Kolby Nissondorf
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Everything posted by Kolby Nissondorf
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Holiday 2014 Premium gift?
Kolby Nissondorf replied to HoustonHeart's topic in General Discussion Forum
I haven't seen anything saying we aren't getting a premium gift this year. Perhaps the Lindens are doing it in a sort-of 'surprise' method (meaning it'll come closer to the holidays...) -
Hi, Hillie! Hope all is well. Can you give me a concise idea of what you're looking for? It's better to be more specific on here so that people can come together to help you, especially in this part of the forums -Kolby
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LOOKING FOR A TALENTED MESH BUILDER TO HELP IN THE REMODELING OF A CITY. Phoenix Entertainment is looking for a talented builder to create custom models for a popular roleplaying city that is undergoing remodeling. Required Assets: Knowledge of meshing, as well as basic building skills (texturing, sculpting, prim building). Previous RP history is a bonus. Payment: Pay would be decided upon discussion of tasks. Hiring Process: Builder would have to meet with a series of administrators and estate managers before getting hired. CONTACT STACEY ZIRGAR INWORLD IF INTERESTED.
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My interface flashes in rainbow colors 0_0
Kolby Nissondorf replied to Kolby Nissondorf's topic in Second Life Viewer
just for reference: Firestorm 4.3.1 (31155) Dec 2 2012 00:45:37 (Firestorm-Release) with Havok support Release Notes CPU: Intel® Core i5-3317U CPU @ 1.70GHz (1696.14 MHz) Memory: 3993 MB OS Version: Microsoft Windows 8 64-bit (Build 9200) Graphics Card Vendor: Intel Graphics Card: Intel® HD Graphics 4000 Windows Graphics Driver Version: 9.17.0010.2817 OpenGL Version: 4.0.0 - Build 9.17.10.2817 RestrainedLove API: (disabled) libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Settings mode: Firestorm Viewer Skin: firestorm (grey) Font Used: Deja Vu (96) Draw distance: 280 Bandwidth: 1150 LOD factor: 2 Built with MSVC version 1600 -
I recently purchased a new computer (or laptop) I should say. It runs on an Intel core i5 processors, and the graphics all around are excellent. I'd copy over the computer specs, but I can't find it on the Windows 8 operating system. But theres only one issues I've had with it so far - whenever I boot up a viewer (V3 or Firestorm) my interface flashes in a multitude of rainbow colors. Like seriously, I'm gunna have a damn seisure. Can anyone help? I've started the viewers in compatibility mode, but that didn't seem to help. And I can't grab a screenshot because whenever I hit the Print Screen, it happens to capture it in an off second that its not all f'd up.
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I recently purchased a new computer (or laptop) I should say. It runs on an Intel core i5 processors, and the graphics all around are excellent. I'd copy over the computer specs, but I can't find it on the Windows 8 operating system. But theres only one issues I've had with it so far - whenever I boot up a viewer (V3 or Firestorm) my interface flashes in a multitude of rainbow colors. Like seriously, I'm gunna have a damn seisure. Can anyone help? I've started the viewers in compatibility mode, but that didn't seem to help. And I can't grab a screenshot because whenever I hit the Print Screen, it happens to capture it in an off second that its not all f'd up.
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ELITE 3000 SL Machinima: Simboarding in Second Life
Kolby Nissondorf replied to Elite Runner's topic in Machinima Forum
Is it machinima though? Just a screen recording -
Hello potential employers! My name is Kolby Nissondorf and I am seeking a job that involves auctioning Meeroos at popular markets. I have been breeding animals on Second Life since late 2010. I first started off with horses, containing at most around 45 horses at a time. Shortly after I stopped breeding horses, I began to breed Meeroos in their beta period, and I fell in love. I would love to be an auctioneer since it would help other people learn to love these prims too! When would you be able to work? Any weekday after 3:00PM SLT.. +Weekends What would you like your pay to be? Possibly a weekly salary (we could talk about it later…) and at least 10% of all sales. Would you be able to auction horses too? Yes!
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Can I make a Pose Ball or do I have to script one?
Kolby Nissondorf replied to Lennon Neox's topic in Animation Forum
No, it will automatically search for & find the animation in the prim in the prim iteself. If you have more than 1 animation, you will have to find a different function. -
need to know linden rules on performing weddings
Kolby Nissondorf replied to Angelica Ormenthal's topic in Inworld Employment
I perform weddings all the time! I never had to go to SL pastor school If you or someone is looking for a person to work your ceremony, just IM me inworld! Have a very merry Christmas -Kolby -
Hi everyone. I currently own a bot rental company that specializes in RP moderation, and I was wondering if there was any possible way I could have a chat like window on my website that could communicate with the bot, causing it to send an IM to group? Or should I message the creator of the bots' software and see if there is anything like this already?
