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Codewarrior Congrejo

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Everything posted by Codewarrior Congrejo

  1. Heya Keila, i am guessing this is an ALT you made today? It can certainly be that you have to wait for all Servers to update (normally once every 24 hours). Your profile on the main grid is directly available. But the access to betagrid is a 'mirror' of your account and recieves the data from your mainprofile. So give it a bit time. Should it after 24-48 hours still not be possible. Try to force an update by changing the password for this new account. This normally sets an update status flag to the aditi account as well.
  2. Unfortunately you didn't say 'which' google notebook you have, and forgot to post the specs of it. So I went ahead and looked up one of their latest models: Google Chromebook - Pixels. When looking at the specs it becomes clear why you might have many issues with running second life: Screen 12.85" display with a 3:2 aspect ratio 2560 x 1700 at 239 PPI 400 nit screen brightness 178° extra-wide viewing angle CPU Intel® Core™ i5 processor (Dual Core 1.8GHz) Intel® HD Graphics 4000 (Integrated) * Memory 4GB DDR3 RAMStorage One terabyte Google Drive cloud storage for three years1 32GB solid state drive (64GB on LTE model)2 Connectivity Dual-band WiFi 802.11a/b/g/n 2x2 Bluetooth® 3.0 Built-in LTE modem (LTE model) Goodies One terabyte Google Drive cloud storage for three years1I have removed all stats that don't matter. Memory and RAM are fine and good enough, but: The graphic card isn't really powerful (http://secondlife.com/support/system-requirements/) even though it supports DX 11 and shader 5.0 its speed and power is limited. and it is advised for demanding games to 'lower the graphic settings' for the games. (http://www.notebookcheck.net/Intel-HD-Graphics-4000.69168.0.html ) Thus you might want to try and set your Secondlife Graphic settings on 'lowest' first and then try by step-by-step raising some of them to see what works and what begins to give you troubles (Me > Preferences) If you have an older model then the latest Google Chromebook, the graphic card will possibly be even slower and need the absolute lowest graphic settings in the game. Another problem here: the notebooks of google seem to only have WIFI access, and no cable. This is to be known to cause big problems with SL. Some can't even play at all with Wifi. Due to the fairly big amount of data, texture info, etc being transferred back and forth. So if there is any chance your device still offers a LAN port in addition, try to use a cable to connect to your router instead of wifi. You kind of have to keep in mind that these notebooks are generally made for 'browsing' and internet, and thus limited in its use for demanding applications like games etc. (http://newyork.newsday.com/business/technology/google-chromebook-laptop-what-you-need-to-know-before-buying-1.4135345) Thus you might need to look around on the internet for overclocking software or accelerating software that can push a bit more out of its graphics to be able to play full video games with it (use of those at own risk). And step down on graphic settings with most of them. Some games might run, some might not. In addition you can try viewers that are based on viewer-older code like : http://www.singularityviewer.org/, sometimes those work better on slower machines. Cheers, Code
  3. Ok let me add my list to it as well: The possibly best advice is to have a project in mind, begin to model it, and then look up certain steps whenever you don't know how to achieve something. In my opinion this way you learn best, and step by step. Blender has on their own homepage many starter tutorials: http://www.blender.org/education-help/tutorials/ including instroduction to the menues and UI and many more. For learning Blender in general and how to model, do UVs, LODs, materials and everything else you should have a look at blendercookie it is one of the best pages you can come across: - http://cgcookie.com/blender/category/tutorials/modeling/ Next I'd advise to have a visit at Polycount and Polycount forum, here you will learn a lot of the ins and outs of modeling and optimization as far as limiting your polycount goes as well as learning the raw basics and knowledge behind everything. modeling, normals, displacement, smoothinggroups, poly- / vertices- and faces- counts, topology, edgeflow and many more things... Because knowing what everything is /and does and how to achieve certain things- is a good step towards being able to produce "useable" content. (and there is a lot to know ^.