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Cackle Amore

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Posts posted by Cackle Amore

  1. 1 hour ago, Adam Spark said:

    I believe Sansar is a pretty good indication of what Linden Lab is realizing about VR - that the hype was highly hyperbole. Its a thing and it has its niche. I respect that. But I really don't see what the hype is about.

    I for one have no interest in anything that requires wearing headgear that is much more than your typical headset.

    Ya, sadly it's still a pricey entry for most peeps, thankfully, they were wise enough to make sure desktop wasn't entirely left behind.

  2. On 8/2/2019 at 12:58 AM, Scylla Rhiadra said:

    What I'm sort of suggesting, though . . . although, as I say, I'm kind of playing devil's advocate . . . is that it was actually a good thing that they did. Because it created an enormously important industry in Second Life that otherwise would simply not have existed.

    In fact, is it not possible that one of the reasons they don't directly take the initiative on things like this is because they understand that leaving it to SL creators is, in the long run, more profitable (if much less technically efficient)

    I do wonder at times how often that thought might come up when they're thinking of new idea's. "Will this be seen as competing with the userbase?"

    Quote

    @Haselden I'd more blame LL not supporting 4k resolution, or updating their graphics engine.

    While 4k would be handy for optimization, we both know that will not be how it'd get used. I don't want to be forced to download a bunch of crummy 4k eyeball textures.

    Also, they have been trying to look for some graphic engineers, but sounds like they haven't had much luck at selling a "Graphic Engineer for old social MMO-lite game" role

    • Like 2
  3. 14 hours ago, animats said:

    Failed new virtual worlds include High Fidelity, Sinespace, Sansar, Worlds Adrift, Facebook Spaces... Two have shut down and the other three have few users.It's just not working out.

    Feels a bit unfair to keep calling Sansar failed, it's still getting it's foot in the door in a unfortunately slightly crowded room.

    Personally to some extent I feel like it's probably given the best support to the desktop side that's been left rather forgotten by the other new VR centric social games with desktop tacked on that have cropped up.

    And it's got a new avatar system in the works, along with a little "Quest" system that could come handy for game themed worlds

    • Haha 1
  4. On 7/27/2019 at 5:33 AM, KanryDrago said:

    Care to name one of these most successful MMORPGS that struggled at first? 

    Well, not sure if it'd be consider "most successful" but ESO had a bit of a rough reception at start from what I recall and it's been doing pretty well now since.

    Now that final fantasy mmo on the other hand a whole dramatic cinematic to close down their original rough launch and rebooted with "realm reborn" and has been doing exceptionally well, even still has a subscription based model compared to most other MMO's these days that go to F2P or occasionally B2P after trying to start out only sub. '

    Previously mentioned ESO being on the side that changed to B2P [Buy to Play]

     

  5. 6 minutes ago, Alyona Su said:

    Turning off Advanced Lighting also disables shadows. I run on Catznip at full Ultra 100% of the time (as it's the best-performing of all viewers) - but a simple switch-off of Advanced lighting in crowded place (dance club, shopping events, etc.) does wonders. As for newbies... the context of most of this thread have nothing to do with them. :)

    You can selectively turn off shadows though. Shadow requires advanced lighting on, but advanced lighting doesn't require shadows to be on.

    And that may be true, but it's still somewhat relevant as they will often be facing it if the default viewer decides their computer is 'good enough' to set everything on high automatically. And as I said, Shadow's is probably the most taxing thing on SL for graphic options.

  6. On 7/28/2019 at 10:21 AM, Haselden said:

    Yeah, the creators are getting smart to make their stuff look better but at a cost of lag. I really don't think it's the creators fault. Linden labs at some point needs to just fix their viewer build to support 4k.

    I don't really trust some creators to properly us 4k resolution. People already make poor use out of the current max size

    I've got no interest in official 4k texture packs that require a small games size worth of extra space to store on my computer, and I certainly don't want it forced upon me by people that think they need 4k textures on a fingernail.

    Shadow of War's high resolution texture pack takes up 15gb of space, Monster Hunter World's high resolution pack takes up 8gb.

