I'm having an issue where any specular map I apply to my mesh creates a 100% shiny object, no matter what level of gray/black/white. I've used my own textures and specular map shades from the marketplace with the same result. The glossiness, environment, and color options do not make any sort visible change for me.
I have all graphics settings at their highest with hardware skinning, advanced lighting models enabled, etc. and I'm on Firestorm 5.0.7.52912
Does anyone know what my issue could be?