- ) - http://wiki.polycount.com/CategoryTutorials - http://www.polycount.com/forum/ As Gaia Clary has sent them to you already. The video tutorials on Gaias youtube page are also very helpfull for starters. In addition also the video series of ashasekayi for rigged secondlife clothing: (most of her videos are made for blender 2.49 and if you have a newer version of blender you might first want to be stable with using your blender interface to know which options are where in the newer versions) For more usage and knowledge about Blender i can also suggest visiting Blender-Guru. Here you will find also many example tutorials that take you through all steps of a certain project: - http://www.blenderguru.com/ Furthermore for menues, functionalities and Help here is the official Blender-Wiki: - http://wiki.blender.org/ Generally to avoid the confusion about which tutorials are 'needed' for you and which not: (as requested in order of what comes first, and what next ...)- all general 'modeling' tutorials - UV unwrapping - Texturing and Materials (baking, light, texture / image creation for the UVs) - Rigging tutorials based on the Secondlife Skeleton - Tutorials which explain the limitations regarding polygon count, and texturing etc for game content creation. (to know how much polygons something should have, how to achieve certain shapes with as few polygons as possible, and how to achieve certain things with textures, etc) - Tutorials on Topology (how to structure the geometry of your mesh, edloops, edgeflow) - for the latter, and once you have a bit understanding you can have a look at my little tutorial series on that Topology Thread (Mesh) - Tutorials on how to create LOD (levels of detail) for a Model - Tutorials how to create physic shapes for second life meshes. - Tutorials which explain how to export into DAE (collada files) from blender.(those are being used for the SL upload) - Infos about Landimpact in Secondlife (there are many threads about this here on the forum) One last tip: to test your meshes ( no matter if rigged, physic or static models) use the enable Grid-Login option of your viewer and log in to the Aditi Grid / also named Beta-Grid. Here you will be able to upload your builds without actually spending your real SL money on them. And once it is stable and in its final state you can upload it in main secondlife. (this will save you a lot Linden, especially since mesh uploads - depending on vert/faces count, physics, normals and LODs can be a lot more expensive then just the usual 10 Linden for an image) (how to get into the testgrid ? - you can find many helpfull infos about that on this forum and here: http://wiki.secondlife.com/wiki/Preview_Grid) Hope this helped you to get started. Cheers, Code
  4. I can only speak for my self here. But in general it 'depends' on what kind of texture or structure I need, and what sort of outcome / look the final result should have. If its textures for buildings (like houses, brick-walls etc) where you want them to look most realistic it is sometimes good to start with photo-reference. But what I do in that case is to take this image and edit it / make it seamless so that it actually can be applied to an object without visual references of seams or borders. And heavily remove all light informations and shadows as much as possible. (reasons for that see later in this answer) But in most cases I actually use them only as 'reference' for painting the textures. Because Photos always have light sources already in them, and you can't really make one fit to the other, consequently. Plus in game engines light is mostly defined internally / in the scene / environment. And thus you don't want any textures (or photos in that case) delivering these already and colliding with the internally added lights, and certain map types which define all of these influences. Then in addition for me it strongly depends on what 'engine' I am making it for. I always find that in engines like SL which have a look of being almost shadeless, and with just a few influences of shadow and light, realistic photo-textures or structures that would normally require bumpmaps, normal maps and specular maps to look 'good', look rather out-of-place. And thus for those I prefer the traditional way of digitally 'painting' them. (means by using image editors such as photoshop, Gimp etc). It also really depends on the 'style' I am aiming for. And in engines like this where you don't have all the fancy stuff (so to say) a more cartoon'ish style is mostly preferred (as you can often see also in other games with similar shaders and graphics). If I however make models for full render-images or environments / engines with more capabilities. I don't even need to paint any textures, because you basically define the whole look and structures by their materials. Especially 'procedural textures' which define then features like noise (to make rust, or rough surfaces and so on) and the final bakes and several material channels applied such as specular, normal etc will completely define the outcome / look of the rendered image/s. (Sometimes you use 'bakes' from those and apply them to your models to have a certain type of predefined light/or Ambient occlusion information already in the textures to spare rendertime in certain game engines) But as Chosen already said, from the daily work I am also used to mostly produce textures by painting them digitally. By doing it this way you can always ensure them to have the exact specs and fulfill the requirements of a certain engine, and strictly stick to the style you aim for.
