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Harry Hyx

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  1. Price updated, only $1L per SQM for all parcels! Hurry this deal wont last long!
  2. 15872 sqm - 5449 prims - $2L/sqm http://maps.secondlife.com/secondlife/Schwanson Schlegel/64/194/36 16384 sqm - 5625 prims - $1.8L/sqm http://maps.secondlife.com/secondlife/Yokoatejima/64/192/28 16384 sqm - 5625 prims - $2L/sqm http://maps.secondlife.com/secondlife/Tikka/48/37/36 For additional info, please send whisper or notecard to Harry Hyx inworld. Thank you!
  3. Sure here you go, let me know if im missing anything!
  4. Hey Chip, I'm new to fitted mesh and all i've done so far is import the file from the wiki into max but I dont seem to be having any issues with scaling. I'm also using max 2012 and the latest official viewer. I have my display and system units set to meters and i'm importing the file as centimeters.
  5. Chip Midnight wrote: When skinning to the collision bones for fitted mesh you do not add the regular bones to the skin modifier. There's no need since the collision bones are driven by the standard bones. Ohhhh i think I get it now, I was really confused as to why there weren't really any weights associated to the old bones when I checked the file. It makes perfect sense why they added new collision bones. Now there are a total 26 collision bones just like the old bones.
  6. I think Second Life would really benefit from a separate opacity mask channel/material. It would allow creators to have alphas on mesh and not just on the SL avatar. People could layer creations from different creators to create outfits. As it stands now, the only way to layer mesh clothing is to plan ahead and make it fit together. I think with a separate opacity mask channel you can give users different options to hide certain parts. It would be great as it would allow people to finally have full mesh avatars actually usuable with other people's clothing/accessories. What do you guys think? Is this something that has been suggested / brought up? Is it even doable in SL? (most gaming engines have this feature UDK/Unity)
  7. Oh and also materials on on the default SL avatar would be amazing. As of now the shading on the face is umm...how can I put this lightly...ugly. I think it would benefit greatly from some new normals.
  8. Hello, I'm selling my full mainland sim. The property is has no intersecting roads. It is backed by a mountain range and has a small corner of water, a rare property, truly a must see. http://maps.secondlife.com/secondlife/Warrumbungles/116/160/43 The tier is due on the 27th of every month and has been paid for until January. Tier is only 195$ a month, that's 100$ less than private region! Please send me an offer and I will get back to you as soon as possible. Thank you, Harry
  9. Hello, I'm selling my full mainland sim. The property is has no intersecting roads. It is backed by a mountain range and has a small corner of water, a rare property, truly a must see. http://maps.secondlife.com/secondlife/Warrumbungles/116/160/43 The tier is due on the 27th of every month and has been paid for until January. Tier is only 195$ a month, that's 100$ less than private region! Please send me an offer and I will get back to you as soon as possible. Thank you, Harry
  10. What a ridiculous question...i'm just going to ignore it.
  11. Yeah thanks for repeating the same thing FOUR times...can you just move on and stop spamming this thread please? Thanks.
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