all.

    it would be akin to someone in rl telling another person that they are not allowed to dress or drive a car faster than them because they want or think they should be dressed better or in front of the other driver at all times.

    • Like 1
  8. 14 minutes ago, Qie Niangao said:

    /me raises hand.

    I do that all the time. To me, that's way more interesting than shopping. I'm a scripter, so I watch the script times of attachments, and try to notice trends in popular scripted attachments. It's not possible to see data for HUDs, but the "external" attachment points reveal some interesting trends. Germane to this immediate discussion: usually a collar uses about as much time as all the other external attachments combined, including mesh bodies and heads, genitals, clothing, even cuffs. (I don't hang out where weapons are common, so they may or may not be significant.) As discussed above, all these times individually show huge spikes just after a teleport and then fade down to more stable numbers after a minute or so.

    Incidentally, from watching my own HUDs (the only ones for which I can collect data), I don't think AOs are much to worry about, even though they seem as if they should be a big deal. Maybe older ones were or something; folks seem to think they've solved world hunger when they migrate to viewer-side AOs.

    some older collars are more script intensive yes, but newer collars are not. they might have several scripts in them but not all of them active and listening all the time. where a combat hud set in defense mode might be, or something like emdash running the simscan constantly scanning the region ever so often. so I have to disagree that all collars use as much time as everything else combined that someone else might be wearing or using. in fact it is often one of the addons in the collar and not the actual collar scripts that make it seem like it has a higher script usage; such as a spy or garble or if the leash is active and if titler or label is active and if being currently posed or animated by the collar. so its really dependant upon whats in the collar and if its being used or not.

    I have seen mesh body huds/ao's have far greater impact then any collar would, or the slex system like project arousal or some robot controllers that redirect chat to appear to be talking like a robut.

    and yes any scripted item cause a huge spike just at the entrance or leaving as the scripts are being initialized and getting the settings and all from the last sim they were just in keeping them in sync. which often lead people to blame the item for the lag, when really its just the nature of how scripts work upon teleport. so in a busy shopping area with a lot of people coming and leaving there will be a lot of spikes making it uncomfortable for some people and frustrating to them.  But as you said, after few moments and no more people come or leave, it settles down. 

  9. 8 minutes ago, Cindy Evanier said:

    Others do.  Maybe even for the reasons you quoted.  You don't have to use up your group slots up.  I am not a big shopper so don't have my slots filled with shopping groups, I do however need advertising groups and event groups and even groups for pleasure. You don't have to use them up but as you can see throughout the forum,  many people would welcome them.

    That doesn't make them needed, it makes them wanted, there is a difference. sometimes you don't always get what you want just because you want. Its called learning to control and adapt and adjust as needed and not as wanted. Seen this same behavior from other people in other games where they think they 'needed' an unlimited inventory to collect/hoard as many items as they wanted. Just because they didn't like making choices and having to choose one thing over another so believed they were entitled to have it be how they wanted and complained if it wasn't and even used the excuse "abx or xyz does it so jkl should do it too!"

    "give me what I 'want' because I think I need it LL!"

    There is always going to be limits in things and they are never going to be high enough to make or keep everyone happy nor do they have to be either.

    What's the right limit.. 100-200-300-none? because of technical limitations, some of those are just unrealistic expectations. For as soon as it is raised there will be someone coming back and saying it wasn't enough, that they still need more, and it will continue until its made unlimited or as close to as unlimited as possible which is not realistic or needed, just wanted.

    Plus there is the added in factors that too many groups can cause performance and connection issues if someone was to use them all. Imagine being in 1000+ groups they all light up and cause your client to crash or your computer to freeze. So LL sets limits to help mitigate/prevent this from happening. Sometimes a developer has to think ahead of the customer and what is better for the overall experience for everyone and not just what a few might want and think or claim they need.

    Might as well start asking LL to increase the region member count too, where more people can be in a region at a time, which also would have wide and varied performance effects on the user's experience. "150+ are now allowed in the same region that once only let 100, enjoy your new super laggy experience! because we are not investing more money to run more robust servers to permit this because its just not cost effective to do so."

  10. 5 minutes ago, Fionalein said:

    Then stay away, and send your jailer to shop for you, duh!

    Or how about you realize that people don't have to do what you want about how they use their items or their time in SL just because you don't really like it. if they want to go shopping with their collar/hud/ao's on it is their choice to do so unless specifically said otherwise by the event manager. It is not the right of anyone else to tell them they can't go unless you are their owner. So if their owner lets them go shopping it is their right and choice to go and shop even with their collar still on, even if you do not like it, nor do they have to hide it if it is not something they want to do or allowed to do by their owner.

    for really a sub/slave could have their collar placed in stealth and then you wouldn't even know they had one on. unless you go around perving their avatar and scripts instead of shopping and moving on.