    We need to collectively improve the baseline quality of content creation across SL. Not by dumping more strain on the user base with unneeded massive textures and 50 layers of subdivided models, but by creating smarter. Optimized mesh and textures made with an old game engine in mind.

    • Like 2
  7. So, long story short, and I don't mean ill will towards fellow creators but when it comes down to it, people need to hold content creators to better standards, same for CC in holding themselves to those standards.

    Unoptimized mesh with over 100k polygons, excessive amount of 1024x textures on things that shouldn't have 1024x textures. Honestly imo, the only thing that should probably have that big of a texture size is mainly buildings and avatars. AND you need to try and shove everything you reasonable can into those for the specific item. And the smaller you get and more split apart the items become, the lower the resolution should be.

    So for an avatar, if you got the whole body in a UV, that can reasonably be one 1024x. texture

    If you got the body's UV's split apart though, like the standard body is, 512x is perfectly fine. Ideal, the head's portion should probably be closer to 256x since it's the smaller chunk of the body, but since it's a main focal point of a character, it's not entirely unreasonable to use 512x for it as well.

    On the other side, high poly mesh.I know people like making themselves look like high end super models, but it's still a video game engine, now an animation program. 

    While it's true that Texture size has a bigger impact than polygons, having 20-40 people covered in a million polygons together isn't exactly good for the system either. You can easily get attractive looking, shapely models without bloating it with a few layers of subdivide that doesn't try to crash out your viewer just because you right clicked on it.

    image.png.69c8377888d98e1b3c0cc98f1a7f391a.png

     

    Hell, just look at my own avatar, you would have to manually derender me with how low my complexity score is.

    image.png.d98f2fdab149137003f6dcc07e86899f.png

    The only thing on me that has a texture size of 1024x is the body. The head is in the 512x range. Ears, tail, and eyes are down around 256x.

    And same goes for the accessories I've got on me , all around and under the 256x range.

     

    As for scripting, while it can also be an issue, that's a skill set that's probably a bit harder to optimize in than just resizing a texture.  Sadly not being a scripter sort myself, I'm not really sure what sort of main issues plague the scripting side of SL v:

     

    We must all do our part to help make SL a less laggy place!

    http://pennycow.blogspot.com/2019/06/just-how-much-does-unoptimized-content.html

    http://pennycow.blogspot.com/2018/09/optimization-tutorial-creating-your-own.html

    http://pennycow.blogspot.com/2018/08/simple-performance-tricks-anyone-can-do.html
     

  8. On 2/25/2019 at 5:38 AM, Lindal Kidd said:

    One of the biggest frame rate hogs around is the Advanced Lighting Model (ALM).  (I mean, frame rate hogs that you have some control over.  You generally can't change what people wear, how many people there are around you, or the textures in the region.)

    ALM makes things look really, really nice.  I love it.  But if I am somewhere and I am getting miserable performance, going into Preferences/Graphics and unticking its box will speed things up a lot.

     

    On 2/25/2019 at 5:50 AM, Alyona Su said:

    This. Turn off Advanced Lighting and your frame rate will double instantly. 

    Are you two sure you don't have shadows left turned on, cause shadows is by far BY FAR, the absolute biggest greediest resource hog of a graphical feature in SL.

    And it doesn't help that LL decided to leave it turned on default when you freshly install their viewer, making a lot of peoples first time in SL the mountain peak of lag upon leaving the newbie island.

  9. 1 hour ago, Claireschen Hesten said:

    They are in the process of creating Caravans to go on a 512sqm plot they were previewed at one of the SL16B sims they aren't as spacious as the old homes. though with new homes being allowed to have a sky structure above 2000m you could rezz something more roomy

    Makes me wonder what a space themed premium home could look like.

    Maybe have some canyon like design for the ground level between the home parcels.

  10. I've seen lots of buzz about the new places, but I can't help but wonder, what might ever become of the old premium homes?

    While nothing really wrong with them, they certainly have become a bit outdated now for most peoples tastes being all old prim and scuplt buildings. And they layout's of the buildings are kind of a seemingly disorganized mess.

    image.png.17dc3aacbbbd5dae9672d647d1a11bde.png

    Could it be possible for LL to slowly swap out the buildings with new mesh recreations?