  5. it might be that your privacy settings prevent others from seeing it. Have a look here : http://community.secondlife.com/t5/English-Knowledge-Base/Profiles/ta-p/1101055
  6. One link to look at : http://community.secondlife.com/t5/English-Knowledge-Base/Problems-with-rezzing-and-inventory/ta-p/1332559 Also it could help to clear your cache, in case you didn't do that already. (Me > Preferences > Advanced > Clear cache) If the error message says : due to problems with the inventory'server', then you will have to wait because this is a serverside issue that appears from time to time when LL is updating or doing work on the servers or servercode. (Next ones will be on the 9-th and the 10th of april) Also the picking up problem could be a hint towards the same issue. Or the simulator you are being on is troubled and needs a restart. You could try it on different locations and see if there is no problem. If this message appears on the betagrid: i had the same issue and so had others. The betagrid had a major issue with its inventory servers. It was supposed to be fixed by now. But i keep encountering it every now and then again.
  7. Have a look here: http://community.secondlife.com/t5/English-Knowledge-Base/Password-and-account-information/ta-p/700017 In case none of the described methods work for you (especially since you can't even access your mails) you might need to send a support ticket (see bottom of the page / link above), and describe your case directly. You might also be requested to proof your identity somehow when in contact with the support.
  8. If you enabled offline IMs via Email in your account settings on secondlife.com you will most likely have recieved this IM by mail now. If however the IM was send while you still were 'in' the logout process, and it popped up shortly, chances are good that it got stored with all other conversation logs. Which is on windows normally here: C:\Users\YOURNAME\AppData\Roaming\SecondLife\YOUR_SL_NAME if you know who sent it just look for a textfile with this users name. If not try to sort them by date in the explorer and look for the most recent one.
  9. Heya, it could be a lot things causing this. Should your new internet connection be based on WIFI, try to connect via cable to your router instead. Wifi is known to cause issues with SL. Also if you got a new Internet connection / or possibly a new provider, you might need to reconfigure your firewall again to make everything work correctly: http://community.secondlife.com/t5/English-Knowledge-Base/Using-Second-Life-with-a-firewall/ta-p/1304539 Additionally you should check your settings in the windows control center for the network and internet connections to ensure there is no conflict between old adapters and new adapters for the former and the new connection. Try also to clear your viewers cache (preferences > Network > clear chache) to remove old settings. And possibly even try to deinstall and reinstall it. If none of the above works, you might have to contact your new provider. In case the line is still not fully functioning, or anythiong else that could restrict your access to certain services.
  10. In this forum users are helping other users. So you won't get a response from an official linden lab employee for your question here. Plus its a private subject which normally won't be discussed in public anyways. To make a statement about the incoming ban from SL, please contact the support: open a support case To contemplate why you have been banned is hard to say from what you wrote. All i can read is that you payed for something, to be able to use it, but apperently seem to have been banned for breaking IPR or Copyright laws. At least that's what i can read from it. Permanent banns are generally only being done in the hard cases, like intense griefing, or heavily breaking the TOS (terms of service). And other users here can only speculate but not help or decide wether this was reasonable or not. So to recieve help, the best choice is to contact the support. Edit: i over-read the "warning thing", i have so far never seen a heads-up before being banned. If you are banned, then directly. And you are immediately disconnected, and will find an informing email .(http://wiki.secondlife.com/wiki/Linden_Lab_Official:Permanent_account_bans ) The others are most likely correct, when this message did not come via mail, or from an official linden employee this might just be a scam , grief, or something to scare you.
