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MBeatrix

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Posts posted by MBeatrix

  1. On 12/1/2020 at 5:29 PM, Aishagain said:

    I've been doing a little research into these issues.  If you look at Inara Pey's transcript of last week's Simulator User Group, you will see that Mazidox Linden rather flagged up these issues: https://modemworld.me/tag/simulator-user-group/

    Also in the top thread in this forum he says:

    Next week we're making a one-time effort that might be somewhat unpredictable. This is a complex, multi-step process to make simulators cloud-aware and then cloud-first for various kinds of in-world objects. This will not be the New Normal. Remaining in the intermediate states would result in degraded performance for Residents. We want to avoid that so we are compressing our schedule as much as possible.

    I very much doubt that they expected it to be quite as bad as this but then, Lindens tend to be on the "gung-ho" side of cautious when it comes to this operation.

    Yep, I read all that alright. I was just kind of reporting here what happened to me this morning (couldn't login for a while, and when I did couldn't TP anywhere; and then the inventory database issue).

    Of course the whole transition must be quite complex, and I'm not really expecting it to get much better before the end of this year.

    • Like 1
  2. Teleports failing, logins failing, inventory database issues (e.g. "Failed to find clothing named Blueberry DWL Fun Capri Jeans alpha in the database.")

    [EDIT]  Despite the database error message, the alpha layer loaded and is showing in the saved outfit list. The error message persists, though... It's a new alpha layer I've just created after uploading the texture. I created a second one with the same texture and got the same error message on saving but it displays properly and is in inventory.

    [EDIT 2] I guess it was temporary issues... I logged out for a while and when was back in I deleted the two alpha layers that could not be found in the database and created even one more with the same name of the first - no error message now.

  3. 47 minutes ago, steeljane42 said:

    I'm aware. But there's plenty of regions that pretty much no one pays for. Empty water regions that are popular for sailing (blake sea was it?), some LL lands/parks/portals and so on. They get enough traffic so LL can collect some data while not disturbing anyone's homes. That's what I meant. [...]

    I can agree with that. Still, it's not just about traffic, it's also about rezzing stuff, creating scripts and all other things you do in your own land.
    No one likes the idea of possible degraded performance but this has to be done, and I'm with Qie — the sooner, the better.

    • Like 1
  4. 9 hours ago, steeljane42 said:

    Same question as Lucia's above.

    I'm glad about uplifting starting on the main grid and all, but I'm not ready to deal with *degraded performance or behave incorrectly* part for who knows how long at my (private) region that I pay for. There should be enough of mainland to experiment with for the time being, too. So... how do I opt-out of (possible) early AWS migration?

    We pay in mainland too, you know?

    • Like 2
  5. @AishagainVery honest and clear report from Oz, and although it doesn't make any difference to how issues affect me, I really appreciate it because it makes us understand what is going on and why those issues happen. So, yes, this kind of communication is always welcome.

    When I say that technical details about stuff aren't interesting to me is because when they are disclosed I (and most) surely have an opinion (often wrong) about them, which doesn't change anything — the Lindens will always do what they have planned to do. And I'm sure that they will always do what they believe it's best, even if sometimes they may think wrong too — they're human, after all...

    • Like 1
  6. 7 hours ago, Aishagain said:

    There's only one way I can sum up today in SL:  "What a mess".  I am bound to marvel at how a change of code to a relatively small portion of the Grid could have so affected grid-wide Bake services.

    Perhaps LL will enlighten us via a Blogpost once they have sorted it out.

    Apparently, they did more than they said they'd be doing... Apparently.

    In any case, knowing what they do or not doesn't really do anything for me. All I want is that THEY know what they are doing, which doesn't seem to be the case when they issue fix after fix that don't actually fix "it". But that's a software industry problem, in general... They hasten making changes that they think are a great idea and seem to forget how that impacts users, those who ultimately contribute to pay their living.

