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Failed Inventor

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Everything posted by Failed Inventor

  1. I won't throw money at anyone, but I do have space for skin or hair store if that is what you guys are doing. In that case show me your work if I feel it is of quality you can have the plot for free on my sim.
  2. @ Poenald, your post started out... ok.. and then you fell into a retarded rambling in which I once again couldn't read your WALL text.
  3. @ Poenald: you have walls of text and I can barely understand what you have typed after rereading a couple of times. @ Feynt: I understand and have already considered that prims are program generated, and have less storage cost. But if you think about it, just cause an object has higher server cost to store doesn't mean its rendering cost is higher. rendering is handled client side, the server simply tells the client what to render. Additionally when we think of the inefficient wasted faces to build in both prim and sculpted, mesh should be hands down superior by leaps and bounds as objects can now be made by professionals without wasting a single face. Of course if you build inefficient you will have atronomical cost, say a 2 million tri dolphin. But that is why there is polygon optimization, and those who use it shouldn't be seeing their models unfairly penalized compared to sl's inefficient and outdated prims system or the fps killing sculpt. Sculpts were the worst thing invented, a **bleep** child, grew monster. I say this and I am the guy selling them cause there was really no alternative. We have mesh now, and SL can operate smoother, cleaner, rez faster and be close to up to date with the rest of the industry if only we don't penalize it in order to balance out for those unwilling to take the time to learn mesh and that continue to cling to sculpt and prim. I know there are people who don't wish to learn mesh, love to create in SL, that is why there are people like myself which will make mesh kits, which will allow them to do just that. But we shouldn't penalize progress with fictional numbers about rendering cost just to balance for politics and keep prims from 2003 viable.
  4. yeah, not a shocker. I have frequent drops in fps even on the new main client. not even sure what it is that causes it but it is something that is rendered and I have had the same drivers for a couple months then one day it started I updated drivers but no help.
  5. Also did you know that a model which has 137 + 137 + 137 + 137 for all LODS which totals = 548 triangles all together has a 2x cost verses a 4000 + 2000 + 1200 + 500 for all LODS which total = 7700 triangles. .... since when did... a 1/14th of the total triangles ever... cost 2x the render cost?
  6. So lets talk about the magic of linden render costs with prims, vs. mesh :) For all you die hard linden fan boys try to keep your rage to a minimal. SL Prim Cube is 120 triangles, and has a cost of 1 prim. Uploaded cube with 12 triangles ( 1/10th of the linden prim cube ) has a cost of 1.5 prims. Now when you look at a regular render engine, such as ogre, unreal, cryengine, etc. Ignoring all rendering factors with focus selectively on cost of the pure number of triangles. A uploade cube should be 1/10th the cost of an SL prim. This is both logical, and mathmatically sound. How does Linden Labs determine that the same shape with less triangles cost more to render? No more textures than sl cube, materials or other attributes to set it apart. Additionally how does a script, code side function increase rendering graphically? I don't have to rez the text, nor does code in any manner have faces, verts, or edges. Additionally, shouldn't cost be stable? How does a 120 triangle cube cost the same as a 12 triangle cube? mathmatics to me would state that an amount 10x should have a render cost 10x more. to me the solution is pretty simple, 1 + 1 = 2 this is simple math we have used for years. @ Linden Labs 1 = 10 and 120 = 12! Not to sound punny but Linden Math just doesn't Add Up!
  7. well server wasn't saving my inventory but.. I still have .dae files so wouldn't take but a few minutes to upload things once they update I suppose.
  8. here I am hand doing models and people willl just be taking pictures... once again the painter is defeated by the photographer.. you clever little bastards you... bwhaha
  9. right I tried to import a physics mesh for the building but it treated it the same as the building mesh itself.. which nullifies its purpose even when in preview it shows it should have appropriate hole. kinda seems to defeate the purpose of mesh though if I have to add extra prims in order to save a few by doing mesh to make a building.
  10. I know that I do low polygon modeling for an online games. So I know how ot make a model but even my low poly, and visibly low poly models are so high in cost if you want to retain a decent lod you would need 1000 prims in allotment to fill a 1024 sqm parcel. which is roughly 5x as much as a 1024 allots. this with dumbed down physic boxes, etc. and while each object cost 5 - 25 prims it all adds up fast.
  11. I will be honest if it isn't graphic related I am a bit lost. But I do know that even after putting on all the highest settings and hitting all the different little options I still am unable to walk through the door of my building without making the whole building phantom.
  12. very good idea and try, I was convinced, but sl is not. it is still crashing my drivers upon attempt to login with graphics up. Also since I change my pasword instead of updating my inventory once, my inventory is erased of any progress after logout. Additionally I must always use landmark to get back to last location as last location is broken, and tells me region is unavailable when it is.
  13. actually I crash now trying to up graphics again... wtf.
  14. oops... I cannot login with graphics up now... insta crash for drivers.. though in game is fine until I logout
  15. now all works properly without crashing... with latest update.
  16. new game... login, log off, login, log off... crash... kinda like duck duck.. goose... bwhahaa
  17. This occured immediately with update to the recent test viewer. Crashes occur when shadows are enabled. I crash on login or when trying to upload as well if shadows are enabled. I have checked for latest drivers, updated and no change still crashing. currently using a 460gtx nvidia to test mesh.
