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wherorangi

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Posts posted by wherorangi

  1. i just point again at the Statistics Bar image. The red band shows the variance in the frame rate, between 50 and 80 frames a second, due to my avatar turning exposing more/less triangles that need to be rendered

    all of the resources needed to render the triangles are already downloaded, and most of the data is already in memory. Is still a whole lot of work for the processors to do

  2. Nova's use of modulus is the way to go

    another issue OP has is when a 3 button bracket spans the bounds. In this case [max-1,0,1] and [max-2,max-1,0]. To catch this a way to mod Nova's code is:

     

    list wrap(list c, integer x, integer y){    if (x <= y)        return llList2List(c, x, y);     return llList2List(c, x, -1) + llList2List(c, 0, y);       } ...

    list List2DialogButtons(list chain, integer i) { ...
    if (j>12) buttons = ["<<",llList2String(chain,(i+9)%j),">>"] + wrap(chain,(i+6)%j,(i+8)%j) + wrap(chain,(i+3)%j,(i+5)%j) + wrap(chain,i,(i+2)%j); else ...
    }
    ...listen(integer channel, string name, key id, string message){ ...

    if (message == "<<") { Gindex -= 10; if (Gindex < 0) Gindex += j; } else if (message == ">>")
    Gindex = (Gindex + 10) % j;

    ...
    }

     

    • Like 1

  3. Rya Nitely wrote:

    I have a small order in now at 256. I don't know if it will sell. The way the LindeX market is going it might not be worth it to hold off selling.

    is a bit like RL global traders whose product is priced in USD. In the RL there is a formal market for hedging own currency fluctuations

    in SL (Lindex) then the only way to hedge is to put blocks of L$ at different rates, say 3 or more blocks. Moving the outer blocks up or down as the market moves


  4. Rufferta wrote:

    I think this is all a plot to make us leave so that we will go to Sansar.

     

    ------------------------------------------------

    Before everyone yells at me I would like to say that the above is my attempt at humor. I intend to stay in Second Life, because, with all its flaws, it is the best virtual world I know.

     

    i won't yell at you :) bc like you I think that SL is the best thing since forever, virtual world wise

    i dont think is a plot tho. bc at this time there is zero for anyone ordinary in Sansar. Ordinary meaning people who want to buy stuff

    there is a perfect storm in SL at the moment tho

     

     


  5. Rya Nitely wrote:

    The biggest content creators in SL are making the most money (big money). Why would they dump that and move on? And in order to have L$ to sell, someone needs to be buying L$ - supply would have to equal demand, no matter how cheap they sell their assets for.

    if think about it like old stock. For virtual content stock/products then is no resources or time cost to leave old stock available for sale for ever 

    if as creator designer then the effort goes into creating new product/stock and SL is no longer the focus of this effort, and the creator designer has no intention of creating new SL stock, and their SL costs are now practically zero, then is basically money for jam, however much or little that might be

    is not so much L$ dumping per se. Is stock dumping

     

     


  6. Prokofy Neva wrote:

     

    So it's about Project Sansar's beta opening wider and people escaping before the inevitable.

     

    yes. Thats pretty relevant as well

    those SL people who have gained early access to Sansar are I would think amongst some of the biggest content creators in SL. Like you say, they are most likely moving on and ridding their SL-generated L$ gained from their existing copies of content, as quick as they can, for whatever they can get 

  7. if it does have any to do with Supply Linden then is pretty much to do with the reduction in private sims tier

    when the amount in USD earned by LL from the same volume of private sims tiers goes down, and a significant portion of that amount is gathered by estate rental barons [and shopkeepers/venues] in L$ then it makes sense for LL to claw some of that back by depreciating the L$

    it may not make good business sense for LL to do this, the sense is just that it would be consistent with how LL have always behaved

     

    eta: [and shopkeepers/venues] with private sims tiered from LL directly


  8. Bryce Kidd wrote:

    The render my friends setting needs to be as persistant as derender is. Especially for the changeover period as everyone adjusts, especially those in the Fur and Anime communities who will want to see their friends wach time they log in.


    this

    a whitelist of friends avatars, exempting them from being jellybabied is pretty essential for the social component of SL

     

    eta: avatars as not everybody we might need to exempt are on our friends list. Live performers for example 

  9. by jumping I mean I am playing scripted dance animations which can be seen in the variance of FPS on the gfx card. The FPS range is about 50 to 80 average 58.4. The variance is wide due to:

    a) occlusion (more or less) triangles in the view as avatar turns and moves, and

    b) the work the main processor (i7 in my case) has to do to prep the data for the 660, and

    c) the time taken to transmit data over the internal bus, and retrieve data from memory and/or from cache

    seems to me that while mesh objects can contain less triangles than oldschool prims, it takes longer for the main processor to prep the data than it does for prims, due to the organic shape of mesh clothing (more math calculations)

    seems to me also that in the metric calculation there is a understatement toward mesh and away from prims, meaning that I am not sure that the work that the main processor has to do (in a type vs type comparison) has been factored in as well as it might be

    adding more avatars to the view doesnt change the basics of this. There's just more data of each type to manage and render

