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Aglaia

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Posts posted by Aglaia

  1. You will have to skin your clothes for the different meshbodies, which means you will have to apply for getting the devkits of these meshbodies. Meshbodies creators propose an application form, and if you are accepted, they will send you the devkit for their body.

    For uploading meshes to SL, you have to fill the "Mesh upload status" in your account: https://secondlife.com/my/account/ip/index.php?lang=en-US

     

  2. Hi,

    You have to use LEFT_PEC and RIGHT_PEC bones for animating breasts.

    For the butt, you have to use PELVIS and BUTT bone. Note that you won't be able to animate separately left and right part of the butt.

    All these bones, LEFT_PEC, RIGHT_PEC and PELVIS and BUTT, are collision bones. Animating them will have no effect on the standard SL body, but it will work with the big majority of meshbodies.

    Also, note that it is PELVIS, not mPelvis, which is another bone.

    • Like 1
  3. On 1/30/2022 at 12:58 AM, Pamela Galli said:

    It’s because some people go through and trash products that they have never bought.

    I think it has never been possible to review, or to reply to a review, if you hadn't bought the product.

    Before: a purchaser could both create a review and reply to an existing review.

    Now: a purchaser can only create a review. They can't reply to existing ones.

    I think it is fine. The review system is not a forum. The product seller is the only person who should reply to reviews. In the past i've seen some people fighting in the reviews, this is not good and not useful.

  4. This JIRA won't help. And this error message is of no help neither. Only thing that matters is what is the url requested by your script. You should shout this url in local chat then try to call it from an external source, for example from your web browser if it's a GET request, or from Postman if it is not a GET request.The error message that you are reporting seems to be reported by your server. It would help much more if you just knew the exact url of your script, then when it stops working, try to call this url manually and see if it works.

    By the way, it looks like Monty Linden told you that your script was deleted. I wonder how you could reset the script it if it was deleted.

  5. Ah ok it is http-in. The throttle limits you were quoting in your first message are for http-out. Not sure what http-in limits are, nothing in the wiki about it. Did you try in another sim? Are you sure your script doesn't request a new url at a point and forgets to send it to your client?

  6. On 4/21/2022 at 5:12 PM, Frionil Fang said:

    The scene gamma from your chosen EEP setting affects fullbright textures which may result in colors getting blown due to fullbright in a scene with gamma > 1, and colors dulled with gamma < 1. I'd say this is arguably a bug and may or may not have been the case before EEP, but at this point I can no longer remember...

     

    Yes this bug was introduced with EEP, which makes Full Bright looking not full bright at all with some environments, for example Nacon Afternoon. It worked perfectly before EEP.

  7. @Jenna Huntsman She is probably talking about the "Origin" bone in Avastar.

    @Leninah About the "Origin" bone, it should not be used for animating. Use the COG bone instead, in Avastar.

    To achieve what you want, you have to know the end rotation of the first animation, and use this same rotation as the begining of the second animation. No other way to do it...

     

    • Thanks 1
  8. You can definitely import BVH animations in SL with priority 5 or 6.

    In Firestorm, display the Advanced Menu (Preferences > Advanced > Show Advanced Menu)

    In the Advanced Menu, go to Show Debug Settings.

    In the Debug Settings, look for FSMaxAnimationPriority and set the max priority to 6: you can now upload BVH anims with priority up to 6.

    In the Debug Settings there's a message stating that only priorities up to 5 are supported. It is officially true and not recommended to use priority 6, however it seems to work just fine and used by a lot of creators.

  9. I made this animation by rigging a football / soccer ball to the mWingsRoot bone then animating it with the rest of the body. It was experimental, but i was so pleased by the result that i decided to make a longer animation and a video. Hope you enjoy 🙂

     

     

    • Like 4
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  10. @Solar LegionI bet the subject came up before, and you should get ready to see it come up again more and more in the future, regarding the current events.

    As i said, for me, it was an amazing experience. I felt like i was in the scene, with my avatar right in front of me (i kept the third person view, that i prefer over the mouselook), just here, and having the feeling that i could really touch my avi was an incredible feeling. I really had the feeling that i was in the middle of a piece of theatre with the avatars around me.

    I'm an average user, so if it worked for me, it should work for some other users as well. By the way, there is a discord group for the Firestorm VR mod, and it looks like i'm far to be the only one having good time with it.

    1 hour ago, Solar Legion said:

    Everything does not have to have/use/offer VR. At all.

    Instead i would say: Not everything in SL has to be VR. Some situations are good for VR, some are not. As i said, i would not try to drive a plane or a car in VR in SL.

    • Like 6
    • Haha 1
  11. I finally decided to discover Virtual Reality and purchased an Oculus Quest 2 Headset last week. And of course, after setting it up, i jumped into SL with the headset.

    I've used the Firestorm VR mod, i will give a few links at the end of this message for those who don't know it yet and are interested.

    I got a bit of hard time to have everything running. But once the configuration and settings were done, i jumped into SL with VR. I thought it would be a bad experience, because many people had told me that SL could not work well with SL. But it's wrong: it does work, and i got a very nice time!

    Moving around made me sick a bit, for sure. I would not try to drive a car or ride a horse. But for the scenes where you don't have to move your avatar too fast/ too much,  it is very cool. The only big problems so far are the keyboard, because typing is a big problem in VR, and the user interface. About the keyboard, it will probably be fixed soon, since they are now making some keyboards that can be tracked by the VR headset and shown to the user with their "virtual" hands. So it looks to me like the last problem to solve for a nice VR experience in SL is the user interface, and this doesn't look like a big deal.

    My big hope now is that a VR viewer will be made for SL. Either by Linden Lab or by the community. The world is there, the technos are there, all it needs is a user interface made for VR, with menus shown on a desk in front of the user.

    About FPS, i've heared it's a problem because most sims run with a too low FPS. But it is a wrong problem, isn't it? FPS depend on many factors like what objects are in the sims, how complex avatars are, etc. It is the same for any VR game. If VR gets popular, for sure we will see some sim builders creating sims with VR in mind, using lower poly objects, etc, and people will also learn that for a good VR experience, they will have to be careful about their avatar complexity, what scripts they are running, etc. This effort will be naturally done by everybody (sim owners, builders, end users, etc) It is already the case right now, actually. VR just moves the limits more down than where they are right now.

    Last thing: i have tried Sansar and VR Chat as well. In Sansar, i got sick very fast, and the world i was in looked buggy, i was not able to choose some destination, so i abandonned after a few minutes. VR Chat was fine, i had some good time, i played a chess game and visited several pretty places. But the graphics are very far from what is SL. I enjoyed much more my time in SL, even if i had to struggle with the keyboard and interface and even if i could not really move fast around, than in VR Chat.

    Do you have any experience in VR? What do you think about all that?

    For those who are interested, these are a few links to help running SL in VR:

    https://nwn.blogs.com/nwn/2021/03/second-life-social-vr-oculus-quest-2-firestorm-instructions.html

    https://blog.inf.ed.ac.uk/atate/2020/12/11/firestorm-vr-mod-6-4-12/

    https://gsgrid.de/firestorm-vr-mod/

    • Like 9
    • Haha 2
  12. Hello,

    I've built a web service for splitting audio files for Second Life. You upload a song in any audio format (mp3, wav, flac, aac, whatever), you give the duration you want for the chunks, and you will receive a zip file containing all these chunks for Second Life: wav format, 44 100 Hz, mono channel, 16 bits depth.

    I offer this service for free, so feel free to use it anytime 🙂

    This is the address : Audio splitter for Second Life

    • Like 2
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