  7. On 10/13/2020 at 3:06 PM, indiangirlwild said:

    Here are my stats is my connection bad?

    sl1.png

    With such a high ping time, there's obviously a problem with your networking. What's probably happening is that the sim(s) you're in assume that your viewer crashed (because not responding in a timely manner) and log you out.

    If you are sure you tried everything suggested above, then maybe you should contact your ISP.

  8. 1 hour ago, AlettaMondragon said:

    Nice edit. I started complaining here last week, because Mazidox keeps posting deploy plan notices here that are not true. It is enough to see these for 2 months with more and more issues coming up every week to make me comment on it.

    [...] I'll just refer to your own topic from earlier, where you said they claimed to have fixed the teleport issues but you still had failed teleport attempts, then you said "all that was needed for all those sims with teleport problems was a restart". That's what I'm saying as well. Regions need a restart regardless of server updates to work properly. This is what Mazidox's post in question says as well, all the time. They just don't do it.

     

    Maybe you didn't notice that it wasn't only a different topic, it was a whole different matter, and that most of the grid — if not all — was restarted to finish fixing the teleports issue.

    I remember that not very long ago @Grumpity Linden explained the bot that does the auto restarts doesn't work as well as intended and needs to be poked once in a while. So, no, Lindens don't do it, the bot should. But, again, you can ask them via Support to restart the sims you know that aren't healthy — anytime.

    • Like 1
  9. 2 hours ago, AlettaMondragon said:

    [...] By the way, can you address the part of my post about the other unresolved things too? Region crossing and teleport issues? Massive group chat failures? Support is unable to resolve those issues, and they're also unable to give proper information on what LL has or has not done yet to fix these things.

    Yes, as you got aware, fixing those issues is not what Support is for, it's a job for core programmers, engineers and those above who decide what to do, how and when to do it. Also, Support can only tell you what they are told... If there is nothing relevant told to them, they can't just make up some info about what has been or not done to fix whatever.

    • Like 1
  10. 1 hour ago, AlettaMondragon said:

     

    This is still not true, my home region hit 17 days uptime today, so as "rolls" won't happen on Main Channel this week either, I'll be curious how long the region can run if someone else doesn't decide to request a restart for it. 17 days is simply ridiculous, and you guys are staying silent about the reason why this function doesn't work recently, along with the many malfunctions that remain unresolved for 2 months now. This is the point when copy-pasting the same things again and again turns into telling lies to your customers, instead of doing any kind of productive work.

    You can always request Support to restart your sim. I'm sure it would be more effective than complaining here. 😉

    • Like 1
  11. It seems all that was needed for all those sims with teleport problems was a restart, and the work that has been done yesterday seems to have finally fixed the issues. I haven't had a single failure today so far, teleporting from/to regions where I had failures before.

    I thought I would let you all know...

    • Like 1
    • Thanks 2
  12. 21 minutes ago, Aishagain said:

    [...]  Regions will only be restrated if tey have been running for more than 10 days on Tuesday or Wednesday [...]

    I think it's more than that, Nuggy was restarted last Thursday and again today.
    Part of the grid (lots of places where I go) hasn't been much stable the last couple days, at least.

    [EDIT] Actually, Nuggy was restarted Monday, Tuesday, Thursday and today (I just checked)

    [EDIT2] Monday, it had completed the 10 days cycle, so that was right, and Tuesday it was a rolling restart. I don't know why it was restarted Thursday and again today.

  13. 1 hour ago, Profaitchikenz Haiku said:

    The workaround I use, which is perhaps successful in 3 out of 5 attempts, is to cancel the stuck TP and then move position perhaps a metre or so, and try again, either to the same destination or to another. This usually works [...]