    Oh, they might be a switch too and both they are their owner might wear collars, so I guess by your logic neither should be allowed to go there now because it is not what you like or want.

  11. Though it would be interesting to see an increase in group limit I don't really see it as a needed thing. imagine being a member of over 100+ groups and they all start to pop off with im's and its mainly just advertisements by would be vendors or would be bloggers or DJ's... it could be overwhelming to some to try and keep up or follow what is being said. For yes a lot of groups are still very much used for chatting and making friends and not just about vendors selling things. So no the community has not really grown way past the days of using groups just for those reasons. You might have or want to think others have but doesn't make it the truth.

    I smell a group hoarder... someone that doesn't like leaving a group because they are afraid what they might miss out on seeing so wants to join as many groups as they think should be possible. Or perhaps a group stalker... someone who wants to join all the groups of all their friends and foes and infatuations to spy on them and make sure if they talk about them or not. Or perhaps a dumbinant or masta seeking to spy/watch their sub/slave and if they say anything bad about them or speak when should have been restricted and not able to but already has joined to many groups and doesn't want to leave any of them to join all the groups of their sub/slaves. Or perhaps a group spammer, the annoying person that comes into a group and advertizes/blogs about things that other members in the group may not really care about or want to see in the group chat and would be better served to be kept in group notices but since those can be disabled people might not see them.

    If the current number of groups allowed is not enough you mgiht be a little OCD about SL.

    'I wanna/need to be in 1000+ groups! Let me do what I want and wish LL! Im the customer keep me happy!" in some instances the customer is not always right and does not always get or need what they think they do.

    • Confused 1
  12. Sl is not going anywhere anytime soon, as long as this cash-cow continues to bring in money they are not going to abandon it. its still being worked on and developed and supported.

    On 12/20/2018 at 3:39 AM, Love Zhaoying said:

    I think OP meant “content” not “contempt”? 

    Yes, I think they mean content, and they don't mean user content aka created things but the type of accepting something happening content and not fighting back.

    And I think they are just wanting to scam people out of money which is a popular gambit for this time of year. "join my fundraiser and help xyz(me) keep abc(dont really care about) from doing jkl(would happen anyways)" 

    Seriously no fundraiser is ever going to get enough money to even tickle LL into even thinking about selling... not even if every single logged in person at this moment gave 100$ would it be enough.

    Also sounds like maybe they are jaded about Sansar and any experience they have had in it or the fact that they cannot afford the proper equipment to join in so are seeking to scam people to giving them the money to be able to afford to play in Sansar(buy a vr supported rig). The ole denounce what I really want to do but can't gambit.

  13. 5 hours ago, Fionalein said:

    Nooo, we don't need that CARP CRAP! stuff. Quite to the contrary. IMHO anyone with a collar should be booted from events ASAP. If you cannot differentiate betweeen your sexual fantasy and shopping at least have the decency not to lag down the rest of us users. Don't wear collars at crowded events - it is a very impolite thing to do!

    It is not about being simple or being polite it is about what their owner allows them to do, and if it's more than just rp to them or not. Some people cannot remove their collars because they are locked on and they have no way to remove them because of rlv and because of obeying their owners commands not to. and will not log out of rlv just to remove the collar because someone doesn't like them wearing them at a shopping event.

    There is no difference between someone's sexual fantasy and someone else's shopping fantasy. for everything in sl is just fantasy driven since none of it is real, to begin with. Telling someone not to wear their collar is about as bad as someone telling you, that you are only allowed at that event on mon-wed-friday and only at noon or else you need to be booted asap.

    4 hours ago, steeljane42 said:

    Flawed logic. Heavy AO huds (guilty of wearing one myself, firestorm AO just lacks features/options compared to those), some scripted pets/animals people like to wear/have near them so much, certain (but not all) furry/neko/etc attachments, like some older non bento tails for example, tons of other stuff because there's just way too much to list. Don't know what you might have against collars, but modern ones are not any worse scripts count/lag wise, than anything on that list. So unless you want and expect everyone and anyone to strip out of their "heavy" attachments, including those very heavy huds that you can't even check if someone is wearing (mesh body ones, all those slex systems, battle/rp ones that people don't bother to detach and more), your comment was very biased against the certain kind of attachments that might bother you for some other reason.