    Or for an even more drastic approach, just straight up redesign the landscape and layout to be more like the new places with their respective themes in mind 

    image.png.3c39ae59204cd154787731bea263af01.png

    • Like 2
  11. Personally for me, I can understand the "left arm" slot being a thing, but I don't really understand why they added a "left leg" as well. The legs already got a full UV for the entire lower body, it was only the arms they had using a mirrored section on the UV

    As for the alpha stuff, I can easily guess one issue with that is because the alpha layer itself. I imagine it would probably need a Left Leg/Arm slot of it's own, but would that have the same supposed "crashing old veiwers" problem that prevented them from expanding on the other older skin/texture layer stuff?

     

    Ya know, that's something else I've been wondering about, I've heard mention of some older viewers crashing from attempted changes, but just how old are those viewers in question?🤔

     

    12 hours ago, Tazzie Tuque said:

    I have been following this thread for a long time now, and I gather that BoM is almost here.. I am so hoping when it does get here that it will NOT be a complicated thing to figure out neither to use nor to create items..  I have just not had the time to test it out myself.. wish I had.. Because so far it does not seem that it will be all that easy use.  I do hope I am wrong though.

    What did ya find hard about it?

    It seemed pretty straight forward, you can wear the old skin stuff with the mesh bodies now, along with clothing texture layers, tattoos, and even alphas!

    I think the only oddity might be the initial step of linking the models faces to the bake channels, but even then, not too terribly hard to figure out, and I imagine most body makers wanting to support BoM will include copies of their bodies already set up to work with BoM out of the box. Then it's just simply, wearing skin,texture,etc layers like the old days.

  12. On 6/15/2016 at 1:21 PM, Amethyst Jetaime said:

    If the avatar is sitting they may be sitting on furniture or a bed not just a vehicle. 

    Alwin is right, a land owner is not required to give you leave to "explore the grid" on their property.  They wouldn't have a security orb if that was OK by them.

    I remember once thwarting a security orb thing long long long ago by simply sitting on the furniture

    Also hello ancient thread resurrected from the crypts! 

  13. Ooh boy, BoM might be gettin closer and closer 👀

    "Note: there is a Bakes On Mesh review meeting scheduled for Friday, July 19th, at which the issues mentioned in the first bullet point will be examined. If these are determined to be edge cases, and no other issues are noted, the Bakes on Mesh project is liable to be moving to release status “very soon”. Creator wishing to test the capability are therefore asked to download the Bakes On Mesh RC viewer and use it and report and bugs or issues they encounter “right away”."

    From one of Inara's recent blog posts

    https://modemworld.me/2019/07/19/2019-sl-user-groups-29-2-content-creation-summary/

     

    • Like 1
  14. Ya, like another mentioned, you best make an emergency secondary group and swap out the old with it for any thing it's currently attached to.

    And you can try and see if you can get support to help take away his ownership role in the process too.

     

    Worse case, you can just get everyone still active to move over to the new group and abandon the old.

    Be sure to empty it out first too though so that way the group will just go poof eventually with just the ex as the last one left.

  15. 14 minutes ago, EdmundPendragon said:

    This is why I will NEVER give my social security number to anyone (with the exception as someone said earlier the government who issued it in the first place).

    If only it was that simple, even job apps are forcing ya to hand over the SSN now.

  16. 1 minute ago, November Velde said:

    Everyone will be given some account called Tilla.

    Yes

    Quote

    And if you don't use it, you must pay for it?

    Only if you leave money on it left untouched for a whole year with no other activity on the account. Otherwise No.

    And we're talking money money, not SL Funbuxx Lindex/L$ money. Cold hard cash, moola, dosh.

    Quote

    And in order to use it and be forced to pay for it?

    Your not forced to pay for it. If your talking about the "inactivity fee" that only applies to above, if you leave money on it and never touch the account again for any reason for a whole year, it will start to deduct from it till the $USD balance on it is at 0$.

    Quote

    ,I must give out all kinds of personal information? Is this correct?

    Only if you plan on cashing out money, otherwise you should be safe to leave tilia collecting dust and spiderwebs in the corner.

