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Sven Nebula

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  1. This is exactly the answer I was looking for, thank you!
  2. I want to see precisely where parcel borders are so I can try to keep everything in my own parcel, but parcel lines aren't enough since they only show up on ground level. Is there any way to show the borders in a way that extends upwards?
  3. I'm looking for a creator who can create a set of 4 animesh arrowhead tip tentacles to be attached to the avatar's back for a price under $200 in USD. A reference is attached (length inaccurate, should be around the same length as an average human arm). If you need my email address or Discord to talk to me about it and are up to do it, let me know. Thanks in advance.
  4. I'm trying to get an item from the Marketplace and when I try to get anything from a particular merchant, I get the error message seen in the title of this thread. From what I understand, this means I've been banned from buying anything from them. Thing is, though, I've never bought anything from them before, and I've never even talked to the merchant. Who knows anything about this?
  5. Nope. It's not what I'm after, sorry to say.
  6. Does anyone happen to know of a quadrupedal canine avatar whose rear size is adjustable or already round and big? And no, this isn't for purposes that violate the ToS.
  7. Alright, I will check that out soon. If I run into any problems, I'll continue here.
  8. Ah, so how would I do an infinite loop and let the script leave the state entry?
  9. Why isn't the touch script working? Please, I need help from a scripter ASAP. Here's the snippet: integer setting; float wait; float rand; default { state_entry() { @blink; llSetText((string)setting, <1, 1, 1>, 1); if(setting == 0) { llOffsetTexture(0, 0.2, -1); llOffsetTexture(0, 0.4, -1); wait = 0; rand = llFrand(0.2) + 0.1; while(wait < rand) { wait = wait + 0.25; llOffsetTexture(0, 0.4, -1); } llOffsetTexture(0, 0.2, -1); llOffsetTexture(0, 0, -1); wait = 0; rand = llFrand(8.0); while(wait < rand) { wait = wait + 0.25; llOffsetTexture(0, 0, -1); } } if(setting == 1) { llOffsetTexture(0, 0, -1); } if(setting == 2) { llOffsetTexture(0, 0.4, -1); } if(setting == 3) { llOffsetTexture(0, -0.1, -1); } if(setting == 4) { llOffsetTexture(0, 0.2, -1); } jump blink; } touch(integer total_number) { if(setting == 4) { setting = 0; } else { setting = setting + 1; } llOwnerSay((string)setting); } }
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