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DannyAeon

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  1. All I needed were these simple scripts. When I used to be at Cloud Party they had an abundance of working scripts, since they were correctly formatted and working I was able to spot patterns and take code from their syntax library and add some extra functions. I don't have any scripting experience, but still I managed. I do have some logic in my thinking but that only helps when I see patterns and properly formatted code. I just don't see the code they way an experienced person does. Telling me how to work with something as complicated as scripting is NOT the same as showing me how. But again thanks for the help, I'll try to find working scripts to study.
  2. LepreKhaun wrote: DannyAeon wrote: ... I was happy to help people in the Mesh creation forum with the things I have learned about mesh creation, but next time I should probably just point someone to the Inworld Employment forum so that they can attract the attention of a 3D modeler for hire. After looking at your posting history and seeing how much you've contributed to the Mesh forum, I can offer you the following: No one has ever learned to either drive nor construct a car by looking at show room models. Its true I have no history as DannyAeon, ("AS" being the keyword). LepreKaun I am sorry about the HUD tutorial you tried to post before. I was pretty exited to follow an learn from it until it got derailed. A real shame. The Lamborghini reference was meant as the expensive HUD scripts with all kinds of bells and whistles that I don't need, available on the marketplace. Thats why I mentioned all I really needed was a Volkswagen beetle, something simple. My current strategy is looking at working scripts for the individual portions of the scripts I need and then comeback and modify Ms Loons scripts. Its gonna take me awhile but I think Ill eventually get it. I also found this LSLEditor scripting thingy that helps with pointing out syntax errors, very helpful. This following tutorial might actually leapfrog me to the script setup I need. For anyone in my unfortunate situation the following is a really great tutorial, I wonder why tutorials like these are so hard to find. Tutorial: How to make a scripted mesh female tanktop with a HUD. http://oddy.nl/?p=824
  3. I dsen't seem fair that when you do a search for Mesh creation on Google you get an endless see of helpful video tutorials, but when it comes to LSL Scripting it's almost hopeless for someone thats new to scripting. Thanks everyone for you help, but I'll continue to try and lean on my own.
  4. Rolig Loon wrote: You have reached exactly the right conclusion. You posted a question here, in a forum that is meant for scripters to share ideas and moan about things that don't work right. If you are a scripter or are interested in learning how to script, this is a great place to ask. If you're expecting a finished script or even a quickie that you can tweak, though, you are quite right to post in the InWorld Employment forum instead, so that you can attract the attention of a scripter for hire. Scripting is a challenge in any language, not just LSL. Steep learning curves are part of the scripting landscape, not just in SL. Please come back again if you want to start climbing. I would be happy to start climbing if I saw a mountain before me, not a scattered web of rocks and pebbles too far apart to hopelessly try and reach. In anything that I have tried to ever learn in my life I always looked for working examples. In the Mesh creation forum people who are helpless and want to learn are helped with so called quickie tutorials with very difficult or complicated aspects about Mesh to try and learn on there own, and I see this happen over and over again. But no, when it comes to scripting you gotta pay up for even just a quickie. I was happy to help people in the Mesh creation forum with the things I have learned about mesh creation, but next time I should probably just point someone to the Inworld Employment forum so that they can attract the attention of a 3D modeler for hire.
  5. @Nova Convair You are very kind to try and help. But I did mention what the problem was, 1: I am completely new. 2: I cannot for the life of me take pieces of scripting and structure them and format them together to make a working script. If I new how one transmitter worked I would be happy to make 2. @Dyna Mole I was aware I was almost there, I thought some one could actually show me what to change. I was hoping to find working scripts ot this simple function, writing a dialog is beyond what I was hoping to get help for. I feel like Im trying to learn how to drive a car, with out ever seen a car before by taking a kit of car parts and studying how to put that car together. If I could see a working car and study that I'm sure I could learn how to drive a car a lot sooner, maybe install a radio afterwards. Does that make sense? lol Hence new. But that's the funny thing if I could see a working script I could be able to decipher it better. I understand if you wouldn't want to do the work for me you could say by putting this simple script together, but that's really the only way I'm gonna study and learn how it works. I have already spent months how to create nice enough mesh objects people might wanna buy. That was exausting enough. There's no need to learn how to build a car when I just need to lean how to drive it. I've looked at the marketplace there are no simple scripts cheap enough for such a simple task. The scrips on the marketplace are like Lamborghinis, when all I need is a Volkswagen beetle to go by groceries with. Thank You everyone for your help, but I think I need to pay someone to make me these simple working scripts. Maybe this hasn't been considered or realized by residents who wonder why user retention is so low, but the scripting aspect of creation for second life is too steep, even more so than creating mesh in my opinion.
