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Dyna Mole

Moles
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Everything posted by Dyna Mole

  1. Hmmm.. Thanks. I'll take a look at that and let someone know.
  2. That's correct. The covenant in the NEW Linden Homes allows you to make a skybox above 2000m, but the covenant in the OLD Linden Homes does not allow skyboxes at all.
  3. Moles get cold little feet too. ❄️🧦
  4. Yes, indeed. So many things to do, and all at the same time. Everything you might want to know about the New Linden Homes is on the brand new wiki at http://wiki.secondlife.com/wiki/Linden_Lab_Official:New_Linden_Homes_2019 and in the covenant, which you can read in About Land. The Knowledge Base article will be updated very soon. As long as we still have the Old Linden Homes, though, it's bound to be a little confusing. As you can see, we are still rolling out some features and making some adjustments that had to wait until after the new regions were open to the public. Refer to the wiki when you have questions about the New Linden Homes, and be prepared for updates there as Belliseria evolves.
  5. See http://wiki.secondlife.com/wiki/Linden_Lab_Official:New_Linden_Homes_2019 🧡
  6. We Moles have short little sleeves. 🐭
  7. I've heard of a cat on a hot tin roof, but a Siamese on the roof of Magellan's Lair is a new one. Watch your footing up there. 🐈
  8. No. Linden Lab does not sell any items that it creates. But the T-shirt itself is free.
  9. You're almost there. Look at the syntax for llSetTexture. You'll see that tyhe parameter that you now have set to ALL_SIDES is used to designate which face you want to apply your texture to. So, if you want the texture on face 1, change ALL_SIDES to 1, and so on. Easy peasy. Beyond that, the only thing you'll probably want to do is add a bit of dialog so you can specify the face by clicking a button instead of having to dismember the script every time. You could use the llTextBox system that you already have, but since you have a predictable set of well-known face numbers to work with, llDialog is a better choice. Study the syntax of that function and the examples in the LSL wiki to write your own dialog menu. Then you're done. :smileywink:
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