    • Thanks 1
  17. Gonna give a small boost to the two Linden posts for any late comers

     

    12 hours ago, Linden Lab said:

     

    We are still reviewing and addressing some of the other questions that have been posted in this thread. However, here is some additional information on some of the questions we have seen so far. We continue to work on following up on questions that have yet to be addressed and will continue to update and monitor this forum thread over the next few days.

    Is this an extra fee on top of the recently changed credit processing fee?

    No. The credit processing fees remain unchanged for you as a Resident. You will not be charged anything extra for a credit processing fee by Tilia. The only other fee which may apply is an inactivity fee. This fee would only apply to those accounts with USD balances which have not accessed their Tilia account in any way (for example, to check balance) or had any credit processing transactions over a period of 12 months or more.

    How long will it take to process my credit request? Is it going to take longer than usual with Tilia?

    We anticipate that the usual time to process credit, currently two to three business days, will not change for most Second Life Residents once your identification documentation has been verified.

    How is this change compliant with GDPR? 

    Tilia is fully compliant with GDPR. For more information, please see the link to our Privacy Policy where it reads:

    OTHER INFORMATION
    See our online Privacy Policy to learn more about information collected through our website and how we use and disclose it. That Privacy Policy should be regarded as part of this Privacy Notice.

    Can you clarify the relationship between Tilia and Linden Lab? 

    Tilia Inc. is a wholly-owned subsidiary of Linden Lab. 

    Can you clarify whether there are ID requirements and fees for basic Linden Dollar purchases?

    These changes apply to USD credit processing and do not have any impact on the routine purchasing of Linden Dollars. Only Second Life Residents who Process Credit (cash out) of their USD balance to their payment method (e.g. PayPal)  are impacted by the ID verification requirements (which are necessary for compliance with U.S. laws and regulations).  The inactivity fee applies only to those accounts with USD balances which have not accessed their Tilia account in any way or had any credit processing transactions over a period of 12 months or more.

    Will Residents outside the U.S. still need to provide verification or ID for credit processing transactions? 

    Yes, anyone who processes credit will need to present a government-issued ID. 

    I am not a US citizen, I do not drive & have no passport! We also do not have an official photo ID in the UK so how on earth will I qualify?

    For non-U.S. citizens without a driver’s license or passport, we will need an equivalent government-issued ID to verify your identity for credit processing. If this is an issue, please contact our customer support team or continue to check our FAQ for additional guidance after Aug. 1. 

    Will you expect me to scan my ID? Will you expect me to send a photocopied version over via snail mail? 

    Yes, you would need to scan your ID for Tilia to verify after Aug. 1. We do not expect anyone to use “snail mail” for verification.
     

     

    9 hours ago, Linden Lab said:

    Lots of good questions and comments! For those who missed our first round of follow-up responses on page 5, you can view those here. We’ll continue to monitor this thread actively over the next few days for further questions and comments. Please note that we may not be able to respond immediately to all questions but we are continuing to actively read and review this thread.

    Here are some more answers to some of your questions:

    If I’m only using Linden Dollars, does this impact me at all?

    No. If you are only using Linden Dollars, and do not have a USD balance, the ID requirements and the inactivity fee has no impact on your ability to continue using Second Life. For example, it doesn’t impact or change your ability to pay for Land Tier or other activities with Linden Dollars.

    Does this inactivity fee apply to the Lindens I have stored in my account?

    No. This fee would only apply to those accounts with USD balances which have not accessed their Tilia account in any way (for example, to check balance) or had any credit processing transactions over a period of 12 months or more.

    Will this impact our Premium stipend? (No more L$300 per month? Will we get a token or is this on top of the L$300?) 

    This will have no impact on the Premium stipend. 

    I do have a cash balance, but I am not an SL content creator. I upload money, which goes towards my Premium payments. So does that mean it will affect me too? 

    This should not affect you if you are only using your money for Premium payments. For those who are carrying a USD balance to pay Premium, you would need to be active on that account at least once in12 months to avoid the inactivity fee. Thus, paying your annual Premium qualifies as activity.

    Will our information be stored in plain text?  

    No!  We treat the security of any personally identifiable information with the utmost care.  Your information is encrypted and locked down to only be accessible by specific people who have a business need to access your information. Our practices are compliant with applicable U.S. regulations and laws. 