  6. I hope I didn't create the impression that I need a step by step walk through for creating a working HUD, its not needed. Correctly formated working example of just the scripts is all I need, afterwards I believe I can study them, change them and add them to my prims and mesh myself. The following scripts would have been alot of help if only they were formated correctly, and not examples of what needs to be changed. Its important for a experienced scripter to keep in mind someone that is new to scripting dosen't see the code the way that you do, it is completely alien for that person. A person that is new to scripting can't seperate what is actual code from comments or text that needs to be replaced by numbers. Providing working examples is how i best learn from something new I'm trying to learn. In this case they would be correctly formated working examples of scripts. simple transmitter: default{ state_entry() { llListen(-67890,"","",""); } touch_start(integer total_number) { llTextBox(llDetectedKey(0)," \n Enter a texture key",-67890); } listen(integer channel, string name, key id, string msg) { llRegionSay(-12345,msg); }} The second is an equally simple-minded texture changer: default{ state_entry() { llListen (-12345,"","",""); } listen(integer channel, string name, key id, string msg) { llSetTexture(msg,ALL_SIDES); }}
  7. Hello I seem to not be able to find a working example of what I need. I am completely new to scripting. I have read multiple pages with similar scripts and mostly bits and peices of scripts that should go toghether, but I'm not sure how to peice them toghether. I have a simple mesh with two faces where I need to change "Face 1" and "Face 2" to a matching set of textures. I am going to build an HUD worn by the owner made of 5 prims, 4 being buttons. Each prim button needs to apply a different set of textures. For the moment I would like the scrpt to work from a worn HUD and change textures on a rezzed mesh object on the floor. As mentioned before I can't structure and peice the bits of scripting found on these pages to the correct format for a working script. With a working example I believe I can study it and add it to my four buttons by changing texture uuids. Can someone please help? Thank You. After a bit of reasearch It seems I need the following: Set mesh texture on two faces. http://community.secondlife.com/t5/Mesh/quot-Mesh-Texture-Changer-quot-on-one-multitexture-mesh-object/td-p/1652669 Texture changer with HUD http://community.secondlife.com/t5/LSL-Scripting/Texture-changer-via-HUD-for-worn-object/td-p/1752027 Use llGetOwner http://community.secondlife.com/t5/LSL-Scripting/Hud-texture-changer/td-p/1659509
  8. Hello I seem to not be able to find a working example of what I need. I am completely new to scripting. I have read multiple pages with similar scripts and mostly bits and peices of scripts that should go toghether, but I'm not sure how to peice them toghether. I have a simple mesh with two faces where I need to change "Face 1" and "Face 2" to a matching set of textures. I am going to build an HUD worn by the owner made of 5 prims, 4 being buttons. Each prim button needs to apply a different set of textures. For the moment I would like the scrpt to work from a worn HUD and change textures on a rezzed mesh object on the floor. As mentioned before I can't structure and peice the bits of scripting found on these pages to the correct format for a working script. With a working example I believe I can study it and add it to my four buttons by changing texture uuids. Can someone please help? Thank You. After a bit of reasearch It seems I need the following: Set mesh texture on two faces. http://community.secondlife.com/t5/Mesh/quot-Mesh-Texture-Changer-quot-on-one-multitexture-mesh-object/td-p/1652669 Texture changer with HUD http://community.secondlife.com/t5/LSL-Scripting/Texture-changer-via-HUD-for-worn-object/td-p/1752027 Use llGetOwner http://community.secondlife.com/t5/LSL-Scripting/Hud-texture-changer/td-p/1659509
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