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mygoditsfullofstars

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About mygoditsfullofstars

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  1. I am definitely experiencing an increase of failed teleports myself over the last few weeks. It was smooth sailing for me after this problem was fixed by LL last time, but it seems to be happening again now, but nowhere near as frequent as last time when there was the grid-wide issue. I am hitting this at least three times a day now. Its completely unpredictable when it will happen, no consistency between when and where I am teleporting to.
  2. Done. I have reported my own post with the website and contact information and asked that a moderator delete it.
  3. The forum software is giving me no option to edit or delete an older post. I will report my own post and ask a moderator delete it in response to the "issues" its apparently caused. My intentions were not bad. All we had to go off is that the lab had "tried" to contact the group, that leaves things very vague and open. I only posted what I did out of desperation because I wanted to make sure every possible avenue had been exhausted in contacting the owners... Obviously I am yet another person who doesnt want to see the sim go...
  4. Because we all know the clock is ticking and the sims days are numbered, and not one straight answer has been given from any official source from the group.
  5. I think most of us have been touched emotionally from this sim at least once in our SL lives, I would love to see it preserved, I hope we reach a positive outcome, meanwhile, I will share a memory below
  6. There's already a third party viewer available on the Android platform, I am sure you are aware of its name. I've not heard of any plans for an official android viewer from the lab, so in the meantime, the TPV for android is more than adequate.
  7. My question (and I am sure its been bought up before, but I would like to hear the labs reasoning on this). Why not open up homestead regions to everyone instead of forcing people to take up a full prim region first? It seems this rule has been in place a long long time now.. The lab would see a much larger adoption of homesteads being leased direct if they were to change the rule. Most people cannot afford to pay the cost of a full prim region + a homestead... And not everyone wants a full prim region. PS: I'm aware there are private rentals in world via people like the chungs... I just would rather be giving my money to the lab direct instead of helping to make some estate tycoon rich. So I am curious whether there are any plans to change the rules as to who can take up a homestead direct with the lab.
  8. Any chance you could be a little more specific? Bad how? (don't just say "it doesn't work")
  9. Hi I had the same issue even on my older rig that had a 780ti - it was always the CPU (one core out of multiple) getting pegged at 100% constantly. This is no recent issue for me. And yes, I can fix my frame rate by doing the usual things, jellydolls etc, but to have to stare at a room of jellydolls just to get a decent frame rate is silly in this day and age. CPU contention issues with the viewer have been around a long time.
  10. Hi All, I am sure this has been bought up before, but I figure I would ask since its a long standing annoyance. A LOT of the viewer's workload seems to be CPU bound... Is anything being done by the lab to improve the viewer's use of modern CPU's? In my case, I get horrific slowdowns at venues that may have more than 15 avatars - we're talking 10fps, sometimes worse. I know for a fact I am not alone with these sort of issues. Before the masses say "turn down your graphics settings" "jellydoll everyone" "render only friends" "turn off particles" "turn down your DD" "Turn off ALM" "set your max complexity slider for av's to a really low value" etc etc... Hear me out... I have an NVidia GTX 1080 with plenty of VRAM and grunt, plenty of system RAM, and a decent 6 core i7 CPU. On my system, the bottleneck isn't my video card or system memory. The viewer seems to slam one CPU core at 100% constantly while the remaining other 5 cores on my Intel i7 are doing NOTHING. That is the bottleneck... Why not improve the threading of the viewer so these other cores can share some of the workload (I am guessing its all rendering pipeline stuff thats tied to one core)??
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