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Jackson Redstar

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Posts posted by Jackson Redstar

  1. 22 hours ago, Rachel1206 said:

    I experienced problems with the previous GeForce driver versions including 531.61for my RTX 3070. Updating to 531.79 from 2023-05-02 solved it, my PC is very similar to yours and I do not experience stuttering.

    OK ty I use the studio driver actually it is still on 531.61 so Ill wait til it updates and see if that solves the issue

  2. thats a multi-part answer, you have recorder software, most i think use OBS) then record format, then encoder which will depend on your hardware, then a resolution size which again depends on your hardware, then decide on a video editor (which alot of good ones are free) then tons of practice (which is free of course) And get a youtube account, but now adays people also shoot for tiktok format

    • Like 1
  3. I been noticing lately sometimes at crowded events I get alot of 'stuttering' from time to time - where the animations start/stop rapidly, even with a fixed view position. This can also be observed in the GPU task manager window - rapid cycling of gpu usage, Sometimes it clears up on its own after a bit sometines requires a restart, Wondering if this is a SL issue, or, I think more likely a Windows issue, and if anybody has seen it and what the cure (if any) might be

     

    Firestorm 6.6.8 (68380) Jan  3 2023 19:59:43 (64bit / SSE2) (Firestorm-Releasex64) with Havok support
    Release Notes

    CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3792 MHz)
    Memory: 30911 MB
    Concurrency: 8
    OS Version: Microsoft Windows 11 64-bit (Build 22621.1555)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: NVIDIA GeForce RTX 3070/PCIe/SSE2
    Graphics Card Memory: 8192 MB

    Windows Graphics Driver Version: 31.0.15.3161
    OpenGL Version: 4.6.0 NVIDIA 531.61

    Texture memory: Dynamic (4096 MB min / 21% Cache / 10% VRAM)
    Disk cache: Max size 9984.0 MB (100.0% used)
    Built with MSVC version 1934
    Packets Lost: 0/3,718 (0.0%)
    May 09 2023 05:06:20 SLT

  4. IMO, a 'walking around' viewer already a few choices. From my perspective, what I really want is a machinima viewer - one that works with  gamer PCs. I really like Lindens viewer now as far as performace but if falls far, far short of working for machinima work. And by that I don't mean on an empty sim with one or 2 avatars, but a regular sim with 50+ avis on it. Firestorm always has been the overall best viewer for that, but it is still slow and sluggish alot of the times. I just don't think there are many use cases develepors work off of that machinima based use cases

  5. On 3/28/2023 at 9:07 PM, Nimue Galatea said:

    I'm not in SL much these days, because as goofy, clumsy, and silly as our prim-based Second Life once was, there was an innocence and lightheartedness to it that felt like the rays of the sun hitting your heart once in a while. I still can't forget Bingoland Park, and don't think I ever will. (I swear I made a post about it on my old blog, somewhere, but I can't find it atm.) Avatars came together to this lovely park by the railroad to play Bingo, and you were rewarded with some $Lindens if you won, but people came together for the joy of it. I really miss Bingo and don't care for the Bingo machines at all...

    ...Or people striking up a conversation with you regardless of what your avatar looked like. People were much more eager to engage in chat, I feel. Now, most show off their expensive avatars, and I feel that unless I impress someone with an up-to-date avatar, I'm ignored.

    I just miss something about the Second Life of old. Am I alone? Or am I being arrogant?

    Unless you were a photographer, doing say, weddings. Hours spent fixing the avatars, the hair, the system clothes, the nose, shoulders, elbows. Good times LOL

    • Like 2
  6. SL has been really stable the last number of years, at least on firestorm. The main issues always end up being windows or someother software or a hardware issue, An i7 or AMD equivelent, 3070 and 32 gig of ram. and don't forget the SSD drives, preferable on .m2. That, and LOTS and plenty of cooling, or air flow, Don't need water cooling, but a good tower, good fans and keep that sucker clean

    • Like 1
  7. 22 hours ago, AmeliaJ08 said:

     

    32GB of DDR5 is also very nice but... not necessary for SL, 16GB of DDR4/DDR5 would be sufficient and most lighter users will struggle to hit swap with 16GB of RAM and Windows 10/11 running even with some other apps open at the same time, I know with Blender and Gimp running at the same time as Firestorm I still haven't used more than 16GB. 32GB is nice if you can afford it though and if you have the spare slots then filling a laptop with as much RAM as it can handle is a good strategy from the point of view of extending their already very long lives.