  18. I spoke with dan linden who is removing the models. Which I appreciate. They were for testing and I told him i feel it sends the wrong message to residents about respecting IP rights. Also spoke to him and offered my own time and personal models for their bug testing etc.
  19. OK, so yes I was wrong on the fair use, however. I do not believe this falls under fair use, and even fair use states "The distinction between fair use and infringement may be unclear and not easily defined. There is no specific number of words, lines, or notes that may safely be taken without permission. Acknowledging the source of the copyrighted material does not substitute for obtaining permission. When you go to a print shop, they don't allow you to duplicate studio pictures and family portraits without permission from the artist, why is that? cause it infringes on the creators rights. Why do you think youtube removes movie sound tracks which don't give credit, and doesn't allow download for those that even do, cause it infringes on the creators rights. Now if you upload someones art, ( virtual content can be considered art. ) creations, work etc.. are you or are you not infringing on their rights by not having permission. Now for those of you who don't have knowledge of royalty fees, licensing fees, etc put on by any company even when you do recieve permission. Would it not be pretty safe to assume that there was no permissions given for uploading this model? It would be much easier for linden labs to ask a creator, plenty would volunteer, or even a linden to upload an originally created model for testing. It is will within their resources. You can what if this to death all day, with maybes and such.. but common sense tells me permissions were not asked, were not given and this model needs to be removed from test grid along with any other content uploaded by creators who do not own the IP rights to the models in which they have imported.
  20. The real issue is the linden doesn't own the IP rights, and additionally people are even defending the linden on this topic. Any resident who would have taken another residents work without permissions to test grid and got discovered would have been dmca'ed and reported etc. what is the difference? I am pretty sure that not having permission is a safe assumption, unless said linden has some really special relationship with all the decision makers over at bungie, which is about as unlikely. Infringement is infringement, you don't have to sell, you don't have to give out, in order for IP rights to be infringed. You can keep attacking the fact that I violated forum tos, and using it as a slamming point for your arguement. ( besides if I don't post proof that it is a linden who uploaded it then people just slam me for saying it is slander, or a lie.) Or you can simply admit that using someone elses work without permission is infringement and is a disrespect to the original creator. ( btw fair use, requires a non commercial license, or expressed permission from the creator.) The law is the law it is not circumstantial... saying sometimes it is ok to violate IP rights as long as you don't profit. Its legally wrong, and its morally wrong.
  21. No I am not a lawyer I just feel that Linden Labs has plenty of people willing to donate content, the have people they hire on a regular basis to create content, and some of the lindens themselves are pretty creative. They really aren't in a position where they need to be bringing in stuff they don't have IP rights to. Beyond legal questions it is more a question of moral. Say resident A, takes well known resident B's product and manages to upload it to their own test grid, which is public. but people know about. resident B would be pretty pissed. I know I would be upset if people were using my stuff without my permission, without having purchased the rights etc. Sure bungie may not care, they may even be flattered. However same principle applies, if it isn't yours and you don't have the rights to it, you shouldn't use it. But hey what was I thinking holding LL employees to higher standards than residents. To me when the public.. on test grid sees something like this... it gives a message that rules don't have to be followed about IP rights, and respecting permissions to use other peoples, ideas and or creations. Anyways its the principle of the matter, my concerns are clearly not either understood or welcome.
  22. Everyone is importing all sorts of thngs and no one is worried about IP because the stuff is cleared out every so many hours. that is why I have seen WOW models and other models from other games on this testing grid for weeks now in the same spots? SL Mesh Enablement That will be nice, but, Thing is how long till it is implemented, and what does it have to do with lindens uploading content from other games?
  23. So how is using bungies model in even in testing grid legal if they don't own the IP rights? I believe Linden Lab's isn't above the law.  http://www.copyright.gov/help/faq/faq-infringement.html  What Is Infringement? Copyright is a bundle of exclusive rights. Section 106 of the copyright law provides the owner of copyright in a work the exclusive right: To reproduce the work in copies; To preparederivative worksbased upon the work; To distribute copies of the work to the public by sale or other transfer of ownership, or by rental, lease, or lending; Toperformthe work publicly; To display the copyrighted work publicly <--------- Test grid is public! In the case of sound recordings, to perform the work publicly by means of a digital audio transmission.
  24. I don't mean to be the one to stir the crap pot but... I find it highly disturbing when I see a mesh model imported by a linden, which they don't own IP rights to. I find it more disturbing when falcon and Charlar linden see it one of them click it... but neither remove it. Maybe I am wrong, this may not be the Halo jeep used in their games by Bungie but if it isn't it strikes a nearly exact resemblance other than its poor rez quality due to my inability to turn up graphics without crashing since last mesh viewer up date. Now I understand there may be a reason for this, however would like to know what the reason is. While I may not be someone worth answering to, for a company which asks its residents to only upload what they have IP rights to... I don't understand why a linden is breaking linden labs own rules. I find it sad enough when residents do something like this, at a loss for words to see a lindens name on it. Added: for those that don't know this is the warthog vehicle from Halo, by Bungie http://www.aussiekidsrule.com/product_images/e/425/halo-warthog-gun__97361_zoom.jpg
  25. now seems that my client crashes any time I try to enable one of the graphics settings past medium.
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