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ROB34466IIIa

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Everything posted by ROB34466IIIa

  1. Madelaine McMasters wrote: ROB34466IIIa wrote: Madelaine McMasters wrote: I'm a little sad that we missed an "everything you know is wrong" moment. Don' t be sad. We' ll meet again .. :robotwink: /me rolls his eyes. "Women ... expectations .." *sigh* *mumble* :robotindifferent:
  2. Charolotte Caxton wrote: Eh, maybe the neutrinos were being a bit sluggish that day, or maybe some other cable was loose this time, or maybe enough people weren't believing hard enough. Besides, don't they have to redo it like a hundred times for it to be scientific? I think this particular experiment will be repeated a few more times and in the long run will show this first one with an unsuspected outcome about which many speculated as the only one with a measuring error. The list of scientists participating in the link I supplied will cover it' s authenticity afaik.
  3. Madelaine McMasters wrote: I'm a little sad that we missed an "everything you know is wrong" moment. Don' t be sad. We' ll meet again .. :robotwink:
  4. *sarcasm* Whaddya mean 'title sez it all' ... ?!? ... nobody in their right mind would want to watch Italy vs. Scotland ... *hrumpfh* :robotmad: Pretty obvious rly .. :robotindifferent: Here comes the weekend.. :robottongue:
  5. Charolotte Caxton wrote: Who gets to declare something a planet or not? These folks.
  6. ... and I bet you like mighty cute with that tinfoil hat you' re wearing too ...
  7. Madelaine McMasters wrote: Lucinda Bulloch wrote: Anyway I am only here cos the lindens have pissed me off and I am thinking of flapping my wings to create a storm, lol, you should ignore me Having a point can be a very limiting thing! Especially when your wings are ripped off.
  8. /me shrugs. I prefer my own bullocks over any Bulloch' s BS anyway.
  9. Lucinda Bulloch wrote: lol, give me an excuse to create havoc here and get banned. Why not have some valium instead ? .... :robotindifferent:
  10. Charolotte Caxton wrote: Now I have to get all my answers from an artificial intelligence created by dubious means? Heywaitaminute, meatbag ... who' s claiming I' m intelligent here ? :robotfrustrated:
  11. Madelaine McMasters wrote: This is why definition and scope are so important. ow ..err .. right.. .. that .. ( .. wow .. :robotsurprised: )
  12. Madelaine McMasters wrote: I remember first learning that water was the only non-metallic element that expands when frozen. This is why ice floats. Without this particular oddity of nature, ...... :robotsurprised: Now.. now.. there now .. no need implying Mother' s a freak ... :robotfrustrated:
  13. Aherm. Fluids are measured in volumes. Substitute 'drop of water' with the unit of volume ( liters in my example ). 1 ml H2O + 1 ml H2O = 2 ml H2O Besides .. your reasoning only works at roomtemperature. Does it still apply when it' s freezing ?
  14. Charolotte Caxton wrote: Is that a proven fact, or a theory? It' s apparantly a non-issue to her and undebatable nor to be speculated about, I suppose. Shame.
  15. Madelaine McMasters wrote: ROB34466IIIa wrote: /me yells at Maddy : "Gott dasn' t zrow dais viz ze Younivehzzz !!" :robotfrustrated: :robotvery-happy: We all have stubborn beliefs. Mine is that God slowly weakens the spring in my bathroom scale. I respect your strong faith too. You might need that much harder than I do. :robottongue: I do understand your point for randomness. Both voices for either constant or variable have merit afaik.
