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Rob Huntsman

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  1. Yeah, I was like scratching my head because I recall firestorm only supporting Windows OS and Apple OS, not sure if there is even a Linux version for second life.
  2. I was wondering is it possible to optimize second life for gaming hand held pcs? or Is that just out of scope like second life mobile.
  3. Yeah this is why I'm on the fence, granted you know what you're buying there is still a gacha involvement being involved for the third item. You're trying to purchase. Edit: Assuming if someone wants a RARE in the machine, I'm sure it'll work just like gachas the third item will just keep randomizing until you finally get the item you're searching for. Then you just pay three more times then done. Edit: And If its permitted that's all I really wanted to know.
  4. This is true, but lets say you want the rare how many times will you have to play too acquire it.
  5. I saw this in a store, and he was using this. https://marketplace.secondlife.com/p/NekoToys-Lucky-Vendor-Black/22564157 Edit: So basically it will show 12 and say You want to make sure you want this item? then it'll randomize again 1-20 of the items in vender. Therefore a gacha, but ttelling you up front before you buy. Basically will tell you the items you buy up front before you spend the L. Is this against the gacha rule or no?
  6. They don't bring up second life because Facebook has plans to make it into something else. From my understanding, it's going to support BOTH VR, and Third person style of game play. And I'm sure they'll probably add Facebook MetaVerse on Steam. Edit: I'm sure facebook possibly has plans as well how fix alot of issues second life also lacked, such as terrible performance on Computers, Kids pretending to be adults, and so on.
  7. FaceBook, is now seeming to be going after the same market now as Second life. Do you think Second life will be able to compete with Meta? Once Meta's virtual world established/finished, I can see that being a huge piece of competition there. https://www.businessinsider.com/scott-galloway-metaverse-future-not-facebook-2021-8
  8. Yeah exactly like it should be in the SL engine. It would be a pain to script the movement, AND try to get the aim centered. In addition it would require a scripting language for it like mouselook. For example, they're LLMouselook commands in the SL viewer that people can manage for weapon scripts, and other SL products. However, if you were to try scripting something for TPS it would be too difficult with out LSL languages supporting TPS mode.
  9. Not sure, why computer specs would matter on second life. You should explain abit more, are you a coder, graphics designer or gamer? Then there would be suggestions people could throw out. However if you just need a laptop that can play second life just visit your local pawn shop.
  10. I don't believe this until I see the bill on market shares for it. It's cheaper or they would've never bothered moving too the cloud if there was no money to be made.
  11. Aye I'm talking about something like you'd see in PUBG, Warframe, and MANY third person games. You simply hold right mouse click and you go into side camera/crosshair mode when aiming at something.
  12. I can imagine anyone being able to code it, but for it to work properly would need to be implemented in the SL engine.
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