     

    6

    True, so I guess anyone using these should be booted asap because other people often fail to understand what is really causing lag in sims at times. It is not often the users and what they have on that causes it; but all the vendors and the textures or animations in the vendors that lag down the sim for the user there, or going with their settings to high and not being willing to turn them down. "if I want to be on ultra and go shopping it shouldn't be lagged by someone else and what they are using!"

  14. 2 hours ago, Wulfie Reanimator said:

    Mumbler scripts don't speak AS your avatar, though. Sure, a script can change its name to match an avatar's name, but the messages are coming from a separate object and the difference is very noticeable by default. Same goes with other avatars "making you speak," it's an object talking, not your avatar.

    Syncing one's camera to where your camera is is kinda the same thing, they don't really "see what you see," they just know what your camera is pointed at (so they don't see your HUD or chat windows, the same animations/sounds might not be playing, they won't know if you have something derendered..), and they must be in the same region and not blocked by parcel privacy.

    Controlling an avatar's movement is another very simple non-RLV feature, scripts can push the owner's avatar even in no-push areas, that's how it's done.

    Note that I don't disagree with anything you've said, I'm just clarifying some of the details and reiterating that none of these things are related to RLV.

    Yes, they cannot speak as you but can spoof to be you, and unless a person has certain settings on in their viewer it is not as easy to see or determine for the new user. Not everyone is aware they can change their colors to see if an object is speaking. Not everyone has particles turned on for when an object speaks, letting someone know it was an object or script talking. Some objects are good enough to even link to the users profile if clicked on, to simulate the same real effect if clicking on the user's name normally. I have my color settings set to change if and when an object is speaking compared to an avatar speaking and where it creates a particle effect. Not everyone though does this because they want that immersion and feeling that someone else is speaking for them or that their speech has been magical changed or controlled or to make others who are unaware of such things believe it is them acting/speaking in the manner that they are; be it for rp or other reasons and yes it is not directly through rlv; but rlv is often used to prevent the removal of the item, allowing the other to do it with or without the consent of the wearer using the item.

    yes, they won't see exactly what you see but that was not the point of what I said, it was just about that they can simulate seeing what you see or control what you see, and again its a script in an object and is within rlv to do this to control where your camera is and what you can see to some extent. just wont let you 'see' their ui/hud; but rlv can be used in a way see what is on their hud in the form of what hud attachments they have on and prevent them from using them or even to remove them. rlv can control where your camera is and then prevent the moving of the camera from that position. Not everyone using this is always seeking to see 'exactly' what the other user is seeing, though if someone wanted to go that far they could just use anydesk or teamveiwer to rdp into the others computer and see what they see. which many users seeking that ultimate level of control and power exchange or immersion do.

    I never said that it was rlv that allowed them to control the movements, just that it is a feature of some rlv enabled devices/collars. where again often rlv is used to prevent the removal of the item or from the other user being able to refuse them the ability to do so. so not directly rlv, but rlv effected in that it cannot be removed or stopped because of rlv, unless you log in with rlv off. which some will then consider it cheating out of rlv by doing so. that just because you turned on rlv and wore the item you gave consent and now have to just deal with it and turning off rlv again is unfair/unsportsmanlike/cheating.

  15. 5 hours ago, Rolig Loon said:

    Mismatched names?  🙄

    its a color setting in firestorm. not entirely sure what it's for, think it has to deal with if they are using objects to speak as them maybe which have spoofed their name, or maybe if they have a display name different then their username.

  16. On 11/27/2018 at 12:33 PM, zyluna said:

    On my property something ended up leaving a hover text that says "loading 84%".  I have checked the scripted items in the area and reset their scripts in case something got hung up in the process.  It is still hanging there annoying the heck out of me.  Other than clearing the land and starting over...is there any way to find that object that is causing it?

    well, you could have always found the item with the text and returned it, deleted it or if was your own taken it back to inventory. you can always see everything that's in the area by using area search in fs, it pretty much will list every item in the area, then you can click on each one in the list and zoom to it or other choices depending upon if it's yours or not. once finding the offensive item, decide what to do next.

  17. It could be your viewer's settings, some names will change collar based upon your distance to that person and if that person is active of afk or camming around. you can change the colors of peoples names in firestorm depending upon various choices such if they are in shout distance, whisper distance if they are a friend or not if they are a linden if they have mismatched names.

    • Like 1
  18. On 12/19/2018 at 8:19 PM, Wulfie Reanimator said:

    RLV doesn't actually allow anyone to spy on the person wearing the RLV attachment. RLV either prevents you from doing something, or forces you to do something. (RLV can't force your avatar to speak or send IMs, though. The full RLV documentation is here and I have read all of it many times.)