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Okay, so this is what i'm dealing with. When a user selects the emotes option, they are prompted with the menu you have helped me script so far. Heres what it looks like: When a user clicks Emote, it prompts them with the Blow kiss, Wink, etc etc. that you have helped me script. What I want to do is add in a second button that allows for a new menu to be prompted, in a similar way that happens when clicking the Emote button. Thats why I need to know where to add this in: else{//it must be from a sub-menu llListenRemove(handle); if(~llListFindList(thank,[message])){ llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name string str; if("Dark Red"== message){ str = "You have chosen dark red"; } to avoid getting any sort of error..... I think its fairly simple what i'm trying to do, but I am still very new to scripting. /me takes a deep breath. Sorry if i'm really confusing D: I really appreciate your guys' help though
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I removed those now. Where do I add in my else{//it must be from a sub-menu llListenRemove(handle); if(~llListFindList(thank,[message])){ llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name string str; if("Dark Red"== message){ str = "You have chosen dark red"; } & so on, in my script to avoid getting the sytax error again?
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PROBLEMAS CON MAGIC BOX Y MARKETPLACE
Kolby Nissondorf replied to jonyaranda1488312454's topic in Foro en español
He tenido un problema similar. ¿Has probado el botón que dice "Sincronizar con MagicBox mercado?" Y también es posible que el objeto de que son sólo imágenes fantasma .. están causando un problema real? -
integer handle;list buttons;list MainMenu = ["Emote","Thank Emotes"];list thank = ["Thank1","Thank2","Thank3"];list emotes = ["Blow Kiss", "Wink","Example4","Example5","Example6","Example7","Example8", "Example9","Example10"];string my_name;key av;default{ state_entry() { my_name = llGetObjectName(); } touch_start(integer total_number) { av=llDetectedKey(0); llListenRemove(handle); handle = llListen(99,"",av,""); llSetTimerEvent(20.0); buttons = MainMenu; llDialog(av,"Please choose an option",buttons,99); } listen(integer channel, string name, key id, string message) { llSetTimerEvent(20.0); if(~llListFindList(MainMenu,[message])){ if("Thank Emotes"==message){ buttons=thank; } else if ("Blues"==message){ buttons=blues; } else if ("Greens"==message){ buttons=greens; } else if ("Emote"==message){ buttons = emotes; } llDialog(av,"Please choose one of the "+llToLower(message),buttons+["Back"],99); } else if ("Back"==message){ buttons = MainMenu; llDialog(av,"Please choose a colour",buttons,99); } else{//it must be from a sub-menu llListenRemove(handle); if(~llListFindList(emotes,[message])){ llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name string str; if("Blow Kiss"== message){ str = "blows a kiss"; } else if ("Wink"==message){ str = "examplegoeshere"; } else if ("Example4"==message){ str = "examplegoeshere"; } else if ("Example5"==message){ str = "examplegoeshere"; } else if ("Example6"==message){ str = "examplegoeshere"; } else if ("Example7"==message){ str = "examplegoeshere'"; } else if ("example8"==message){ str = "examplegoeshere."; } else if ("Example9"==message){ str = "example goes here"; } else if ("Example10"==message){ str = "Example goes here"; } llSay(0,"/me "+str); llSetObjectName(my_name); //change back } else{ llRegionSayTo(av,0,"Sending this emote to local: "+message); //here you would do something with the colour choice } } } timer() { llListenRemove(handle); llSetTimerEvent(0.0); }} Heres the script. Where would I add in: else{//it must be from a sub-menu llListenRemove(handle); if(~llListFindList(emotes,[message])){ llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name string str; to avoid getting an error, and to allow everything to function properly ((sorry if the examples get confusing, I just needed to replace some of the things the emotes would have said, heh.))
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Its perfect, but when I try to add in another option for "Thank you" emotes, I modified the original one you gave me else{ //it must be from a sub-menu llListenRemove(handle); if(~llListFindList(emote,[message])){ llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name string str; if("Thank"== message){ which I modified to else{//it must be from a sub-menu llListenRemove(handle); if(~llListFindList(thank,[message])){ llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name string str; if("Blow Kiss"== message){ I get a Syntax Error from the "timer()" command towards the end of the script. I figured if I removed the llListenRemove, it might fix it, but I didnt want to break it without posting here first (since it probably wouldnt work anyways.) Thanks.
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For some reason, I still cant program it to say an Emote in local when I select an option from the menu. Say I wanted one to say "/me blows a kiss." and its location would be Reds button > Dark Red. After selecting those options, it would cause the hud to say "Example HUD blows a kiss." How is this possible? (( & sorry, I'm still new to scripting.))
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Sent you an IM in world
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Okay, so what I am scripting is a HUD, that when a menu item is chosen, it will display a text and/or emotes into local chat. I have how to do that down (llSay after the menu option.) What I want to do is organize my options to make it easier to choose what you want to say in local. What I have so far for the main menu option choices are: (Red is what I would like to happen) else if (choice == "Example1") { ((Perhaps another script here that will prompt a menu for further options to choose from that includes a back button.)) //does something llListenRemove(listen_id) I figured I could just find a way to paste the menu script into each indivual option, but that seems like a lot of work. Any help/Examples would be amazing! Thanks :) -Kolby