     

    It hasn't been working for me. I always try that a few times, but maybe it's just that don't have the patience to keep doing it for half an hour. 😜

  14. 42 minutes ago, AlettaMondragon said:

    There is always a chance for a teleport failure, based on several factors, mostly your connection to the SL servers, and the connection between the region hosts and other servers. It would be a miracle if LL could ever eliminate teleport and sim crossing failures entirely. The grid status incident you're referring to was probably an increased case of teleport and sim crossing failures reported to support, and probably had a common source which they might have fixed, but that doesn't eliminate the other factors which might sometime result in a TP failure.

    Yes, I know all that, but what is happening is something unusual. I just remain in the sim where I am, the progress bar doesn't move, no teleport failure message nor does the system log me out. It's been happening everywhere, trying to teleport anywhere.
    After what I think is a fair amount of time, I just cancel the teleport, move around to make sure I'm not stuck and retry to a different location, with the same result.
    I repeat: this is new, from what I can tell.

    • Like 1
  15. 5 minutes ago, bigmoe Whitfield said:

    Level3 fell over some hours ago, took out good portion of att's backhaul.   This is what tier 3 support told us at work.

    That would explain it. I also had a some momentary freeze-ups yesterday (just a few seconds each).

  16. 1 hour ago, Zack Massiel said:

    Well, nothing should be happening now. This thread was about Sundays internet outage across the world.

    Right, but it's still happening intermittently. Unless it's an LL issue... Froze twice today and got logged out after a while. And when that happened, the dashboard wouldn't load on my external browser.

    However, as there are rolling restarts underway it's not a good time to draw any conclusions.

  17. 22 hours ago, Whirly Fizzle said:

    Yes, it is, but part of it is speculation. And whatever the reason is for issues it keeps happening — avatars freezing and being logged out, dashboard not loading, etc.

    [EDIT] Concerning SL, of course. No idea what is happening to many other internet based systems but as far as I can tell Discord hasn't been affected yet.

  18. On 7/10/2020 at 7:50 AM, Drayke Newall said:

    Odd comparing Mark Kingdon and Ebbe as to different sides of the coin. Whilst I would agree Ebbe is far better than Mark, at least Mark saw future for Second Life and actively tried to make it and not another program more appealing. Also, the reason I said it was odd you comparing the two is, because it is Ironic in the paths that they took were in essence identical and proven to take the same unfortunate end, yet one is hated and the other is not. Let me put it this way.

    Under Mark Kingdon's tenure, he wanted to look at a world in which businesses can create independently hosted grids on users/business computers (aka basically Sansar except using SL as the platform). He called it Second Life Enterprise. It failed and led to many layoffs and the final nail in the SL hype train.

    Ebbe did, in essence the same except, invested millions more into a separate program to do the same. A separate hostable world except made those worlds downloadable and not streamed. It lead to many layoffs as well as now this where Linden Lab is sold 'Acquired'.

    You may say coincidence, I say Ironic.

    The issue now is where can SL go from here? in 2010 SL still had a place where Virtual Worlds were all the rage and new ones popping up left right and centre. Now its a different story with near none being looked at. Any company investing in this world is only going to look at dollars and things it can use to make more- especially an investment group. Given Tillia is so linked to SL and it being unlikely Linden Lab were going to sell one without the other, I worry that Tillia was the main goal and SL is just a necessity afterthought to get that.

    We do get emotionally involved with SL or whatever digital world we're in, but for those who run it it's only business. They sell peanuts and rake in all the big bucks... In the case of SL it's not even peanuts — they sell you the ability (considered calling it "license") of using their product in their own terms, not at all yours, and as long as they decide to allow you doing that. In the very end, you get a handful of... nothing.

    Usually, nothing good for consumers comes out from speculative moves. When it does, it's a mere accident. And yes, I too think that Tilia may have been the real appeal...

    • Like 2
    • Thanks 1
  19. 4 hours ago, AnnaDelor said:

    I guess i have look on bright side i will save money on not buying lindens.🤷‍♀️

    The only advice I can give you is try to find out what has been changed in your system around the time when your issue started...

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