    Spying on your conversations can be done with regular, non-RLV scripts (Doing that is almost guaranteed to break LL's terms of service, though.) and the spy does not need to be online as the logs could be sent to their email address. 

    There once was an rlv script that allowed syncing of the user's cam to another's cam, basically letting you see what they saw, or letting them see what you saw. And not directly through rlv itself but your an object with rlv on they can actually speak for you without your consent. the IControl collar allows this, it even allows them to drive you around, walking you where ever they want with you unable to refuse them doing it. 

    mumbler objects can even change what you speak, replacing words to turn you into a bimbo or other various effects. there are even petplay items that can control what you can or cannot say or see and even change what you say to something else. but again that's not directly through rlv itself. it often just uses rlv to prevent you from removing the object doing it.

    catch me in world sometimes, I might turn you in to my hips or wings and then limit what you can say or emote as them.

    grr.. the forum split my edited reply again..

  19. On 12/18/2018 at 1:00 AM, CarlyCaress said:

    if I have the collar on and have the rvl on.. as well as locked

     

    what all can the person in control see?  Do they see my conversations with others when he is not on.. or when he is on? 

     

    Unless the collar has the spy script and that was activated no they cannot see what you are saying in local. even with the spy script on and consented to it cannot see what you say in im or group chat. lsl and rlv cannot monitor or record group and im chat, it lives in another dimension separate from local chat.

    and in most cases, they cannot even see what you are doing via the cam either unless they are in the same region you are in.

    Now with the spy script, they can see your login, if you tp and where to and if you sit on things or someone touches your collar.

    http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI lists everything that can be done in rlv, so pretty much if it is not there it cannot be done through rlv or your collar.

     

    • Like 1
  20. On 12/19/2018 at 8:16 AM, Love Zhaoying said:

    What’s the definition of AFK in this context? Those of us who disable the “no activity AWAY” feature will be happily running whatever stand / sit animation or AO, and our tag header won’t say “away”.  Will people think we are away/AFK merely because we aren’t moving?

    Well, technically there is a way to detect if certain people are afk even if they do that. Within rlv there is a restriction that can disable that ability to disable the afk setting and will basically cause a user to be set as afk after 30 minutes. So anyone with rlv on and wearing a relay or collar that has it set to auto could be forced to reveal they are afk. Any scripter could then perhaps write a script that would then use that force tp them out through their collar or relay at that point too.

    So all someone would need is rlv control zone like object that applies that setting to anyone with an auto-collar/relay. Meaning any sub that cannot turn of their relay in their collar because their owner doesn't allow it would be ejected for being afk.

    On 12/19/2018 at 10:43 AM, MBeatrix said:

    But doing it on the client's side would involve a more complicated process to trick the system. Something like an auto typer or whatever.

     

    Actually, you would not need an auto typer at all. You could simply run a macro that repeats itself every so often with the sl window in focus. like using an old autoit script macro. It could either type a response and never post it, or just inch the avatar in a random direction every few minutes.

    Now toward the original topic, I think such a queue would be a great thing especially if it requires user interaction to keep their place or they lost it and were moved further down in the queue. I think it would be beneficial to any kind of sim and not just shopping or event sims.

  21. In Sl.. probably sitting at a club, probably afk. In RL, don't know it changes so much lately which is why I am often afk a lot when I'm in SL.

    So if you see or find me in world, send a message and you will know which since I do use the auto-respond feature of firestorm with an auto-away timeout set.

    • Like 1
  22. 8 hours ago, Arduenn Schwartzman said:

    Not if their groups are hidden in their panties.

    Which I do to prevent online stalking by those I don't want to talk to. So unless they already knew my groups or I met them from the group and still a member of the group; they can't see my groups. Luckily a lot of those group hiding groups also don't show the member list in them. So someone cant just join that group then to see when you were last online or if you are online at the moment. So unless they just get lucky joining random groups and ever see you post they won't be able to know.

    grr.. it split my post when I was trying to edit it and didn't notice.

  23. As a few have mentioned just look at their groups if you can see them then join one of the groups and look them up in the member's list. Now some groups don't show the members list so you might have to try several of their groups until you find one that does.

    Oh, you can also use this as a method to see if they are online or not too and just marked as offline to you. For no matter what they set their privacy and online status setting to, they will always show up as either online, if logged in or offline if not, in the group regardless of what they chose.

    Some people like to think they can hide if they are online, but really you cant if you share groups that they are in. Plus there are inworld objects you can buy and use to track them if they log in. Just requires you to be able to rez the item somewhere and leave it out and wait.

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