  11. These would have to be a record breaker in regards to the heaviest item of mesh clothing I have so far come across... each individual boot weighed in at nearly 500 Land Impact EACH - seriously! On my 4096m2 plot, I wouldn't have been able to rez out the both of them! And people who wear monsters like these often whine about SL being laggy, LOL). Those have to be the ones i read a few days ago about. i am not sure anymore who posted that it was stated that customers requested him/her to make boots of hilarious high polygon count, just to be able to say : we have the highest detailed shoes on the market! *shakes head* lol For the life of me i can not find this thread again. Maybe the person sees this and comments on it. Then you both can have a laugh together ; )
  12. Heya Lynx, what you are facing is possibly the new communications system called CHUI. Here are great infos and a help video to introduce all of its new functions and how it works: https://danielvoyager.wordpress.com/2013/04/04/new-second-life-viewer-communications-hub-user-interface-chui/
  13. Hello Aprillynn, if these objects have a box attached that says 'demo', this means those items 'are' in fact only a demo / demonstration item. They are mostly given away for free or for a very small fee, so that customers can first test them before deciding to buy and spending money on it. For most of these objects you will not be able to remove this demo sign. because demo items are usually only given away with no modifying rights (means you can not do changes to this object at all). You will have to buy the final product (and not the demo) to recieve the same item without this demo box. But on the good side, there are plenty of 'free' items (and not only demos) inworld and on the secondlife marketplace as well. https://marketplace.secondlife.com Just always make sure to have a look if the description says demo or if it is a full item for free. And welcome to second life : )
  14. omg.. (regarding the mentioned LI of some objects you have seen). However the reason why 'worn' mesh is not counted against landimpact is because it has no 'land'-impact so to say. Landimpact is made for determining how much weight a 'rezzed' object will have on the land (in that case the simulator / server side). As in how much item and storage space does it take, how much physics calculation will the server have to do and so on. When something is worn its a matter of plain 'object or avatar rendering-cost', which is something the machine of the user has to handle. It is hard to put this into values or measures since someone with an older mashine might have a hard time rendering such a heavy object, whilst someone with 2 graphic cards of each let's say 1024 MB power might not really struggle at all, and it would first become noticeable when 20 or more of those worn polygon-beasts would appear on screen. http://wiki.secondlife.com/wiki/Avatar_Rendering_Cost To see the ARC (avatar rendering cost): Turn on your Advanced menu. Enable Advanced > Rendering > Info Displays > Avatar Rendering Cost. Or in SLV 2.8/3.0 Advanced > Performance Tools > Show Avatar Rendering Cost The OCR (object rendering cost) can be seen when you select an object - the value is displayed in the main tab of the Edit window. Generally it's the same situation as we had before when attaching prims or sculpties. You could basically cluster your avatar with Linksets of full 255 items (the linkset limit) made of 255 x 1024 vertices-sculpts and put those on every available attachment spot. That could give a pretty nasty rendercost as well. And mesh is actually supposed to bring us away from people trying to achieve certain looks this way and giving us the chance to make it finally with just one optimized model. The only thing you can do to put an end to the visual pain / and the pain for your praphic card - should you encounter a user wearing such a hilarious item, is to ensure you have avatar impostors on and simply mute this person. In that case it will be replaced by the grey avatar-imposter, and you don't need to render it anymore.