     

     

     

     

    with win11 and just SL running I am often using 14-16 gig or more of ram. Stick with the 32

    • Like 2
  8. On 2/12/2023 at 10:39 AM, Arluelle said:

    I'm on the "higher end" side, I've been on AMD for many years and switched to Intel just recently. Talking about recording events, OBS has an encoder setting for "QuickSync" which uses Intel's iGPU for encoding. I hadn't known about this feature at all and when testing this out, IT BLEW ME AWAY. I'm coming from encoding with NVENC on an RTX 4090 where you do notice a small performance impact. With QuickSync there is absolutely none, and you can record 4k 60FPS in great quality without problems.

     

    Interesting but I am pretty sure this 10th i7 I got I ordered with no iGPU if I remember correctly. In any case no quicksync option in OBS for me

  9. 8 hours ago, animats said:

    The next big frontier is avatar optimization.

    Its the avatar that is killing SL. With a good machine almost all sims perform well, You can walk around with all the shader and shadows on, a decent draw distance. Add in a few Avis and most places start turning into pea soup. Get 30-50 avis together for a event, you now got a bowl of frozen molasses

    • Like 3
    • Haha 2
  10. I am what I consider myself a 'power user' but also mostly tech unaware, There are 2 main issues in SL - one is inside of SL itself and one in your own computer that requires someone to have a Masters in Computers to use SL correctly. You have to be able to find cache directioies, white list files and folders, optimize processes, while list for security scans, it is never ending. One does not simply install Sl and "play"

    Inside SL you have to know all the ins and outs of the veiwer, how to try to overcome lag issues when they arrive, how to set  all the preferences, learn a few debug settings. You have to learn all about EEPs, how to change lighting, local lites, attached lites... again SL is not someting a novice can really install and play and expect out of the box good performance even with a higher end computer. When SL works, it works good and its amazing, When it sucks it sucks bad and you wanna take a hammer to your computer sometimes. SL has good days and bad days. At least Firestorm has gone along way to make the UI (mostly) usable 

    • Like 1
  11. 2 hours ago, Arluelle said:

    60 people in a club, shadows on and no imposters.

    one last thing though.. need to turn off the "dynamic rendering' (in FS anyways) when videoing a scene - this will prevent mesh objects from disappearing and suddenly reappearing as you are say, doing a zoom in shot. This of course forces the viewer to render everying within draw distance which can add alot to the FPS eating

  12. 9 hours ago, sandi Mexicola said:

    I figured out how to solve this!  Well, in Firestorm anyways: "Show Friends Only"!  (this works especially well when none of my friends are at the same event as me.  😁)

    Unfortunlately, I need to video events like weddings, so most couples prefer their guests to be present on video LOL, But really, there must be a solution for those with 'higher end" gaming systems to be able to use SL at more than 10fps in crowded areas. But oh well such is SL.....

    • Haha 2
  13. 48 minutes ago, Wulfie Reanimator said:

    My understanding is that most viewers don't have a proper queue for UDP packets, so if you allow all of them to arrive unrestricted, some will be ignored by the viewer because it was busy processing other packets.

    LL's UDP "circuit" does use acknowledgements, meaning that certain missed packets will be sent again, but not all. I don't recall if object updates are made "reliable."

    It's not exactly outdated, it's just lacking some features that could reduce the amount of packet loss. I recall @animats having implemented a packet queue in his experimental viewer, which solves an issue with missing objects mentioned in another thread.

    from what I read the server doesnt wait for your machine to handshake it just sends to packets and won't resend if missed. But I still have to question - these bandwidth specs were the same back in 2007 when if you were on a "fast" internent then it was probably up to 5mbs - and the typical computer back then was prob less than a 1/8th as fast as they are now.  So a decade and a half later there has been no improvement in delivering data via UDP?

     

    • Haha 1
  14. 23 hours ago, Coffee Pancake said:

    You misunderstand what that slider does.

    Bandwidth does not cap or limit the speed stuff is downloaded, that goes as fast as your internet allows.

    It caps the speed at which the server screams UDP data at you, UDP data is time sensitive and if you can't receive it all in time it gets junked. That's how UDP works.

    Guess what is sent over UDP .. guess what there is a HUGE burst of when you enter a region .. 

     

    Turn your bandwidth slider down, under 1mbs is really fine.

    OK. Not knowing whay UDP is I looked it up. But I still wonder then in 2023 when internet speeds are often 100+ mbs download - we would need to limit download of these packets to 1.5 mbs. Suppose it makes sense but still seems rather outdated

    • Haha 1
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