    +

    is what I mean when I said earlier that if we do wear oldschool prims then don't overly fret about it too much when the color of the default metric over our head is not green

    the metric is just a guide to what the software estimates the load to be on our rigs/computers, and we can adjust the metric coloring by moving the slider up or down, tuning it ourselves to suit as we go (presets and that). In the pic I moved the slider to the max 350,000 and now is green

    if another person sees me inworld as a jellybaby (or even completely derendered) then I am ok with that, if this helps them to have a SL

    conversely tho I am not going to not wear what I want to have a SL myself. For sure when choosing stuff to buy/wear going forward, then I will be mindful of the overall metrics. However if I like it and I want it and it can run ok on my rig, and there is no similar alternative available, then I am going to get and wear it

    when I do use the metrics then I will compare stuff against each other by type. Mesh vs mesh. Prims vs prims. And not use the metrics (as wrote) to compare mesh to prims in terms of performance on my screen

    +

    about FPS

    from our pov as users is all pretty much about the FPS (once all the data relevant to us has been downloaded from the servers, and when our network connection is running stable)

    in my case FPS above 60 is a waste of electricity as my monitor only runs at 60hz (60 FPS) so is zero benefit for my gfx card to be outputting higher than this

    lower than 24FPS (below TV rates) then things become overly noticecable to my eyes. So while it stays between 24 and 60 then I am good

    NVidia has a goal for the new 10 series card to have all the top selling game titles running at least 45FPS, and NVidia do a lot of work on their drivers to assist with this. Not all of the games do yet, even on the 10 series (nevermind the earliers) despite what some gamers say when they are comparing SL to these other games

    So I think the LL devs have done a pretty good with SL rendering overall, given the extremes of users having a go at creating content vs game titles that exclusive use professional content

    +

    the whole idea of this project is to allow people with lower spec rigs to actually have a SL and I am ok with that

    and I only have a 660 so is not like I am a high spec user myself. I just try to get max performance out of what I do have and is all good

  10. i just post this one as well

    this is me blinged out with mesh clothes, sculpt and mesh accessories, flex hair and tail. Jumping round I am. 187,709 complexity

    I am running 660GTX. Max graphics everything except shadows off. My monitor is a 1920x1080 locked at 60hz (60 frames per second max.) The pic is taken with the viewer screen maximised 

     

     

  11. yes. Is my experience so far as well

    while the complexity rating for old school prims can easy put you over the complexity redline, in actual terms (FPS) then prims and flexiprims are still pretty efficient to render

    so if anybody reading who does wear oldschool then dont fret about the redlining over your head. And if run into a arcanazi inworld who goes mental at you then tell them to basically bite themself, bc they dont know what they are talking about 


  12. BathtubSulfate wrote:

    GTA5-style NPCs to be beaten, shot, run over and killed at random, with the occasional capability to fight back?

    nobody has really done that yet in SL to any large extent. A full-on battle arena sim. Where the NPC opponents are avatar-based client viewer bots

    there has been a few LSL-driven mesh/prim puppeteer NPC opponents done, but nothing much on the client viewer bot approach

  13. you will be ok Rya. I am supportive of what you want to do with your life and I wish you all the best and happiness (:

    ps. about my post count

    is more like 50 zillions over my time. This is my 5th main account now. I go away from SL and come back at different periods

    I am pretty much a compulsion-driven person. When I do something then I do it pretty full on for hours and hours and hours. So to give it a rest I have to cancel my account. That way I can't login unless I go thru the sign-up process, and then have to re-get another whole inventory of stuff which is a pretty big undertaking to do

    compulsion-driven. The 50+ posts so far have just been in the last week about  (:

  14. Rya, like others have said it would be prudent to not bet your house on it. Do it for sure, but it is business. Business can be pretty unforgiving when we don't financially plan for rainy days. For when the market shifts, and new products and new methods of creating product come. New financial regulations and constraints are introduced, etc etc

    Listen to people like Sassy and Phil. Both were really successful SL-wise then the market shifted on them. Phil chose to retire. Not sure what Sassy is doing now, but she do still have the design chops. Pamela as well. Pamela had to adapt. It nearly killed her, but she perserved and continues to adapt to whatever the market chucks at her  

  15. user and designer education is a difficult problem for sure, in a anybody-can-have-a-go environment

    i think the most useful thing for the most number of people to come out of this work is the now ability to create/save/reuse the graphic settings. Thats a pretty good thing to have for a lot of people

    i think also that the Complexity thing will be good for designers going forward. The successful for-sale product makers will take notice of it, and it time they will start producing more efficient clothing and accessories

    Users probably less so. Less so in the sense that I found these boots. I really like them

    each boot adds about 10,000 to my complexity. Relatively high. Thing is tho that I really really really like them. Until I find another pair of boots that I really really even more like then I will continue to wear them

     

     

     

  16. ps. I just add

    in the viewer we do get told by a system notification whats happening

    when we change/add/remove stuff then we are notified what our now Complexity is

    when we are in a scene and there are others present, and our Complexity is high, we can get a notification that others present may not be able to see us fully

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