  15. service@mail.secondlife.com no-reply@secondlife.com no-reply@mail.my.secondlife.com *@lindenlab.com those are valid second life email-adresses. In any case if you are insecure where a mail comes from send a report to : security@lindenlab.com And just in general: if you are being asked for passwords or similar secret data in such mails : NEVER answer it, and NEVER click any link in it. No serious company (linden lab included) requests such informations via mail. Report any emails of that kind directly to the security@lindenlab.com mail. Edit: @ Karen, didn't know there is one with @e.secondlife.com too. Never recieved any message from that. Good to know
  16. Heya Melissa, first of thanks for the comment on my topology thread, it is much appreciated : ) To answer your question: you have several ways of finding out if a sold product is of 'heavy' density or of a reasonable amount. - If merchants offer demos of their products, get those. And rezz or wear them and switch on Wireframe-View in your viewer. CTRL + Shift + R this toggles between wireframe on/off (not CTRL+ALT+R, which is rebake). This will clearly show you the underlying structure of the mesh and make it visible if it is made of an hilarious amount of polygons. - The same goes for inworld examples of their products. Just turn on wireframe. - In the advanced menu (Ctrl+Alt+D on windows) you can also find performance tools, and info displays that can give you in addition nice output of numbers like FPS when looking at a certain object, their rendertime, texture and script impact and more. - Especially : Develop >Show Info >Show Render Info (toggle) will give you even an oversight of the 'tris' (triangle) amount of an object and much more useful info. - One other way is as you mentioned already, to have a look at customer reviews on products. - The more obvious way: Some merchants are even overly proud of offering extremely high dense meshes, obviously being unaware of these rather being disadvantageous for any kind of engine similar to SL. And thus it can be easily detected by reading their item descriptions. - Sometimes for the trained eyes at least it is also already easy to figure out items being highly over polygon'ed by looking at them, especially when you can't discover any slightest border / or edges and it's a very ´round and organic object. This often indicates that they have been made with lots and lots of polygons and thus looking this way. - And of course the Landimpact (when rightclicking and getting info about an object) can also tell you about how good it is made. Let's give an easy example, if there is an item like a Television device which has a LI of about 30 or even more. That clearly is way overboard and indicates possibly in addition to too many polygons, it could have bad LOD levels, and a maybe even a high physical count. (those values are also an important part of good made products) I hope this helped you a bit. Cheers , code =)
  17. Hello, generally this happens when you try to rez an object that has been blocked by this certain simulator. F.i. these objects can become blocked because it took too long to rez them and the simulator defines it as troublesome object. Normally it should become unblocked after a few minutes, unless you repeat your rezzing attempts within short intervals. If it keeps happening this might be a hint that you you are trying to rezz continously (from an attachment or hud or an object that has been placed already on this land. From SL version 2.1 on it actually should tell you the name of the object and it's position. With those informations you should be able to get rid of it. In addition: this can also happen when you try to put anything down that includes a linden-tree or plant. In this case have a look here: http://wiki.secondlife.com/wiki/Video_Tutorial/Linden_trees_in_coalesced_objects
  18. @ Rahkis - it surely does seem like it lol =) (european timezone, in my case)
  19. As it already had been stated the official SL viewer is not available for Ipads. In case you are using pocket metaverse, and having issues with their login procedure, you should try to contact their support or have a look at their help pages: http://www.pocketmetaverse.com/support/
  20. Have a look here : http://yaiol.blogspot.fr/2009/03/howto-setup-fonts-for-sl-windows.html
  21. Heya, Here is an entry about the linden homes. http://community.secondlife.com/t5/English-Knowledge-Base/Linden-Homes/ta-p/700103#Section_.4.5 see under the section 'control panel' (it might be in the interior/exterior light settings) I am not 100 % sure if those blinds are part of the building or maybe additional accessoirs the others around you might have bought. If you still have trouble figuring it out and you are a premium member you can at any time submit a support ticket: Go to the Support Portal and choose Submit a Support Case.
  22. Hello, your graphic specs are okay so far. Eventho Mobility cards (Laptop cards) are known to have issues with games and engines in some cases. That you can see some mesh hairs, but not all might be a hint that it is one of the knwon mesh issues of firestorm (see link*) - have a look here: http://wiki.phoenixviewer.com/seeing_worn_mesh (*) This link also points out all knwon issues with mesh failing to render, and - if existing - solutions how to fix it. Also since you are obviously using a laptop, are you possibly connected via WIFI ? In that case switch to´'cable' and connect your laptop directly to your router. Wifi is known to have big troubles with SL. And also in general it's not a good solution for playing games or running environments and engines with heavy graphical content and a lot data being transfered back and forth. If you are connected by cable to your Router, and none of the issues discribed in this firestorm wiki appears to be one of your problems, you might want to try and ensure your graphic drivers are on the latest version.
  23. what exactly have you changed in the settings? Last step i would try to fix it. is simply to deinstall SL, then manually remove all remaining folders (since these also still can contain settings files) and then install it with a fresh download, new from scratch. That should fix all issues based on messed up settings.
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