    Will EVERYONE who uses Second Life have to agree to the new Tilia TOS and Privacy Policy - or just those who use credit processing to cash out USD?

    Beginning Aug. 1, all Second Life Residents will be asked to agree to the new Tilia terms of service and privacy policy upon logging in.

    I have already provided my personal info to Linden Lab in the past. Do I need to provide it again? Many of us have already provided such ID information for verification, are we exempt from having to provide it again because the information is already on record?

    In general, most Residents will not need to resubmit the information if it has been previously provided. However, there may be some instances where Tilia may need to collect and verify the documentation again. 

    Do I REALLY need to provide my social security number? I just want to enjoy Second Life and I’m not comfortable sharing that information.

    The verification requirement applies only to Second Life Residents who process credit (cash out) of their USD balance to their payment method (e.g. PayPal). The ID verification requirement is necessary for compliance with U.S. money transmitter laws and regulations, such as the USA PATRIOT Act and the Prepaid Access Rule. For those Residents who are not U.S. persons, they will need to provide a government issued ID. 

    Can Tilia transfer our funds directly to our bank accounts/direct deposit? 

    No, Tilia cannot transfer directly to bank accounts at this time.

    Will Residents need to use Tilia to buy Linden Dollars?

    No, Residents can continue to use the payment method on file to buy Linden Dollars. In this case, since there is no Tilia involvement there is no need to provide ID or SSN.

    We also acknowledge that there have been some inquiries asking for more specifics about the Tilia ID verification process, procedures, and timing. Stay tuned for more details in the near future.

    We’ll be back tomorrow with more responses!
     

     

    • Like 1
    • Thanks 6
  18. 2 hours ago, QueenGalaxia said:

    Thank you for your quick response. that is helpful to know. Also, I don't feel right about having them know my social security and address, to me that feels like a violation of my privacy and potential risk of unknowns to come and be. *shrugs*  T_T i dont plan on ever converting lindens into money also so. i feel like having a Tilia account would be irrelevant for me. but ah well. 

    I believe it would only be required info if you did want to cash out from SL. Should be able to safely leave your tilia account collecting dust in the corner otherwise.

  19. 1 hour ago, Vanity Fair said:

    THIS is what is bugging me! There is ABSOLUTELY NO MENTION of what dollar amount the monthly inactivity fee is, in either the Tilia FAQ *or* the Tilia Terms of Service. So there's going to be a fee for inactive accounts, but they can't even tell us what that fee is going to be?!?? At least be up front about it, Linden Lab!

    From how I've seen someone explain it, basically, after a year of inactivity, it's treated as abandoned and will steadily deduct it of any USD left in it till it's back to $0.

    So, the only people that would effect is if someone sold some L$ for what ever reason and got it turned into $USD, then just forgot about it for a whole year and never touched it again in any way throughout that whole time.

    The inactivity fee is a money sink basically.

  20. 3 minutes ago, summernightsdream said:

    @Digit GearsThis my second ... if something happened, like my SL account gets hacked and i store US$ on my account, i could lose them, same if the servers of Tilia gets hacked, and then even my personal info could be affected too.

    Ah, ya I can see that, at the very least, hopefully they'll let you change the password for it separately afterwards.

    • Like 2
  21. 2 minutes ago, Dima Plessis said:

    If it wasn't changing anything there wouldn't be an announcement about it changing. I highly doubt it's so simple as going through a different website. Our funds will be going to a different company, one that is part of the LL family but a separate entity. How do we know that won't change the process in other ways? For example, do premium members no longer get expedited assistance with Tilia like we do for SL?

    Well, as I said, I'm quite certain our money has already been going to Tilia.

    image.png.c298d7500fce75831757d5121ffe2b28.png

    You might notice a reoccurring theme in all the money related sections of our accounts, and that's been there for awhile now.

    • Like 6
    • Thanks 4
  22. 14 minutes ago, summernightsdream said:

    but why force your customers this way into such a risky adventure like Tilia is! I have lots of friends who are little creators, DJs and other folks who cash out small amounts of money to make their RL a bit better.

    What's risky about Tilia? We've probably technically been using it for a few years now already, only main difference now is it'll have it's own separate site we have to go through.

    • Like 6
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