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About RaeLeeH

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  1. Could be different if you aren't in the US. I'm not, and at my (Australian) conversion rate the monthly Premium payments are around $15 AUD a month. And yes, I pay monthly; I usually can't afford the lump sums of annual payments. Personally I prefer the weekly stipend, additional attachment points, and the prim allowance that being Premium grants. But yes, it comes at a cost, and one I am willing to pay even a little more for
  2. Thank you! ๐Ÿ˜˜I meant to thank you earlier. I got too distracted... visiting ghostiesโ€ฆ ๐Ÿ‘ป
  3. Maybe its sleep deprivation, but I laughed hard when I read that. *wonders what their sigil would be, and who would stand-in for the pixelated, and headless, Eddard Stark*
  4. We really need a double-lock feature on link sets. Because as careful as I think I am most of the time editing linked items, I just KNOW (and experience has already taught me this on many, many occasions) that I will inevitably screw something up. Like change the colour of all 150+ objects with the same texture... It's going to happen. Watch this space ๐Ÿ˜‘
  5. Same here too. It's good practice to use the same textures as often as you can in a build to save on load and rendering time too, or so I've been told, so this would be a benefit. As it is I resort to the old take-photo-and-crop trick, but that doesn't always make for seamless results. Case in point; my fence. I used the LL brick wall that shipped with the pack but the posts were too LI heavy so I made my own. Even adjusting the texture faces by increments doesn't line my picture up to the actual wall any better - and it's giving me an eye twitch. I even attempted to make a sloped roof section but again, my usual trick just didn't cut it, so the pergola remained. A full texture pack would be ideal, exteriors especially. One can dream.
  6. I just love the smiley-faced avatar behind the body fourth-walling us almost as if to say "didn't do it, just found it like this, I swear." And I agree with the posters before me. Leave it. It's good to see folks can still have a laugh even after all these years. The ants are a great touch!
  7. Made my pilgrimage and took an offering in remembrance of avatars passed. As an afterthought, be kind of neat to have it here as a tourist attraction. Come to Bellisseria, we have homes and houseboats and parks and an airport and ooh look there, a legend/ghost! *laughs*
  8. Am I a good conversationalist? No. Adequate, maybe. But that depends on other people, the setting, and the situation. In RL and SL I have a tendency to keep to myself, so I don't generally go out of my way to approach people for the sake of striking up a conversation. If our paths cross and I have something to say, I'll say it. Or if I think it might cause offense I'll just keep it to myself and we'll go about our days without much interaction at all. If people wait for me to start a conversation (or solely sustain it) then they should get used to silence. I do have a few close friends that I talk to regularly, though we have enough common interests to give us all something to talk about. If I get an IM saying something along the lines of 'hi sexy hru? u r hot. where u from?' then I generally don't answer. Because my eye is twitching at the sheer effort it takes to restrain myself from throwing a dictionary back and telling them to use complete words at least... I don't log into SL to feel like someone's parent or teacher. And at the risk of sounding like a snob, if someone can't take the time to write something legible and at least semi-relevant then I'm likely to be just as generous with my time right back - and give them silence in return. The flip side of that is the uber-intellectuals that throw such overwhelming walls of text that I start feeling like a student. Brains are sexy, no doubt about it. But it's just another form of flexing than I can do without. I have a lot of time for people who are laid back, non-invasive, and don't need to be constantly entertained. Those who don't take 'busy' as a personal rejection, or just message with 'Hi' and wait for me to start the proverbial ball rolling. Get the point while I'm still young enough to pay attention, or find someone else to talk to. So the abbreviated version of the original question should probably be; Maybe, but that depends on you. ๐Ÿ˜
  9. Another non-Twitter type here, so I will cast my vote for Traditional. I love my yard and hate the sardine can/cluttered look of living so close to other houseboats. My finger would sprain at the sheer effort it took to derender everything around me there that "spoiled" my lovely water view. Beyond that, I've also noticed whether due to the amount of objects required to render at any given time, or the amount of scripted vehicles on the water, that my FPS takes a significant hit whenever I get near the piers. So that's another reason for me and my dodgy internet connection to stick with traditional. On a semi-related note, why not create a separate subject with the poll there? I imagine it might garner more replies in no time? ๐Ÿ˜Š
  10. And this is why we women seem to have 200,000 different bottles and fragrances cluttering up our bathrooms, and men generally have 1 (that can also be used to clean the dishes, car, and dog probably).
  11. This place does a roaring trade! I see people there every day! Now if only I could stop... tweaking... mine... gah! Looks adorable, as always. And it is a great place to visit for those who haven't yet *nudge-nudge, wink-wink*
  12. I stand corrected. But that kind of proves my point. For people new to linking, the last thing that should be encouraged is linking no-copy objects to copy objects IN CASE something goes wrong. Leave that for when you're more familiar with the linking process, unless you feel confident enough to take the gamble. In an ideal situation I'd suggest don't link no-copy at all (which is hypocritical because I do) but now the whole concept of how to link properly is likely to confuse some people if not put many off it. The trick is to practice (again preferably with copy/mod items) so you feel proficient enough to eventually link the rest. But that's just my opinion. I'm no expert and never claimed to be (but it would be nice one day! A girl can dream! ). The fact is, as Chic pointed out, there is an awful lot that can go wrong even for those of us who do build or have some experience (see point above). None of this is fool proof or perfect. We've all had to learn things the hard way. I can't tell you the amount of times I've lost items due to experimentation, but it's the only way I learned, and much of what I know is self-taught. There are a lot of expert opinions out there, and lots of different ways of doing the same thing, and some are going to contradict each other. When you're new searching for information can seem like an overwhelming and daunting (and often times a very confusing and frustrating) pursuit. But if you really want to learn you'll do it. We can offer suggestions - and have been, but it's up to you to do the actual leg-work, just like everyone else. As for actual suggestions as to where you can start to learn: Builder's Brewery is ideal. They offer regular classes in all building aspects of SL, and give you room to build and experiment as well. Join the group and start there, or search the forums here. A two second search on Google gave me a half dozen step-by-step videos on linking "basics", so the information is out there. You just have to go look for it. Reading will get you so far, but eventually you will have to practice (preferably on copy/mod items that you're not afraid to lose or "destroy"). Anyway, that's all just my opinion, and now I'll just back out of the room and let the real experts fight it out amongst themselves.
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