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Showing results for tags 'unwrapping'.
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Anyone else know why this happens. Example: Large mesh plane, divided into 4 equal texture faces. When camera draws out a thick black line shows on the joining edges. In the photo attached, the black line shows at all distances. So my real question is about unwrapping in Blender. Is it better to always leave a margin? In the below example there was no margin when unwrapping the 4 individual faces on the floor.
Hi, me again. Small issue, last one, promise. Ha, I know how to unwrap, but, this struck me as odd. When i unwrapped my object I got a square, with a circle in it. This also happens on basic cubes when spawned in, not sure how to fix this issue. Thanks for any help in advance