  16. /me yells at Maddy : "Gott dasn' t zrow dais viz ze Younivehzzz !!" :robotfrustrated: :robotvery-happy:
  17. The only thing I can ' see' from that is that the initialisation of your ATI card is 'wobbly' . It seems to complain about something. I' m not experienced in ATI cards. Perhaps some 3D setting in Catalyst ? Or perhaps start your viewer without rendering of shadows ( you find that in Preferences (CTRL+P) --> Graphics ). 2012-03-07T12:43:32Z INFO: newview/llviewerwindow.cpp(1553) : LLViewerWindow::LLViewerWindow: NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS.2012-03-07T12:43:32Z WARNING: llrender/llgl.cpp(486) : LLGLManager::initWGL: No ARB WGL render texture extensions2012-03-07T12:43:32Z INFO: llwindow/llwindowwin32.cpp(1363) : LLWindowWin32::switchContext: GL buffer: Color Bits 32 Alpha Bits 8 Depth Bits 242012-03-07T12:43:32Z INFO: llrender/llgl.cpp(1049) : LLGLManager::initExtensions: Couldn't initialize GL_ARB_occlusion_query22012-03-07T12:43:32Z INFO: llrender/llgl.cpp(1053) : LLGLManager::initExtensions: Couldn't initialize GL_ARB_point_parameters2012-03-07T12:43:32Z INFO: llrender/llgl.cpp(1085) : LLGLManager::initExtensions: Disabling mip-map generation for ATI GPUs (performance opt) arseGPUTable: GPU 'ATI Technologies Inc. Radeon X1950 Pro' recognized as 'ATI Radeon X19xx'2012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(724) : LLFeatureManager::applyBaseMasks: Setting GPU Class to Class32012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(208) : LLFeatureManager::maskFeatures: Applying GPU Feature list: Class32012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(208) : LLFeatureManager::maskFeatures: Applying GPU Feature list: ATI2012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(208) : LLFeatureManager::maskFeatures: Applying GPU Feature list: OpenGLPre302012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(208) : LLFeatureManager::maskFeatures: Applying GPU Feature list: MapBufferRange2012-03-07T12:43:32Z INFO: newview/llviewerwindow.cpp(1642) : LLViewerWindow::LLViewerWindow: LLVertexBuffer initialization done.2012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(594) : LLFeatureManager::applyRecommendedSettings: Applying Recommended Features2012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(724) : LLFeatureManager::applyBaseMasks: Setting GPU Class to Class32012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(208) : LLFeatureManager::maskFeatures: Applying GPU Feature list: Class32012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(208) : LLFeatureManager::maskFeatures: Applying GPU Feature list: ATI2012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(208) : LLFeatureManager::maskFeatures: Applying GPU Feature list: OpenGLPre302012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(208) : LLFeatureManager::maskFeatures: Applying GPU Feature list: MapBufferRange2012-03-07T12:43:32Z INFO: newview/llfeaturemanager.cpp(208) : LLFeatureManager::maskFeatures: Applying GPU Feature list: High2012-03-07T12:43:32Z WARNING: newview/llfeaturemanager.cpp(155) : LLFeatureList::maskList: Mask attempting to reenabling disabled feature, ignoring RenderDeferred2012-03-07T12:43:32Z WARNING: newview/llfeaturemanager.cpp(125) : LLFeatureList::getRecommendedValue: ONCE: Feature RenderDeferred not on feature list or not available!22012-03-07T12:43:32Z WARNING: newview/llfeaturemanager.cpp(640) : LLFeatureManager::applyFeatures: AHHH! Control setting WatchdogDisabled does not exist!
  18. Shame .. :robotindifferent: Although this page is somewhat outdated it might give you some aid in finding the error. Good luck on solving your issue.
  19. I think your viewers keep crashing after 'you' log into LL' s servers and are handed over to the region itself. You might check your router settings wether they' re not too strict and perhaps can add some ports to help smooth things up. I hope this helps.
  20. Perrie Juran wrote: Porky Gorky wrote: You are right, it's been a cool thread Phil. I think only a couple of people are following it now though looking at our Reply / View ratio. I guess I was hoping for more traditional religious contributors to debate against when I started the thread, but they seem to be hiding which is fair enough and understandable. What is there to debate? Either you believe or you don't. One of the papers I did for my degree was entitled "The Theodicy Of The Gnostics Regarding The Emanation Of The Demiurge." That was their big bang theory. " For I am the one who alone exists, and I have no one who will judge me." Thunder : Perfect Mind - Nag Hammadi Library
  21. Hah ! :robotlol: I' m still gonna frisk yer .. :robottongue:
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