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Posts posted by Ardy Lay
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5 minutes ago, Sid Nagy said:
Of course not.
But good customer care ...... should be mandatory even if you are the only serious player in the field.Is Second Life was run by the users of Second Life then it would be in the same sewer as the imitators of Second Life.
I should edit that to make it clear.
If Second Life was run by the users of Second Life then it would be in the same sewer as the imitators of Second Life.
There, that should clarify my opinion. This opinion was formed by visiting many virtual worlds that are presented as alternatives to or replacements for Second Life. I found that the largest or loudest constituency was boasting that they were banned from Second Life.
Thus, I prefer Second Life because somebody is actually in charge and that it cannot be taken over by a mob of users.
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Second Life is not a Democracy.
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4 hours ago, Monty Linden said:
Whose workflow did we break?
No breakage here, just a momentary pause because we were looking for 6 digits!
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Since "that last component is monotonically created by our build system," I could guess that server build was produced on a different build system than the previous. Someone probably mentioned a new build system. I searched briefly but didn't find anything interesting.
Yeah, that's probably not the clearest statement.
Once upon a time we were informed that the final component of the version string is created by the build system in a manner that will never produce a duplicate and that is linked to the precise revision of the source code that produced the build.
More recently we were informed that Linden Lab would stop using Mercurial and start using Git. Git appears to produce long monotonic commit strings where Mercurial produced something akin to serial numbers. Thus, it would seem reasonable to have to change the build system to use longer pointers to code commits.
Make me change my mind. 😉
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I saw this on Discord this morning:
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We are still here.
Has any body said:
"Your world. Your imagination."
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People often ask me:
"Why no mic here?"
After I explain why:
"This place is lame!"
They then teleport away.
Nothing of value lost.
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post edited after replies
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Does not apply everywhere:
aging people abandoning civility
here there be monsters
fringe activities frequently amplified
people seeking specific satisfactions
oh wait, limit exceeded
I apologize for that.
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Holy cow that looks like a video game! Hehe. Go for it. Looks like improvements to me.
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Hey! Guess what? Some of the major cable damage I was talking about earlier has been repaired. Now much less of the Internet's traffic is having to take alternate routes and, thus, there is less congestion overall. Maybe this helps your Second Life experience.
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4 hours ago, Seicher Rae said:
We need more emoticon responses...
They have to SL emoticons.
oops
They have to be SL emoticons.
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4 hours ago, Henri Beauchamp said:
That's a very interesting find out !...
It should be rather easy to fix this issue on your side: checking on a non-empty queue should hopefully not prove too difficult... 🤣
Well, sadly, the viewer cannot guess the arrival sim IP and port which are sent via the TeleportFinish message... We could increase the timeout before disconnection up to the limit that would make the departure sim disconnect in its turn (3 minutes, I guess ?), but it would not improve the least the user experience and only frustrate them more for having waited 2 more minutes for nothing.
Henry, I suspect you are going to implement this and try it out yourself. I suggest displaying an intermission message with a countdown timer and your favorite cartoons in the corner. I find that the region I am attempting to teleport away from can hang on to me for up to FIVE MINUTES.
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It's not a difficult post to understand if you try. I will mess with formatting a little:
"I have to say, after all these years, Linden Labs is making it. again and again to surprise you negatively.
- Since the last apparently major update or whatever you like to call it, there have been serious bugs again and again. It starts with the fact that attachments are displayed as attached, you can even mark/edit them but not remove them, which shows that the attachments are not really attached but are missing,. you can only add them again, after a restart.
- Next is just disappear Hud`s from the previously saved (own) or positions specified by the creators. These can be temporarily pushed back into the screen, but after use they move back to the position outside the screen. This phenomenon occurs causally if you have selected a different size setting "screen scale" in the settings. It has also happened that HUDs are added in the original content of the creator, but are not displayed on the screen, they are turned around (certainly not by the creator) and are therefore invisible from behind.
- Furthermore, someone has installed a decent bug, which concerns the processing of scripts. So I have a hud that had changed/played/altered default poses in chronological order. Since the last update everything has been mixed up, a logical sequence is no longer recognizable and only works in a completely confused way.
- It is also completely incomprehensible to me how Linden can allow the 3rd party viewer to completely corrupt the proportions of avatars so that they are displayed with a 20 cm difference in the shape settings when you switch back and forth between the viewers.
- Last but not least: Has anyonetake a look at the sequence on Marketplace?! If you are now looking for an article, you can only jump one page forward. If you want skip all $0 offers, you can no longer do 5 steps but have to skip all the pages INDIVIDUALLY and have no way of skipping them, which makes them completely useless unless you have a day to spare.
Maybe you make the effort every now and then to check things before you install them and completely mess up the entire content.
For any inquiries, I'm willing to help"
The way I see it, they are reporting five issues by describing the differences between what they expect to happen and what they are experiencing. They close with an offer to cooperate with anyone willing to investigate the issues described.
Regular posters on this forum have made these same complaints, but apparently someone that doesn't regularly litter these forums with vitriol isn't allowed to post without ridicule.
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I watched, uhm, Superbowl 13. (I am not Roman.) Now I want to know what "coffee pads" are.
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Oh, and that "tool" is setting up TCP flows and TLS application connections to perform a "latency test", so take that into consideration.
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Hmm, a couple of under sea communications cables got damaged and are out of service. Maybe this has resulted in some congestion in same places on the Internet. Congestion delays can be highly variable. There is also a pretty sizeable outage on a terrestrial path in the US midwest that definately is causing some congestion.
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Looks like maybe @animats has been here.
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I got abducted by aliens today. I was so enthusiastic about it that they got suspicious and brought me back, so you are stuck with me.
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2 minutes ago, colleen Criss said:
It used to happen all the time , not seen it in awhile, That's not the worst of it there was a time we logged in covered in news print. lol
... or your neighbor's dog, or that tree over there. Almost exclusively happened when the user did not keep SL in foreground while the viewer was baking textures. Sometimes it snagged an image of part of another program on the desktop! I remember seeing an Excel worksheet on a friend one day. She was not yet aware until I started reading it to her!
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Tell everyone one good thing about Second Life and Linden Labs
in General Discussion Forum
Posted
Apparently, the people that were banned from Second Life wanted it? I don't know. I don't know or care why they were banned, or if they truly were. I just know they were bragging that they were banned. That's enough for me to decide to avoid them.
I am just glad Linden Lab is not beholden to the force of mob rule. Linden Lab probably pays attention to what the users say the users want but I am sure that user A saying user B wants something is not of value.